Подія

Trap. Trick.

Cost: 2.

Вцілілий

Fast. Attach to your location. Limit 1 Trap per location.

After an enemy enters attached location, exhaust Decoy Trap: Evade ( or ). Evade that enemy. You get +1 skill value for this evasion. If this test succeeds, you may discard Decoy Trap to move to this location. (You may trigger this ability from any location.)

Stanislav Dikolenko
Miguel de la Cruz #12.
Decoy Trap

FAQs

No faqs yet for this card.

Reviews

Need to further test the card, but my understanding is that if you evade any Hunter enemy, they will become exhausted but then become ready before the mythos phase, thus making this card totally useless.

floren · 2
No, it is not? You can attach it where you are, and if an hunter/patroler moves to your location, you can evade it to stop them from attacking you. I wouldn't say it's amazing, but it has its niche uses — HeroesOfTomorrow · 93
You still end up engaged to the enemy, so need to spend another action to evade the enemy again. A card like dodge achieves the same, without a test and for one less resource, and I don't feel like I'm very excited to include Dodge in my guardian decks. Also the second part of the card does not do anything in the example you give. I feel like a line should be added to specify that if an enemy is evaded during the enemy phase, said enemy does not ready during that enemy phase, then I would be glad to play this. I mean the card surely has it's niche uses, but most of the time felt like a card that doesn't have any synergy with Miguel's ability and that needs multiple conditions to meet to become somewhat usable. — floren · 2
@floren It does something if you evade an enemy that is about to engage and attack ANOTHER Investigator. Meaning it can be used to protect someone from far away and them immediately tel — HeroesOfTomorrow · 93
(thank you Arkham db) ...and then immediately teleport to deal with the enemy. It's not amazing by any means, but it's not actually useless — HeroesOfTomorrow · 93
Also, enemies do not ready during the enemy phase, they ready during Upkeep. They EXHAUST during the enemy phase after attacking. — HeroesOfTomorrow · 93
This card does a lot! The discard + teleport is even optional, so you can delay enemies in funnels. Speaking of, the teleport itself can be a game-changer in some scenarios, simply to traverse long distances and get to objectives. Not even mentioning the flexible and improved evade itself. Really, this is a good card. — AlderSign · 462