Напасть. Слабкість
Madness.
Bonded (The Hungering Blade).
Revelation - Remove 2 offerings from The Hungering Blade to attach Bloodlust to it. If you cannot, take 1 horror and shuffle Bloodlust back into your deck.
While attacking with The Hungering Blade, shuffle Bloodlust into your deck: You deal +1 damage for this attack. (Max once per attack.)

Напасть. Слабкість
Madness.
Revelation - If Dream-Gate (Wondrous Journey) is already in play, flip it over. Otherwise, search your bonded cards from Dream-Gate (Pointless Reality) and put it into play. In either case, disengage from each enemy engaged with you and move to Dream-Gate.

Напасть. Слабкість
Curse.
False Awakening begins each game next to the agenda deck, with 1 doom on it.
: Test any skill (2). This test gets +1 difficulty. If you succeed, remove False Awakening from the game. Any investigator may trigger this ability.

Напасть. Слабкість
Curse.
False Awakening begins each game next to the agenda deck, with 1 doom on it.
: Test any skill (2). This test gets +1 difficulty. If you succeed, remove False Awakening from the game. Any investigator may trigger this ability.

Напасть. Базова слабкість
Madness.
Multiplayer only.
Revelation - Put Narcolepsy into play in your threat area.
You cannot take actions, trigger abilities, or play cards.
: "Wake up!" Discard Narcolepsy.
Forced - After you take damage or horror: Discard Narcolepsy.

Напасть. Слабкість
Blunder. Flaw.
Revelation - Discard each asset you control with damage or horror on it. If no assets are discarded by this effect, shuffle Rookie Mistake back into your deck.

Напасть. Базова слабкість
Flaw.
Multiplayer only.
Revelation - Put Self-Centered into play in your threat area.
You cannot commit cards to other investigators' skill tests or affect other investigators with player card effects (except aspects that cause damage or horror).
: Discard Self-Centered.

Напасть. Слабкість
Blunder. Mystery.
Revelation - Shuffle Shocking Discovery back into your deck. (If you cannot, discard it and draw the top card of the encounter deck, instead.)
Forced - When you search your deck and this card is among the searched cards: Discard it. Cancel the search and all of its effects. Shuffle the searched deck. Draw the top card of the encounter deck.

Напасть
Curse.
Peril.
Revelation - Test (3). For each point you fail by, you must choose a different number between 0 and 4. Each player must discard each event and asset from his or her hand with a printed resource cost equal to any of the chosen numbers.

Напасть
Hazard.
Revelation - Put Caught in a Web into play in your threat area.
You get -1 and cannot take more than one move action each round.
: Test (3). If you succeed, discard Caught in a Web.

Напасть
Scheme.
Revelation - Test (4). If you fail, you must either discard the asset you control with the highest printed cost, or raise your alarm level by 1.

Напасть
Terror.
Revelation - Put Deceptive Memories into play in your threat area.
Forced - After another card enters your threat area: Choose and discard 1 card from your hand.
: Test (3). If you succeed, discard Deceptive Memories.

Напасть
Curse.
Revelation - Put Deeper Slumber into play in your threat area.
Your maximum hand size is reduced by 3 and is checked after each time you draw 1 or more cards.
: Discard Deeper Slumber.

Напасть
Hazard.
Revelation - If Slithering Dhole is in play, it moves and attacks as if it were the enemy phase. Otherwise, attach Dhole Tunnel to a location at least 2 connections away from the nearest Dhole Tunnel (or to your location if you cannot). Then, if Slithering Dhole is in the victory display, spawn it at attached location, exhausted.

Напасть
Curse.
Revelation - Test (5). For each point you fail by, take 1 damage, to a maximum of 3 damage. For the purposes of counting icons committed to this skill test, , , and icons count as matching icons, and and icons count as 2 matching icons.

Напасть
Power.
Revelation - Put Dreamlands Eclipse into play next to the agenda deck.
Forced - When you initiate an investigation: You must either take 1 horror, or your location gets +2 shroud for this investigation.
Forced - At the end of the round: Discard Dreamlands Eclipse.

Напасть
Curse.
Revelation - Move each investigator and enemy at the topmost location to the location below it. Flip the topmost location to its unrevealed side, discard all tokens and attachments from it, and place it below the bottommost location. Shuffle the positions of each unrevealed location so you cannot tell which is which. Add this card to the victory display.

Напасть
Scheme.
Revelation - Choose a Spider enemy in play. If it is engaged with an investigator, it makes an immediate attack, along with each of its swarm/host cards. Otherwise, place 1 doom on its location. If there are no Spider enemies in play, search the encounter deck and discard pile for a Spider enemy and draw it. Shuffle the encounter deck.

Напасть
Terror.
Revelation - Test (X), where X is your alarm level.
- If you fail, lose 1 action.
- If you fail by 3 or more, lose 2 actions instead.
- If you fail by 5 or more, lose 3 actions instead.

Напасть
Terror.
Revelation - Put Glimpse of the Underworld into play in your threat area.
Forced - When you would take damage and/or horror: Take 1 additional damage or horror.
: Discard Glimpse of the Underworld. Then, take 1 damage and 1 horror.
