Card draw simulator
Derived from | ||||
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High Performin', Informin', and 'Stormin' Norman | 5 | 3 | 1 | 1.0 |
Inspiration for |
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None yet |
Eugene of Sarnath · 49
This is Norman Withers build inspired by Dr. Knifey-Punchy.
The way the deck should be played is described in the source, so I only describe my experience with it and my takeaways after playing.
_**NOTE:** I publish it „as is“ but if I came around playing Norman once again, I'd treat his deck differently – more on this below._ ### Changes I've made some changes to the original deck:
**[Fingerprint Kit](/card/05024) ×2 → [Fieldwork](/card/03024) ×2**
I don't yet have [FK](https://arkhamdb.com/card/05024) and don't see other valuable options for 0XP. If I had FK, I wouldn't do this.
**[Premonition](/card/04199) → [Quantum Flux](/card/03196)**
Dunwich often drains your deck and punishes you for it.
**[Premonition](/card/04199) → [Shrivelling](/card/01060)**
Don't do this if you have a dedicated fighter: bad tokens will be a greater problem than fighting.
[Shortcut](/card/02022) → [No Stone Unturned](/card/03026) — **wouldn't swap again**
I made this swap to ensure some card draw, but it wasn't a problem at all while Shortcut was very useful.
[Guts](/card/01089) → [Painkillers](/card/02117) — **wouldn't swap again**
It was just a healing option but it didn't see any use.
### Upgrades
Norman was investigating The Dunwich Legacy alongside Silas Marsh.
It was a great fun, but many fight or flight options I bought for XP (Blinding Light, Shrivelling(3), Song of the Dead) were never used as Silas took care of the punching. It'd be better to invest more XP into the [Rite of Seeking (4)](/card/02233) and some token draw management like [Counterspell (2)](/card/04110) or [Recall the Future (2)](/card/04158).
[Spirit Athame](/card/03035) was a brilliant inclusion, though, for reasons undimensioned and unseen.