⌂ 2 Packs Deck Guide : Aureolus-Axe

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
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5argon · 7891

Special thing about Jim is he is a Mystic with both 3 and 3 , which goes against the "use for everything" Mystic style.

I present this economical deck (only Dunwich + Core) that use card to support his and play.

► About "2 Packs Deck Guide"
 A series of decks made with the new distribution model in mind, requiring a Revised Core Set box + just 1 more Investigator Expansion box. ⌂ character on the deck's name means the additional box it uses is The Dunwich Legacy Investigator Expansion.
 It maximizes the chance of newcomers being able to build and learn to play the game, enjoying the story on Standard difficulty ASAP. They can then get into deck-building later if they wished to do so. See other decks in the "2 Packs Deck Guide" series here.

 Cost  Total
   Holy Rosary  →  Jewel of Aureolus ••• 3 XP 3 XP
   Holy Rosary  →  Jewel of Aureolus ••• 3 XP 6 XP
    →  Blood Pact ••• 3 XP 9 XP
   Rite of Seeking    Rite of Seeking •• 2 XP 11 XP
   Rite of Seeking    Rite of Seeking •• 2 XP 13 XP
   Delve Too Deep  →  Grotesque Statue •••• 4 XP 17 XP
   Delve Too Deep  →  Grotesque Statue •••• 4 XP 21 XP
   Rite of Seeking ••    Rite of Seeking •••• 2 XP 23 XP
   Rite of Seeking ••    Rite of Seeking •••• 2 XP 25 XP

(View at arkham-starter.com)

If you are playing Dunwich Campaign, it gives low XP so you may not even reach the final Rite of Seeking (4), so don't worry. Aim for 2x Grotesque Statue by the end of campaign is all good. They requires aggressive use of Delve Too Deep to reach.

2 Packs Team Compositions

2 Packs Deck Guide : The Dunwich Legacy series is now complete with the following decks :

To help assembling a party made entirely from just 2 packs, I have a tool that let you browse team compositions for 2 players, 3 players, and 4 players, that has manageable amount of card overlaps or even none at all. The result is sorted from low to high overlaps. Click here to see all team comps.

How to use the Fire Axe

  • Having only 2 Weapon cards is risky, so we devote one splash card for Prepared for the Worst to help getting it.
  • Try using Forbidden Knowledge to get the 1 -> 0 resources hit again in the same round, in a hurry. You can put the horror on Art Student.
  • Hope for Jewel of Aureolus to grant you "critical hit". This has many different paths you can choose.
    • If you just spent to 0, taking 2 resources will make the +1 damage you hoped to get "disappear". You may take the draw instead to retain the +1 damage, or 2 resources if vs. enemy with 1 HP left.
    • Or take 2 resources if you see that the symbol would cause you to fail.
    • In the case of friendly fire, then you reduce the friendly hit damage if you take the 2 resources to cause the damage to disappear.
    • If you have actions remaining, you can immediately use the 2 resources you just got to hit again at high +4 accuracy. If you are pressed to land killing hit on high enemy like 5 with no resources currently, an unboosted 3 "swing for symbol" maybe the right play to get you more resources.
    • Drawing is a natural way to get the signature Jim's Trumpet to add to the other hand.
  • Witching hour Blood Pact. See below.

Card tips

Blood Pact •••

Fire Axe's disadvantage is that in order to land the +1, you must boost it by spending from something resources to 0 resource. Without Jewel of Aureolus or Forbidden Knowledge tricks you probably can swing that way once.

Now at the round before Agenda advances, you can repeatedly swing at 0 resource relying on +3 here. This can potentially lands 4~6 damages! It being a Permanent makes this a reassuring combo.


Jewel of Aureolus •••

You also get the when other investigators at your location got the symbols.

This has synergy with "at your location" cards : Jim's Trumpet, and Hypnotic Gaze as well. Try grouping up and fight on the same location.


Art Student

Good good card! Show the Seeker who is the boss when you take a clue out of VP location casually while gaining soaks. Worth Jim's splash slot!

The play with Forbidden Knowledge is to get back 1 resource when 1/1 enemy is about to attack (Using window "after Hunter enemy moves", or in your turn if you are attacking with Fire Axe multiple times.), so Art Student dies exactly with all the assigned damage/horror.


Arcane Studies

This card is kinda hot together with Jewel of Aureolus. Just a gentle push to his and he can work on 2-3 shroud on Standard just like a Seeker!

Stay together with Seeker to farm resources from their investigation when they draws a symbol + Jewel of Aureolus , and you can keep funding your studies!

Also without spoiling, both boosts are very handy in Dunwich campaign! (More than 1 scenario.) You will be glad this deck has 2x of this Talent never removed!


Perception

I don't want to bet on Arcane Studies entirely, especially in the first few rounds with no enemies and you don't have enough resources to set everything up.

It is a good card to get on mulligan, since drawing can lead to setting up with other Asset, and you can work on clues.


Hypnotic Gaze

"Bad" card, but I know deep down you wanna play with this card sometimes. Ignore all the reasons and min-maxing tendency in you.

Very specific tech is that if you pull an , you can use Jim's ability to treat it as and perform the counter.

Grotesque Statue is of course handy to land the bounce damage. (Remember that works to convert to too.)


Drawn to the Flame

Together with Art Student, Jim has a lot of ways to bypass high shroud or a location that says you can't investigate.


Flashlight

It is easy to forgot Jim's ability how it virtually increase the number of 0s in the bag. 0 or +1 vs. the test difficulty is actually not so hopeless with Jim. Try go at 4 shroud with Flashlight and be surprised.

You can also keep going at it with his bare 3 especially when you have Jim's Trumpet, to try getting a draw.

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