'Ignore the text on the unrevealed side of Arkham Asylum locations': this appears on "The Really Bad Ones" (v. I), "The Really Bad Ones" (v. II), Planning the Escape and No Asylum. As written, it means entering the Patient Confinement cells (1, 2, 3 and 4) does not require a clue to be spent. Matt writes: "This was unintentional and we are looking into fixing this, perhaps in the next edition of the FAQ."
- Erratum: Each of the Patient Confinement locations should not have the Arkham Asylum trait. - FAQ v1.2, Jan 2018.
Patient Confinement - Back
As an additional cost to enter Patient Confinement, you must spend 1 clue.
The heavy metal door is firmly shut and locked from the outside. The thin slit that would allow you to peer inside the cell is stuck.
Shroud: 2. Clues: 1.
Forced - After Patient Confinement is revealed: Advance to act 2b.
Daniel's windowless cell is hopelessly dank and grim. The walls are covered in erratic scribbling, which upon further inspection appears to be passages from The King in Yellow.
The Unspeakable Oath #178. The Unspeakable Oath #20.
FAQs (taken from the official FAQ or FFG's responses to the official rules question form)
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