Акт. Stage 1
During an attack at your location, spend 1 clue: That attack deals +1 damage. (Max once per attack.)
Objective - When the round ends, if there are 3 Cthulhu enemies in the victory display, advance.
The Hour is at Hand - Back
Return each Cthulhu enemy in the victory display to its place on the Cthulhu Board, non-Enraged side faceup.
Increase Cthulhu's Rage by 1. If Cthulhu's Rage is 3 or less, flip back to act 1a. Otherwise, if Cthulhu's Rage is 4 or more:
- Set Cthulhu's Rage to 5 (4 instead if there are 1 or 2 investigators). Flip each Cthulhu enemy to its Enraged side, ignoring its Forced effect.
- Place clues on each revealed location without Victory X up to its clue value.
- In player order, each investigator may take control of 1 set-aside Ally story asset. They do not take up an ally slot for the remainder of this scenario.
- Advance the act and agenda deck to The Final Seal special agenda and place 1 doom on it. It is both the current act and the current agenda.
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