Card draw simulator
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None. Self-made deck here. |
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None yet |
GrayV · 7
This is an attempt to craft a deck strong enough to get through the Guardians of the Abyss.
This Daisy is intended to be paired up with 29 exp Mark.
It is yet untested - if you have any advice on what to improve feel free to comment, I have 2 cores, Danwich through Circle Undone (no returns) and all starter decks.
Core ideas:
- Tomes: Old book of lore for card draw; Pnakotic manuscripts to fight against chaos bag; Necronomicon to help with the game state (card draw, help with tests, free clues or damage); knowlegde is power to play book effects from the hand.
- Allies: Miskatonik funding to get additional slots; Whitton Green to search for tomes and boost int and will; Millan for economy and boost to int; Library docent for spent book recursion; calling in favors for library docent recursion;
- Skills: Deduction for additional clues; Enraptured for fast secret charges replenishment.
- Pathfinder and death XIII as helpfull tools for traversal and investigation;
- Quantum flux to reshuffle the discard if some important piece gets there.
Economy: I wanted to condense all of economy with investigate actions so:
- Non taboo Millan gives money for each clue;
- Burning the midnight oil and cracking the case give money for investigation as well;
- Library docents help save on book costs; calling in favors help save on allies.
Deck protection:
- Deny existence to cancel unwanted effects of failed tests or enemy damage; Forewarned and ward of protection to cancel cards/ revelation effects outright;
- Logical reasoning for horror healing (reliyng on Mark's Hallowed mirror for help with damage healing).