Pay 1 resource and 2 actions to get an illicit card out into play (guaranteed) and use it.
It's a pretty good tutoring card if you're trying to find an ilicit weapon, or lockpicks/thieves tools.
Could definitely help in any rogue deck mailing those.
Подія
Favor. Double. Illicit.
Cost: 1. XP: 3.
As an additional cost to play Dirty Deeds, spend an action.
Search your deck for an Illicit asset and play it, paying its cost. Then, you may resolve an or ability on that asset, ignoring all costs (including its cost, if any). Playing this card does not provoke attacks of opportunity.
No faqs yet for this card.
Pay 1 resource and 2 actions to get an illicit card out into play (guaranteed) and use it.
It's a pretty good tutoring card if you're trying to find an ilicit weapon, or lockpicks/thieves tools.
Could definitely help in any rogue deck mailing those.
If you have Mandy backing you up, I think you can put two illicit assets in play (paying their costs), and activate each once.
Engineering a situation where you can benefit from both of these activations while sharing location with your fellow Mandy may not come up as often as I'd like to, but it would be a power play to remember even if it happened once per campaign.