Upstairs Hallway - Back

Локація

A malodorous presence prevents you from venturing upstairs. You cannot enter the Upstairs Hallway.

"There! I was just trying to track my progress, and you can see it. Those little glints are eyes! They have to be! Something was watching me." – Annie VanderMeer Mitsoda, The Investigators of Arkham Horror

Локація

Карти контактів
Shroud: 2. Clues: 0

Investigators in the Upstairs Hallway spend 1 clues, as a group: Put the set-aside Attic location into play.

Yoann Boissonnet
A Thousand Shapes of Horror #178. A Thousand Shapes of Horror #11.
Upstairs Hallway
Upstairs Hallway

Локація

Vale.

Карти контактів
Shroud: 4. Clues: 1.

Veiled.

While there are clues remaining on Vale of Pnath, investigators at Vale of Pnath cannot play cards or commit cards to skill tests.

Victory 1.
Dual Brush Studios
Point of No Return #261. Point of No Return #15.

Сюжет

Карти контактів

If the investigators possess fewer than 3 clues:

Try as you might, you cannot find any way out of the dark, barren vale.

Flip this card back over. Come back when you have a greater understanding of this region. This card may be flipped over again when you are ready.


If the investigators possess at least 3 clues:

You venture out into the dark vale and attempt to map out your surroundings. With the knowledge you have accumulated, you know that the source of the disturbances within the Underworld cannot be in this region. There must be another pathway - perhaps a cavern or tunnel - that leads from the vale to a place even deeper beneath the surface of the Dreamlands. As you approach the great stone wall at the far end of the vale, you pick up a foul scent, like sulfur and tar. You follow the stench until it leads you to a wide hole in the wall.

The investigators must spend 3 clues, as a group.

Advance the current act.

Flip this card back over.

Point of No Return #261. Point of No Return #15.
Vale of Pnath
The Way Out

Локація

Карти контактів
Shroud: 3. Clues: 1.

Veiled.

Victory 1.
"...for this is the mouth of the vaults of Zin, and the vindictive ghasts are always on watch there murderously for those denizens of the upper abyss who hunt and prey on them."
- H. P. Lovecraft, The Dream-Quest of Unknown Kadath
Dual Brush Studios
Point of No Return #254. Point of No Return #8.

Сюжет

Карти контактів

Search the encounter deck and discard pile for a Ghast enemy and spawn it here exhausted and with 1 clue on it. Shuffle the encounter deck.

Flip this card back over.

Hisses and uncanny voices pursue you throughout this web of darkened, intersecting tunnels. You believe the myriad paths might lead all the way to the surface of the Dreamlands, considering the vastness of this network of caverns. It is a wonder you can even find your way back to where you started. However, you are not alone when you emerge...
Point of No Return #254. Point of No Return #8.
Vaults of Zin
Ghastly Tunnels

Waiting Room - Back

Локація
The hospital’s waiting room is pleasant but boring, with several rows of benches and chairs. Nearby, a short bookshelf is filled with a variety of reading material, most of which you find dreadfully monotonous.

Локація

St Mary's.

Карти контактів
Shroud: 3. Clues: 1.

While Waiting Room is not infested, it gains: ": Resign. You flee the hospital, leaving your companions behind."

In the corner of the windows, silken webbing creeps along the glass, spun almost of its own accord. Was that there when you first arrived...?
Mark Molnar
The Dream-Eaters #70. Waking Nightmare #8.
Waiting Room
Waiting Room

Локація

Forbidden. City.

Карти контактів
Shroud: 4. Clues: 1.

Veiled.

Forced - At the end of the round: Add 1 swarm card to Horde of Night for each investigator in Zulan-Thek.

It is said that Zulan-Thek, once a mighty city, feared their dead and the Night alike. It was both which rose up to destroy the city in the end.
Nele Diel
The Search for Kadath #135. The Search for Kadath #17.

Сюжет

Карти контактів

You have uncovered a Sign of the Gods (place 1 resource on the scenario reference card).

Add Horde of Night to the victory display.

Flip this card back over.

The greatest structure within the ruined city is its crypt. Beyond its massive stone door lies a labyrinth of lightless passages wherein sleep the dead of Zulan-Thek: decaying bones of those both important and inconsequential, from simple farmers and laborers to wizards, witches, and necromancers executed for practicing their magical arts. As you traverse the shrouded halls, the only signs of life you come across are a sobbing voice whose owner you cannot ever seem to find, and the scraping of claws along the inside of a sealed stone door that you dare not open. You cannot wait to leave this ominous pit, and yet you know there may be many secrets hidden within.
The Search for Kadath #135. The Search for Kadath #17.
Zulan-Thek
The Crypt of Zulan-Thek

Сценарій

Карти контактів

Easy / Standard

: -1 (-3 instead if you are at a Graveyard location).

: Reveal another token. If you fail and The Unnamable is in play, it attacks you (regardless of its current location).

: +2. The black cat causes a distraction. If this test is successful, choose and evade an enemy at any location with a fight value of X or lower, where X is the amount you succeeded by.

: -2. If you fail, you must either place 1 of your clues on your location or take 1 damage.

A Thousand Shapes of Horror #168. A Thousand Shapes of Horror #1.

A Thousand Shapes of Horror - Back

Сценарій

Hard / Expert

: -2 (-4 instead if you are at a Graveyard location).

: Reveal another token. If you fail and The Unnamable is in play, it attacks you (regardless of its current location).

: +1. The black cat causes a distraction. If this test is successful, choose and evade an enemy at any location with a fight value of X or lower, where X is the amount you succeeded by.

: -3. If you fail, you must either place 1 of your clues on your location or take 1 damage.

A Thousand Shapes of Horror
A Thousand Shapes of Horror

Сценарій

Карти контактів

Easy / Standard

: -X. X is half the number of cards in your hand (rounded up).

: -X. X is the number of revealed Enchanted Woods locations.

: -2. If you fail and this is an attack or evasion attempt against a swarming enemy, add 1 swarm card to it.

The Dream-Eaters #39. Beyond the Gates of Sleep #1.

Beyond the Gates of Sleep - Back

Сценарій

Hard / Expert

: -X. X is the number of cards in your hand.

: -X. X is the number of revealed Woods locations.

: -2. If this is an attack or evasion attempt against a swarming enemy, add 1 swarm card to it.

Beyond the Gates of Sleep
Beyond the Gates of Sleep

Сценарій

Карти контактів

Easy / Standard

: -X. X is half your alarm level (rounded up).

: Reveal another token. If you fail and your alarm level is higher than your modified skill value, after this skill test ends, draw the top card of the encounter deck.

: -1. If you fail, raise your alarm level by 1.

: +1. The black cat summons several other cats to help. If this token is revealed during an evasion attempt and you succeed, deal 2 damage to the evaded enemy.

Dark Side of the Moon #206. Dark Side of the Moon #1.

Dark Side of the Moon - Back

Сценарій

Hard / Expert

: -X. X is your alarm level.

: Reveal another token. If you fail and your alarm level is higher than your modified skill value, after this skill test ends, draw the top card of the encounter deck.

: -2. If you fail, raise your alarm level by 1.

: 0. The black cat summons several other cats to help. If this token is revealed during an evasion attempt and you succeed, deal 2 damage to the evaded enemy.

Dark Side of the Moon
Dark Side of the Moon

Сценарій

Карти контактів

Easy / Standard

: -X. X is the amount of damage on this card.

: Reveal another token. If you fail, after this skill test ends, draw the top card of the encounter deck.

: +1. The black cat helps you navigate through the death-fire. If this token is revealed during an investigation and you succeed, draw 1 card.

: -3. If you fail by 2 or more, choose a ready enemy at your location or a connecting location. That enemy moves to your location, engages you, and makes an immediate attack.

Point of No Return #247. Point of No Return #1.

Point of No Return - Back

Сценарій

Hard / Expert

: -X. X is 1 more than the amount of damage on this card.

: Reveal another token. If you fail, after this skill test ends, draw the top card of the encounter deck.

: 0. The black cat helps you navigate through the death-fire. If this token is revealed during an investigation and you succeed, draw 1 card.

: -4. If you fail by 2 or more, choose a ready enemy at your location or a connecting location. That enemy moves to your location, engages you, and makes an immediate attack.

Point of No Return
Point of No Return

Сценарій

Карти контактів

Easy / Standard

: -X. X is the number of Signs of the Gods the investigators have uncovered.

: Reveal another token. If this token is revealed during an investigation and this skill test fails, increase that location's shroud by 1 for the remainder of the round.

: -2. If you fail, either take 1 damage and 1 horror, or place 1 doom on the current agenda.

: +2. The black cat points you in the right direction. If this token is revealed during an investigation and you succeed, discover 1 additional clue.

The Search for Kadath #119. The Search for Kadath #1.

The Search for Kadath - Back

Сценарій

Hard / Expert

: -X. X is 1 more than the number of Signs of the Gods the investigators have uncovered.

: Reveal another token. If this token is revealed during an investigation and this skill test fails, increase that location's shroud by 2 for the remainder of the round.

: -3. If you fail, either take 1 damage and 1 horror, or place 1 doom on the current agenda.

: +1. The black cat points you in the right direction. If this token is revealed during an investigation and you succeed, discover 1 additional clue.

The Search for Kadath
The Search for Kadath

Сценарій

Карти контактів

Easy / Standard

: -1 (-3 instead if you are engaged with a Staff enemy).

: Reveal another chaos token. If you fail and it is agenda 2 or 3, make an infestation test.

: -X. X is the number of infested locations.

The Dream-Eaters #63. Waking Nightmare #1.

Waking Nightmare - Back

Сценарій

Hard / Expert

: -2 (-4 instead if you are engaged with a Staff enemy).

: Reveal another chaos token. If it is agenda 2 or 3, make an infestation test.

: -X. X is 1 higher than the number of infested locations.

Waking Nightmare
Waking Nightmare

Сценарій

Карти контактів

Easy / Standard

: -X. X is the highest amount of doom on a location in play.

: Reveal another token. If you fail, and there is an Ancient One enemy at your location, it attacks you.

: 0. The black cat tears at the web with its claws. If you succeed by 2 or more, remove 1 doom from your location.

: -3. If this skill test fails during an attack against a Spider enemy, place 1 doom on that enemy's location.

Weaver of the Cosmos #333. Weaver of the Cosmos #1.

Weaver of the Cosmos - Back

Сценарій

Hard / Expert

: -X. X is the amount of doom on locations in play.

: Reveal another token. If you fail, and there is an Ancient One enemy at your location, it attacks you.

: -1. The black cat tears at the web with its claws. If you succeed by 2 or more, remove 1 doom from your location.

: -4. If this skill test fails during an attack against a Spider enemy, place 1 doom on that enemy's location.

Weaver of the Cosmos
Weaver of the Cosmos

Сценарій

Карти контактів

Easy / Standard

: -X. X is the number of the current act.

: Reveal another token. If you fail, place 1 doom on the current agenda.

: -4. If you fail, choose and reveal a copy of Nyarlathotep in your hand. It attacks you and is shuffled into the encounter deck.

: 0. The black cat reminds you that it's all a dream.

Where the Gods Dwell #286. Where the Gods Dwell #1.

Where the Gods Dwell - Back

Сценарій

Hard / Expert

: -X. X is the number of the current act plus the number of the current agenda.

: Reveal another token. If you fail, place 1 doom on the current agenda. This effect may cause the current agenda to advance.

: -6. If you fail, choose and reveal a copy of Nyarlathotep in your hand. It attacks you and is shuffled into the encounter deck.

: -1. The black cat reminds you that it's all a dream.

Where the Gods Dwell
Where the Gods Dwell

Сюжет

Карти контактів

Place 1 damage token on the location with the most clues (the 2 locations with the most clues if there are 3 or 4 investigators in the game). For the remainder of the scenario, damage tokens on locations represent the spreading infestation. Each location with a damage token on it is an "infested" location.

Create a separate bag consisting of the following tokens: , , , , , , . (If you do not have a second bag, use a cup, bowl, or other opaque container.) This is the infestation bag, and these are infestation tokens. They are not chaos tokens.

Some abilities will instruct the players to make an infestation test. An infestation test may cause the infestation to spread to other locations or endanger investigators at infested locations. To resolve an infestation test, an investigator must reveal a random infestation token from the infestation bag, and resolve the effects for that token as indicated on the other side of this card.

Flip this card over and place it next to the scenario reference card.

The Dream-Eaters #78. Waking Nightmare #16.

Infestation Test - Back

Сюжет

Use these results only when revealing infestation tokens from the infestation bag.

: Set this token aside. Search the encounter deck and discard pile for a Spider enemy and spawn it at the infested location nearest to any investigator.

: Set this token aside.

: Set this token aside. Choose a location connected to an infested location. That location becomes infested (place a damage token on it to mark this.). Then, if there are 2 or more tokens set aside, return all set-aside infestation tokens to the infestation bag.

The Infestation Begins...
The Infestation Begins...