Справа. Stage 1

Карти контактів
Clues: –
You've agreed to help The Claret Knight and his enforcers defend his Key from another member of the Coterie - the Beast in a Cowl of Crimson.

During the "enemies attack" step of the enemy phase, in addition to their standard attacks, each ready enemy attacks each Key Locus at its location as if it were an engaged investigator. Horror dealt by these attacks is dealt as damage, instead.

Objective - Defend the Key and hold out for as long as you can. (The agenda represents how long you must defend it. You will be instructed when to advance.)

Tiziano Baracchi
The Scarlet Keys Campaign Expansion #139. Dogs of War #5.

Knight's Stronghold - Back

Справа
...But when the storm passes, you still stand, and the Light of Pharos is safe. Your host orders several of his agents to track down the Beast's whereabouts, and you are surprised to find that it has fled the city. "We're safe," one of them says, letting out a held breath. "We're finally safe."

Add The Beast in a Cowl of Crimson to the victory display.

Add each Key Locus in play to the victory display.

(→R1) (page 42)

Rabbits Who Run (v. I)
Rabbits Who Run (v. I)

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