Загроза. Stage 1

Карти контактів
Doom: 5. Clues: –
Dr. Armitage has given the university’s Latin translation of The Necronomicon to his associate, Harold Walsted, the curator of the Miskatonic University Museum. Worried that someone might still be after the book, you have gone to the museum to recover it.

Forced - When Hunting Horror enters play: Attach the set-aside copy of Shadow-spawned to it, or add 1 resource to Shadow-spawned if it is already attached.

Yoann Boissonnet
Міскатонікський музей #119. The Miskatonic Museum #2.

A Creature of the Void - Back

Загроза
From the shadows of the museum halls, a terrible creature slithers forth, long and serpentine, and propelled by black leathery wings.

If Hunting Horror is in play, add 1 doom to it.

If Hunting Horror is not in play, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it in Museum Halls, if able. Shuffle the encounter discard pile into the encounter deck.

Restricted Access
Restricted Access

Загроза. Stage 3

Карти контактів
Doom: 4. Clues: –
The pull of the rift in the sky seems to grow stronger, and the entire train begins to roll backwards along the tracks. The rearmost cars of the train begin to rattle, the force of the rift threatening to detach them. You must get out of these cars as fast as you can!
Експрес округу Есекс #162. Essex County Express #4.

It's Getting Faster! - Back

Загроза
Two of the train cars closest to the gate are severed from the rest of the train by a sheet of impossibly hot steam, which slices through metal like a knife through butter. The cars are sucked upwards and fly into the gate. Something above the train lets out a terrible screech, though to your ears it is like the shrill sound of a broken steam pipe.

Remove each of the two leftmost locations from the game (or place it in the victory display if either one has Victory X and no clues on it). Each investigator at those locations is defeated. Each enemy and asset at those locations is discarded.

Discard all clues controlled by the investigators.

Rolling Backwards
Rolling Backwards

Загроза. Stage 2

Карти контактів
Doom: 7. Clues: –
The shadows in the museum grow and become darker. As the shadows lengthen and shift, they begin to suggest the sinewy body of an uncanny creature darting at the periphery of your awareness...

Forced - When Hunting Horror enters play: Attach the set-aside copy of Shadow-spawned to it, or add 1 resource to Shadow-spawned if it is already attached.

Yoann Boissonnet
Міскатонікський музей #120. The Miskatonic Museum #3.

Hunted Down - Back

Загроза
The creature does not relent, pursuing you throughout the museum.

If Hunting Horror is in play, add 1 doom to it.

If Hunting Horror is not in play, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it in Museum Halls, if able. Shuffle the encounter discard pile into the encounter deck.

Shadows Deepen
Shadows Deepen

Загроза. Stage 1

Карти контактів
Doom: 6. Clues: –
Your welcome in Dunwich has been cold. A string of disappearances has left the already aloof townsfolk on edge. Most of them look at you with distrust, and few are willing to help in your investigation. Who knows what will happen if you don’t find the location of the missing townsfolk soon...
Rafał Hrynkiewicz
Кров на вівтарі #196. Blood On The Altar #2.

First Blood - Back

Загроза
Whippoorwills gather along the gambrel roofs of Dunwich and begin to shriek in jubilation. The people of Dunwich believe that the presence of whippoorwills foreshadows somebody’s imminent death. Do they long for your death? Or is the victim someone else?

If there are 3 or more potential sacrifices, choose one of them at random and place it underneath the agenda deck, without looking at it.

Strange Disappearances
Strange Disappearances

Загроза. Stage 4

Карти контактів
Doom: 2. Clues: –
The shape in the distance smashes through the barriers of this dimension, its many arms reaching to envelop everything you see. Its body is like an ooze, covered in eyes and mouths. You feel insignificant, like a bug, next to the creature’s terrifying grandeur.

Forced - After you are moved by an encounter card effect: Take 1 horror.

Forced - If Yog-Sothoth is defeated, (→R3).

Stephen Somers
Загублені у часі і просторі #315. Lost in Time and Space #5.

Yog-Sothoth Attacks! - Back

Загроза
Seeking the rift from which you entered this dimension, the extradimensional horror lashes out, crushing entire realms within its grasp.

In player order, Yog-Sothoth attacks each investigator in play, regardless of Yog-Sothoth's current location. Then, flip this agenda back to its "a" side.

The End of All Things
The End of All Things

Загроза. Stage 2

Карти контактів
Doom: 3. Clues: –
The tear grows larger, and you can feel the rearmost car of the train shaking as it is pulled backwards. The situation threatens to erupt into chaos as more passengers realize the danger they are in. Some passengers are looking for places to hide, while others are running about the compartments in terror.
Експрес округу Есекс #161. Essex County Express #3.

Don't Stop! - Back

Загроза
The next train car is ripped backwards with violent force. A middle-aged man hangs from his fingertips as the car flies unhindered toward the rift. In moments, the car is consumed whole, and the man lets go rather than be pulled into the void. He starts to fall, but is caught by the rift's force and pulled inside it anyway.

Remove the leftmost location from the game (or place it in the victory display if it has Victory X and no clues on it). Each investigator at that location is defeated. Each enemy and asset at that location is discarded.

Discard all clues controlled by the investigators.

The Maw Widens
The Maw Widens

Загроза. Stage 2

Карти контактів
Doom: 6. Clues: –
As the sun sets, the frightened townsfolk retreat into their homes and lock their doors. It is clear to you that many of them know more than they are letting on. A sickening feeling turns over in your stomach as the village’s true nature becomes clear.
Rafał Hrynkiewicz
Кров на вівтарі #197. Blood On The Altar #3.

Abandoned Streets - Back

Загроза
More whippoorwills flock to Dunwich village as the night progresses. The other townsfolk, notoriously superstitious, are terrified by the birds’ presence. With the doors around you shut and locked, you find yourself alone in the streets of Dunwich.

If there are 2 or more potential sacrifices, choose one of them at random and place it underneath the agenda deck, without looking at it.

The Old Ones Hunger
The Old Ones Hunger

Загроза. Stage 2

Карти контактів
Doom: 3. Clues: –
Зникнення професора Райса не єдине, що негаразд в університеті. Ви не впевнені, що насправді тут відбувається, але починаєте розуміти, що Ермітедж недаремно попросив вас про допомогу.

Максимальна кількість карт в руці кожного дослідника зменшується на 3 (під час перевірки у фазі відновлення).

Yoann Boissonnet
Спадщина Данвіча #43. Позакласні заняття #3.

Експеримент не вдався - Back

Загроза
Крик жаху проноситься по всьому студмістечку і декілька студентів вибігають з боку східної частини університету, де знаходиться Лабораторний корпус. Чи пов'язана ця метушня зі зникненням професора Райса?

Якщо локація "Гуртожиток" не у грі, введіть її у гру.

Якщо "Експеримент" у грі, перемістіть його на 1 локацію в напрямку "Гуртожитку".

Якщо "Експеримент" не у грі, розмістіть його в "Лабораторному корпусі".

Глибока ніч
Глибока ніч

Загроза. Stage 2

Карти контактів
Doom: 3. Clues: –
Більшість відвідувачів, схоже, не звертає уваги на бандитів і головорізів, які вас оточили. Але ви чудово розумієте, до чого все йде - зараз вас будуть гамселити.
Matthew Cowdery
Спадщина Данвіча #64. Казино завжди виграє #3.

Раптовий хаос - Back

Загроза
Ви чуєте гуркіт звідкись ззовні і крики болю у фойє. В клуб вривається жахливе чудовисько, руйнуючи на своєму шляху сходи і збиваючи з ніг і гангстерів, і клієнтів.

Розмістіть у фойє клубу "Кловер" випадкового ворога з відкладеного набору контактів "Мерзенні чудовиська". Затасуйте в колоду контактів решту карт з цього набору, відкладений набір контактів "Охоплені страхом" і відбій контактів.

Перемістіть усіх дослідників і ворогів, які не б'ються, з "La Bella Luna" у фойє клубу "Кловер". Приберіть локацію "La Bella Luna" з гри.

Головорізи
Головорізи

Загроза. Stage 3

Карти контактів
Doom: 2. Clues: –
Якась скажена істота вирвалась на волю. Що б це не було, здається, воно прямує до студентського гуртожитку.

Примусово - Коли ця загроза повинна просунутись через те, що досягла потрібного числа приреченості: Натомість приберіть всі жетони приреченості з гри і перемістіть "Експеримент" на 1 локацію в напрямку гуртожитку.

Ціль - Якщо "Експеримент" входить у гуртожиток, ця загроза просувається.

Yoann Boissonnet
Спадщина Данвіча #44. Позакласні заняття #4.

Занадто повільно - Back

Загроза
Перед тим як щось вдіяти, ви чуєте крик, який лунає з північного боку студмістечка. Ви йдете на звук, але з кожним кроком перед очима стає темніше. Тільки-но побачивши істоту, ви відчуваєте, як пітьма оволодіває вами і якась сила виштовхує вас із вашої свідомості. Ви поринаєте в темряву і непритомнієте.

Кожен дослідник негайно отримує 3 жахи. Потім перейдіть до (→Р4).

Звір на волі
Звір на волі

Загроза. Stage 1

Карти контактів
Doom: 4. Clues: –
Ви увійшли в казино клубу "Кловер" у пошуках доктора Моргана. О цій пізній годині клуб заповнений клієнтами, які прийшли, щоб розслабитись, випити або випробувати свою удачу. Здається, ви в цілковитій безпеці.

Кожен ворог-злочинець вважається відчуженим.

Примусово - Якщо дослідник наносить рану ворогу-злочинцю: Ця загроза негайно просувається.

Matthew Cowdery
Спадщина Данвіча #63. Казино завжди виграє #2.

На правильному шляху - Back

Загроза
Ваша допитливість привернула увагу декількох чоловіків - судячи з вигляду, найнятих головорізів. "Френсіс не хоче, щоб його турбували, - каже один із них. - Ми радимо вам покинути заклад, доки нам не довелося виштовхати вас силоміць".

Затасуйте відбій контактів у колоду контактів.

Якщо ви завершили сценарій "Позакласні заняття", просуньтесь одразу до загрози 2б. Якщо "Казино завжди виграє" - перший сценарій кампанії, просуньтесь до загрози 2а.

Клуб "Кловер"
Клуб "Кловер"

Загроза. Stage 1

Карти контактів
Doom: 7. Clues: –
В пошуках професора Уоррена Райса ви прибули до студмістечка Міскатонікського університету. Заняття вже закінчились і в повітрі навколо внутрішнього двору зависла містична тиша.
Yoann Boissonnet
Спадщина Данвіча #42. Позакласні заняття #2.

Щось пробуджується - Back

Загроза
В університеті панує мертва тиша. Тіні в'ються навколо ваших ніг, і ви готові заприсягтись, що за вами щось слідує, повторюючи кожен ваш крок. Вам це лише ввижається? Чи вас і справді хтось або щось переслідує?

Кожен дослідник, в якого у відбої 5 або більше карт, отримує 1 жах. Кожен дослідник, в якого у відбої 10 або більше карт, натомість отримує 2 жахи.

Якщо гравці завершили сценарій "Казино завжди виграє", просуньтесь одразу до загрози 2б. Якщо "Позакласні заняття" - перший сценарій кампанії, просуньтесь до загрози 2а.

Тихі коридори
Тихі коридори

Загроза. Stage 3

Карти контактів
Doom: 7. Clues: –
Посеред пануючого вклубі хаосу і сум'яття мерзенні чудовиська кидаються на всіх підряд. Відлуння криків проноситься коридорами, забризканими кров'ю.

Примусово - На початку фази ворогів: Скиньте усіх ворогів-злочинців, які знаходяться в одній локації з ворогом-чудовиськом.

Matthew Cowdery
Спадщина Данвіча #65. Казино завжди виграє #4.

Будівля руйнується - Back

Загроза
Чудовиська продовжують лютувати по всьому клубу, змушуючи фундамент будівлі трястися і дрижати. Ви хутко біжите до виходу, але клуб руйнується і завалює вас уламками.

(→Р4)

Хаос у клубі "Кловер"
Хаос у клубі "Кловер"

Акт. Stage 2

Карти контактів
Clues: –
As you ascend the hill, the environment around you grows increasingly strange and otherworldly. The arcane energy feels even stronger here, crackling in the air and crawling on your skin.

Clues cannot be placed on non-Altered locations.

Objective - When an investigator enters Sentinel Peak, advance.

Lino Drieghe
Там, де чекає загибель #278. Where Doom Awaits #5.

Trip the Pattern - Back

Акт
Approaching the peak of Sentinel Hill, you are confronted by several citizens of Dunwich. The man in the center of their circle chants in Latin while the others bow their heads in reverence. "Seth Bishop?" you ask presumptively. The man in the center raises his gaze in response, confirming your suspicions. You plead with the man to stop this madness, but he doesn't respond. You draw forth the silver constellation pendant you'd found on Silas's body and present it to Seth. "This is all we found of your brother," you shout over the howling wind. "Is this the fate you want for yourself? For all of us?" You throw the pendant onto the ground. Staggered by the sight of it, he stumbles backwards and trips over his incantation, eyes widened. As he falls, the altar behind him splits open, and a torrent of energy pours from the stone, swirling into an open gate that swallows the man whole. You barely manage to dig your heels in and grab hold of a nearby rock to resist the pull of the gate.

Remove the set-aside Seth Bishop enemy from the game.

Ascending the Hill (v. I)
Ascending the Hill (v. I)

Акт. Stage 2

Карти контактів
Clues: –
As you ascend the hill, the environment around you grows increasingly strange and otherworldly. The arcane energy feels even stronger here, crackling in the air and crawling on your skin.

Clues cannot be placed on non-Altered locations.

Objective - When an investigator enters Sentinel Peak, advance.

Lino Drieghe
Там, де чекає загибель #279. Where Doom Awaits #6.

Turn the Key - Back

Акт
Approaching the peak of Sentinel Hill, you are confronted by several citizens of Dunwich. The man in the center of their circle lets out a crazed laugh. You recognize the man - Seth Bishop - from the description given to you by the townsfolk earlier. Behind him, several other men and women bow their heads in reverence, chanting in Latin. "We've done it!" he cackles. "We've accomplished what Old Whateley and 'is git couldn't!" You watch in revulsion as his eyes glaze over and twitch, as though he were reading something invisible. "I can see now… I can finally see!" He raises his hands to the sky and the headstone of the altar behind him splits open. A torrent of energy pours out of the stone, coalescing into the form of an open gate. Seth holds onto the stone in front of him to prevent himself from being sucked into the gate, but several of the others are startled and pulled through it. You barely manage to dig your heels in and grab hold of a nearby rock in time to resist the pull of the gate. Seth rises to his feet, wearing an expression of pride.

Put the set-aside Seth Bishop enemy into play at Sentinel Peak.

Ascending the Hill (v. II)
Ascending the Hill (v. II)

Акт. Stage 2

Карти контактів
Clues: –
As you ascend the hill, the environment around you grows increasingly strange and otherworldly. The arcane energy feels even stronger here, crackling in the air and crawling on your skin.

Clues cannot be placed on non-Altered locations.

Objective - When an investigator enters Sentinel Peak, advance.

Lino Drieghe
Там, де чекає загибель #280. Where Doom Awaits #7.

Will the Change - Back

Акт
Approaching the peak of Sentinel Hill, you are confronted by several citizens of Dunwich. The man in the center of their circle is desperately trying to complete a Latin incantation. "It's not working, Seth!" one of the other men cries out. "What're we gonna do?" The man in the center stops his chant and pulls out a cobbler's knife. "The father demands a blood sacrifice," he declares, and his face twists into a crazed expression. Before you can react, he slits his left wrist with the knife, dropping to his knees in agony. The headstone of the altar behind him splits open. A torrent of energy pours out of the stone, coalescing into the form of an open gate. Seth holds onto the stone in front of him to prevent himself from being sucked into the gate, but several of the others are startled and pulled through it. You barely manage to dig your heels in and grab hold of a nearby rock in time to resist the pull of the gate. Seth rises, wounded but alive. An expression of pride spreads across his pained face.

Put the set-aside Seth Bishop enemy into play at Sentinel Peak, with 1 damage on him.

Ascending the Hill (v. III)
Ascending the Hill (v. III)

Акт. Stage 2

Карти контактів
Clues: –
The Necronomicon is being kept in a Restricted Hall somewhere in the museum.

Objective - If an investigator enters the Exhibit Hall (Restricted Hall), advance.

Dimitri Bielak
Міскатонікський музей #124. The Miskatonic Museum #7.

The Guard's Fate - Back

Акт
When you enter the Restricted Hall, you find the curator of the museum clutching an ornate statue as if it were a club, his suit stained with blood, a panicked expression on his face. The security guard you saw earlier lies in a pool of blood nearby, his intestines strewn about in a grotesque display. Your stomach turns and you resist the urge to vomit. "I tried to stop it, but..." the curator says quietly, his voice quivering. Whatever did this, it’s still nearby...

Choose an investigator to take control of the set-aside Harold Walsted asset.

Search the encounter deck, discard pile, the void, and all play areas for Hunting Horror, and place it in the Exhibit Hall (Restricted Hall), ready.

Advance to Act 3a.

Breaking and Entering
Breaking and Entering

Акт. Stage 3

Карти контактів
Clues: 3.
The unearthly stones on the ground are inscribed with some sort of seal. Approaching them causes a voice to enter your mind, speaking in an alien tongue.

: Discard the top 3 cards of the encounter deck. Choose a location discarded by this effect and resolve its 'revelation' ability.

Objective - Only investigators at The Edge of the Universe may spend the requisite number of clues, as a group, to advance.

Ethan Patrick Harris
Загублені у часі і просторі #318. Lost in Time and Space #8.

Mending the Tear - Back

Акт
You are utterly exhausted, with no idea as to what can be done to close the rift. It is too distant to touch, and nothing you do has any effect. There is nothing here to guide you apart from the unearthly words that are seeping into your mind. Just then, you hear a familiar voice within the echoing chorus, and feel yourself compelled to repeat it. "Claude ostium…" You whisper at first, the words on the tip of your tongue. You close your eyes to concentrate, and the echo grows louder. When it ends and you open your eyes, you face nothing but an inky abyss, and the tear has vanished.

Remove the Edge of the Universe from the game.

Put the set-aside Tear Through Time location into play.

Close the Rift
Close the Rift

Акт. Stage 4

Карти контактів
Clues: –
With no clear way out of this dimension, you seek another path.

: Discard the top 3 cards of the encounter deck. Choose a location discarded by this effect and resolve its 'revelation' ability.

Objective - If each undefeated investigator has resigned, advance.

Ethan Patrick Harris
Загублені у часі і просторі #319. Lost in Time and Space #9.

Reality Beckons - Back

Акт
You discover a path that looks somewhat familiar and follow it. Even though your task is complete, you now understand that in closing the tear, you may never make it home. The fear of being lost here forever spurs you onward, through an archway leading into an overgrown corridor. A damp wooden door leads you out into a pocket of thin rain and dark sky. Cement turns to gravel, then marble, then steel, then grass. You cross impossibly long meadows and make your way through dense woods before fatigue finally sets in. Drained of all energy, you cannot go on any further. Your body gives out.

(→R1)

Finding a New Way
Finding a New Way

Акт. Stage 1

Карти контактів
Clues: 2.
Unfortunately, the entrance to the Museum is kept locked at this late hour. A security guard is visible through the building’s front windows, oblivious to his surroundings. Perhaps you can find a way to get his attention and convince him to let you in.
Dimitri Bielak
Міскатонікський музей #122. The Miskatonic Museum #5.

Gaining Entrance - Back

Акт
Unfortunately, the entrance to the Museum is kept locked at this late hour. A security guard is visible through the building’s front windows, oblivious to his surroundings. Perhaps you can find a way to get his attention and convince him to let you in.

If you spent clues to advance:

You find the window nearest to the guard and tap it loud enough to get his attention. He gives a startled jump, then shifts open the window. “What do you want?” he asks timidly. You explain the situation to him and tell him he is in grave danger. He warily opens the front door to the Museum, shaking his head. “I wasn’t even supposed to be here today...”
Choose an investigator to take control of the set-aside Adam Lynch asset. Reveal the Museum Halls. Advance to Act 2a - "Night at the Museum."


If you successfully performed the ability on the Museum Halls to advance:

With great strength, you break down the door to the Museum, making considerable noise as you do. The security guard sees you enter, cries out in fear, and rushes toward the back of the museum.
The door leading into the Museum Halls is broken. Reveal the Museum Halls. Advance to Act 2a - "Breaking and Entering."

Finding A Way Inside
Finding A Way Inside