Card draw simulator
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None. Self-made deck here. |
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None yet |
bripter · 15
This deck could use more XP for more card draw and another Scavenging, but it is an absolute beast & more fun to play than boring 2x Quick Learner Old Keyring Darrel.
It uses Willie T to trigger 2 Press Passes & have 5 actions for the turn, 4 of which are Mariner's Compass for 2 clues a piece + uses Scavenging of Schoffner's to pay for its items & Crafty to pay for its events, boost the stat of events/Compass & pay for specifically Matchboxes, Mariner's Compass & Research Notes.
Burning the Midnight Oil & Crack the Case really help you surge up your resources to pay for some of the more expensive assets like Press Pass and Crafty.
I was never able to assemble all the pieces to make Arcane Enlightenment + Research Notes happen, but that's another reliable source of evidence to fuel Darrel's ability & potential answer for odd clue amounts due to using Burning the Midnight Oil, Working a Hunch, or dropping a clue.
It benefits greatly from having a guardian who can Stand Together 3 and Ever Vigilant 4 to help get everything into play early. The trickiest part is convincing your teammate to wait on playing Stand Together 3 until you've exhausted Mariner's Compass for the round because you don't want to gamble on having something to pay for beforehand.