Marie Largo - The Horrific Opera

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

smallbird · 21

So for my latest campaign it was my turn to play the cluever and I didn't want to play a conventional one and ended up playing Marie as the main clue finder for our 3-man of TCU. I just wanted to share this deck because I like how it turned out.

I think this deck should be fairly easy to grasp but I do want to do some writeup.

Mulligan: You want to mulligan pretty hard for Sixth Sense. This will be what you rely on for clues pretty much all the time. If you draw your hand, and don't end up with Sixth Sense cards I'd still save would be Arcane Initiate, Preposterous Sketches and maybe Renfield. If I do save one of those allies and I get either Moonlight Ritual or Calling in Favors I save one of those as well. Preferable Calling in Favors. Arcane Initiate let's you keep digging for Sixth Sense each turn. Preposterous Sketches gets you closer to Sixth Sense as well. This is simply to mitigate bad or slow start. In my games I've had 1 slow start but you still have 4 and you can always use draw actions. If you happen to have Drawn to the Flame and Ward of Protection you can always just use that to move ahead a bit.

Piloting: Once you have Sixth Sense out it's all down hill from there. If you only have that out without any Holy Rosary or evidence on your Camera or not even a camera at all you have Guts and your ever so giving friend Renfield. Not only can you abuse him for resources and at the same time fuel your signature ability, to spend even more turns sensing, you also just so happen to get +1 to exactly the skill you want and need. As for the camera you get +1 with the first evidence which is also exactly what you want. Nice.

Upgrading: Should be no surprise that you should dump all your initial xp into upgrading both your copies of Sixth Sense ASAP. After that it's even steeper down hill. I will not talk about much more in terms of upgrading because I'm currently experimenting myself. E.g I dropped 1 camera for Sign Magick and bought Suggestion(1) so I could dump Blinding Light. Bought a Relic Hunter so I still would get the same total + when using x2 Holy Rosary.

Random thoughts: Blinding Light and Storm of Spirits is your only way of dealing with enemies. This deck was made to clue and not deal with enemies in mind. At the end of our scenarios I've been swimming in resources because of Renfield abuse. Arcane Studies could probably be a nice addition. Uncage the Soul is nice at the start since you could potentially be left our without Renfield and have to pay for Sixth Sense, Holy Rosary, Preposterous Sketches and a Camera. At the end of the day it has x2 icons that aren't a waste in this deck. I know there is no protection against Baron but I don't even think he is that bad. After you've upgraded Sixth Sense you don't really care if he bumps of Renfield all that much. Horror could be a potential issue, but you do have some soaking. But starting with x2 horror each scenario is annoying. Especially considering you'll probably "want" to take another 2 more on Wards. Rite of Seeking I've had to use so little but obviously you'll end your 4 action turns with this one. Drawn to the Flame hasn't been used too much but when you do use it it's always clutch.

I actually wanted to do a more detailed writeup but I also wanted to share this deck so... meh.

1 comments

Oct 01, 2019 riley611 · 1

Gonna work this in 3-player multi. I like the thrill that greed-inducing "extra turn" investigators introduce to the game, so hopefully I can do some busted stuff