Справа. Stage 2

Карти контактів
Clues: 3.
You pursue the Brotherhood's agent west as he flees the city. Following his trail into the desert will be easier if you join the archaeological expedition currently underway.

Clues cannot be placed on Cairo locations.

If you are at an Expedition location: Explore. Draw the top card of the exploration deck. If it is a connecting location, put it into play and move to it.

Lino Drieghe
Guardians of the Abyss #6. The Eternal Slumber #6.

All for the Chosen - Back

Справа
You are unable to find the Brotherhood's hideout, but you are able to find the agent you interrogated in Cairo… Or at least, what remains of him. Inside the halls of an ancient temple dedicated to a long-forgotten pharaoh, the man's corpse has been placed upon a stone altar. His body is riddled with fresh stab wounds. You can't help but wonder if this was - in a way - your doing.
Investigating the body and the remainder of the half-buried temple yields a troubling discovery. As you suspected, the Brotherhood of the Beast is behind the curse afflicting Cairo. You find several passages describing the spell in greater detail - though these descriptions do not match what you have seen with your own eyes. The Brotherhood's tomes describe how to transport their victims to another realm, a place called the Abyss. A nightmarescape from which the dreamers cannot awaken. With each dreamer, their "Chosen" grows in strength…

Place 1 damage tokens on each Cairo location. Until the end of the scenario, damage tokens on locations represent "dreamers" - victims who have been cursed with eternal slumber.

Put the set-aside Neith enemy into play in the Streets of Cairo.

Secrets in the Sand
Secrets in the Sand

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