Royal Emissary
Messenger from Aldebaran

Карти контактів

Monster. Elite.

Fight: 4. Health: 4. Evade: 2.
Damage: 2. Horror: –.

Prey - Lowest .

Massive. Hunter. Retaliate.

Forced - At the end of the enemy phase: Each investigator at Royal Emissary's location or a connecting location takes 1 horror.

Victory 2.
Sam Lamont
The Path to Carcosa #60. Curtain Call #20.
Royal Emissary

This enemy has a combination of rule that maybe problematic for an inexperienced player like I was.

  • Massive :
    • A ready enemy with the massive keyword is considered to be engaged with each investigator at the same location as it.
    • An enemy with the massive keyword cannot be placed in an investigator's threat area.
  • Hunter :
    • During the enemy phase (in framework step 3.2), each ready, unengaged enemy with the hunter keyword moves to a connecting location, along the shortest path towards the nearest investigator. Enemies at a location with one or more investigators do not move.
  • Prey :
    • If an enemy that is moving towards the nearest investigator has a choice between multiple equidistant investigators, that enemy must select among those investigators the one who best meets its "prey" instructions.


  • Prior to this point it looks like Hunter enemy stops moving because someone move it from the map to threat area, which is intuitive to understand. In this case Massive monster does not enter anyone's threat area, but still Hunter stops working due to Massive "considered" engaged.
  • If the lowest tries to lure it away, but there is someone with higher nearer, Prey does not matter and it moves to the nearest investigator anyway. (With large map like The Midnight Mask a misunderstanding like this goes uncorrected, until this scenario.)
5argon · 3349
Yea Prey is the biggest confusion point I had with the game, just having to remember it only ever breaks ties, if there isn't a tie prey is meaningless. (besides stuff with prey "only xxx") — Zerogrim · 262