Basement Hall - Back

Локація

The door leading into the Basement Hall is locked. You cannot enter the Basement Hall.

Dank air drifted out of some of the darker hallways. Carolyn asked, "Do some of these passageways lead underground?" Nurse Heather nodded. "It’s a very old building, Doctor."
– Mallory O’Meara, The Investigators of Arkham Horror

Локація

Arkham Asylum.

Карти контактів
Shroud: 4. Clues: 1.

Forced - After the Basement Hall is revealed: Put the 4 set-aside Patient Confinement locations into play.

Victory 1.
A cramped stone staircase leads deep underground, to the basement level of the asylum. Cries and howls of anguish torment you from behind the hall's many iron doors. You can't imagine what it would be like to live your days in this place.
Stanislav Dikolenko
The Unspeakable Oath #177. The Unspeakable Oath #19.
Basement Hall
Basement Hall

Catacombs - Back

Локація

As an additional cost for you to enter Catacombs, investigators at your location must spend 1 clues, as a group.

Skulls and bones decorate the walls of this wide hallway in a macabre fashion.

Локація

Карти контактів
Shroud: 7. Clues: 0

Forced - When you reveal Blocked Passage: Take 2 damage. You cannot leave Blocked Passage this round.

A stack of human remains blocks the candlelit corridor. This gives new meaning to the phrase "dead end."
Greg Bobrowski
The Pallid Mask #256. The Pallid Mask #20.
Blocked Passage
Blocked Passage

Catacombs - Back

Локація

As an additional cost for you to enter Catacombs, investigators at your location must spend 1 clues, as a group.

Skulls and bones decorate the walls of this wide hallway in a macabre fashion.

Локація

Карти контактів
Shroud: 3. Clues: 2.

While you are investigating Bone-Filled Cavern, you have 1 fewer hand slot.

Forced - When Bone-Filled Cavern is revealed: Put the top 2 Catacombs in the Catacombs deck into play below and to the right of Bone-Filled Cavern.

Victory 1.
Ethan Patrick Harris
The Pallid Mask #250. The Pallid Mask #12.
Bone-Filled Caverns
Bone-Filled Caverns

Lobby Doorway - Back

Локація
An ornate wooden door leads into one of the front areas of the theatre.

Локація

Private.

Карти контактів
Shroud: 2. Clues: 0

: Gain 5 resources. Remember that you "stole from the box office." (Group limit once per game.)

Raindrops pelt your clothing as you step into the box office. It takes you a moment before you remember you purchased your ticket indoors, and you realize it is somehow raining through the roof of the hall.
Mark Molnar
The Path to Carcosa #54. Curtain Call #14.
Box Office
Box Office

Broken Steps - Back

Локація
Bolts of lightning silhouette the abbey above. A path of long, winding steps leads up the hill, branching into multiple routes as you draw nearer to the abbey.

Локація

Карти контактів
Shroud: 4. Clues: 0

Forced - After you enter Broken Steps: You must either lose 1 action or draw the topmost Omen treachery in the encounter discard pile.

Andreas Zafiratos
Black Stars Rise #289. Black Stars Rise #18.
Broken Steps
Broken Steps

Broken Steps - Back

Локація
Bolts of lightning silhouette the abbey above. A path of long, winding steps leads up the hill, branching into multiple routes as you draw nearer to the abbey.

Локація

Карти контактів
Shroud: 3. Clues: 0

Forced - After you enter Broken Steps: You must either discard an asset you control or draw the topmost Cultist enemy in the encounter discard pile.

Andreas Zafiratos
Black Stars Rise #290. Black Stars Rise #19.
Broken Steps
Broken Steps

Canal Saint-Martin - Back

Локація
This underground canal connects the river Seine to the Canal de l’Ourcq. An old, cracked staircase leads down to the canal’s entrance.

Локація

Paris.

Карти контактів
Shroud: 4. Clues: 1.

After you evade an enemy at Canal Saint-Martin: Move that enemy to a connecting location. (Limit once per round.)

Victory 1.
Vlad Ricean
A Phantom of Truth #216. A Phantom of Truth #17.
Canal Saint-Martin
Canal Saint-Martin

Catacombs - Back

Локація

As an additional cost for you to enter Catacombs, investigators at your location must spend 1 clues, as a group.

Skulls and bones decorate the walls of this wide hallway in a macabre fashion.

Локація

Карти контактів
Shroud: 3. Clues: 2.

: Test (3) to read an ancient sign. If you succeed, look at the unrevealed side of any Catacombs location in play. (Group limit once per game.)

Forced - When Candlelit Tunnels is revealed: Put the top 2 Catacombs in the Catacombs deck into play to the left and right of Candlelit Tunnels.

Jon Bosco
The Pallid Mask #252. The Pallid Mask #14-15.
Candlelit Tunnels
Candlelit Tunnels

Chapel of St. Aubert - Back

Локація

The way to the Chapel of St. Aubert is hidden. You cannot enter the Chapel of St. Aubert unless you have "found a guide."

Waves crash violently upon the rocks. The chapel stands lonely against the rain, barely able to survive the storm’s onslaught.

Chapel of St. Aubert
The Path is Open

Локація

Карти контактів
Shroud: 3. Clues: 2.

You can only discover clues in the Chapel of St. Aubert if you have 3 or fewer remaining sanity.

: Take up to 3 horror.

In the water below, you can see the spires of Carcosa. You are almost there - you need only open the gate.
Guillaume Ducos
Black Stars Rise #296. The Flood Below #25.
Chapel of St. Aubert
Chapel of St. Aubert

Chapel of St. Aubert - Back

Локація

The way to the Chapel of St. Aubert is hidden. You cannot enter the Chapel of St. Aubert unless you have "found a guide."

Waves crash violently upon the rocks. The chapel stands lonely against the rain, barely able to survive the storm’s onslaught.

Chapel of St. Aubert
Waters Forbidden

Локація

Карти контактів
Shroud: 2. Clues: 3.
Victory 2.
As you peer into the water below, you can see the hooded shape of Hastur looming beyond, hand outstretched. His laughter echoes throughout your mind.
Guillaume Ducos
Black Stars Rise #297. The Vortex Above #26.
Chapel of St. Aubert
Chapel of St. Aubert

Chœur Gothique - Back

Локація
A long pool of blood spreads slowly across the floor, leading toward the chœur gothique.

Локація

Карти контактів
Shroud: 3. Clues: 1.

Place 1 doom on the current "a" agenda: Heal 2 damage. (Group limit once per game).

Lightning flashes through the windows of the abbey, thunder quickly answering in a booming voice all around the island.
Andreas Rocha
Black Stars Rise #292. Black Stars Rise #21.
Chœur Gothique
Chœur Gothique

Chœur Gothique - Back

Локація
A long pool of blood spreads slowly across the floor, leading toward the chœur gothique.

Локація

Карти контактів
Shroud: 3. Clues: 1.

Place 1 doom on the current "c" agenda: Heal 2 horror. (Group limit once per game).

Lightning flashes through the windows of the abbey, thunder quickly answering in a booming voice all around the island.
Andreas Rocha
Black Stars Rise #293. Black Stars Rise #22.
Chœur Gothique
Chœur Gothique

Cloister - Back

Локація
The open arcade of the cloister is normally restricted to the monastery’s monks and religious leaders, but with the abbey seemingly abandoned, it takes little effort for you to sneak your way in.

Локація

Карти контактів
Shroud: 2. Clues: 1.

If there are no clues on Cloister: Parley. Test (3). If you succeed, remember that you have "found a guide."

A lone monk patrols the covered walk, surrounding himself in whispered prayer. He doesn't seem to notice the storm threatening to tear the abbey down.
Andreas Rocha
Black Stars Rise #294. Black Stars Rise #23.
Cloister
Cloister

Courtyard - Back

Локація
Looking out one of the windows, you spy the courtyard in the center of the manor. You find yourself longing for fresh air.

Локація

Карти контактів
Shroud: 5. Clues: 0

Forced - After you enter the Courtyard: Discard the top card of the encounter deck. If that card is an enemy, draw it.

What was first a wave of relief upon exiting the manor turns to dread. Dozens of yellow eyes stare at you from the building's rooftops, and shapes loom in the clouds above.
Mark Molnar
The Path to Carcosa #74. The Last King #14.
Courtyard
Courtyard

Catacombs - Back

Локація

As an additional cost for you to enter Catacombs, investigators at your location must spend 1 clues, as a group.

Skulls and bones decorate the walls of this wide hallway in a macabre fashion.

Локація

Карти контактів
Shroud: 2. Clues: 2.

Crypt of the Sepulchral Lamp is investigated using instead of the skill indicated by the investigation attempt.

Forced - When Crypt of the Sepulchral Lamp is revealed: Put the top 2 Catacombs in the Catacombs deck into play above and to the right of Crypt of the Sepulchral Lamp.

Stanislav Dikolenko
The Pallid Mask #249. The Pallid Mask #11.
Crypt of the Sepulchral Lamp
Crypt of the Sepulchral Lamp

Dining Room - Back

Локація
The rancid smell of rotten food wafts under the dining room door, and you barely avoid losing your lunch.

Локація

Карти контактів
Shroud: 2. Clues: 0

: Heal 1 horror. Then, reveal a random token from the chaos bag. If a or symbol is revealed, take 1 horror and place 1 doom on the Dining Room.

The sight of the guests scarfing down the awful feast, mouthful after mouthful, makes your stomach turn.
Matt Bradbury
The Path to Carcosa #75. The Last King #15.
Dining Room
Dining Room

Backstage Doorway - Back

Локація
A simple wooden door leads into the back of the theatre, far from the prying eyes of patrons.

Локація

Private.

Карти контактів
Shroud: 4. Clues: 0

: Heal 3 horror.

The cast's dressing room is filled with all manner of costumes and accessories, but it's the tattered yellow robe at the far end of the room that catches your attention. It looks too torn and disheveled to be worn, yet it is enticing all the same.
Emilio Rodriguez
The Path to Carcosa #56. Curtain Call #16.
Dressing Room
Dressing Room

Entry Hall - Back

Локація

Entry Hall is connected to each other Ground Floor location.

A long, warm hall and two grand staircases greet you as you enter the manor house of Arkham’s Historical Society.

Локація

Ground Floor.

Карти контактів
Shroud: 2. Clues: 0

Entry Hall is connected to each other Ground Floor location.

: Resign. You flee, leaving the mysteries of the past to the mysterious cultists.

Mark Molnar
Echoes of the Past #127. Echoes of the Past #8.
Entry Hall
Entry Hall

Foyer - Back

Локація
The entrance hall is lavishly decorated, displaying the wealth of the manor’s owners while still creating a welcoming atmosphere. "Shall I take your coat?" the doorman asks as you enter. It takes a moment before you realize the doorman has only bloody stumps where he should have hands.

Локація

Карти контактів
Shroud: 2. Clues: 1.

: Resign. Having found valuable information about the production, you depart and plan your next move. (If each undefeated investigator has resigned, proceed to "if no resolution was reached" in the Campaign Guide.)

Chris Ostrowski
The Path to Carcosa #70. The Last King #10.
Foyer
Foyer

Gallery - Back

Локація
The sounds of conversation and warped music become muffled as you approach a lonely section of the manor. Leading to the door of the gallery is a long hall adorned with many expensive paintings, including one of Mrs. Dumaine herself.

Локація

Карти контактів
Shroud: 1. Clues: 0

Forced - After you end your turn at the Gallery: Test (2). If you fail, place 1 of your clues on the Gallery.

Somehow, the guests in the gallery are still interested in the art on display, even though someone has vandalized all of the paintings and statues.
Mark Molnar
The Path to Carcosa #73. The Last King #13.
Gallery
Gallery