Card draw simulator
Derived from |
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None. Self-made deck here. |
Inspiration for |
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None yet |
unremb · 254
Feast of Hemlock Vale run
with Parallel "Skids" O'Toole
Follows this campaign plan
Warning: Spoilers for Feast of Hemlock Vale Campaign
Upgrades
Cost | Total | ||||
---|---|---|---|---|---|
Machete | → | Blessed Blade •••• | 4 XP | 4 XP | |
Intrepid | → | Blessed Blade •••• | 4 XP | 8 XP |
Courtesy of arkham-starter.com
Scenario Plan
Prelude 4: The Final Evening
Mulligan
- Look for a Weapon. Preferably the Blessed Blade (4)
Strategy
- Leave Simeon Atwood to "Skids" O'Toole. Talk to Judith Park and (hopefully) get a Weapon out. Talk to Leah Atwood and head to Mother Rachel.
Ignore everything else. - Targeting a Survivor finish for a nice rounded Suzi.
Scenario Notes
How did things go?
Prelude 4: The Final Evening
- All objectives completed rather quickly. Not difficult to deal with Mother Rachel
Campaign Log
Day 1: The Thing in the Depths (R4 & R5: 5VP + 1 bonus XP)
The Thing in the Depths was defeated
Night 1: Twisted Hollow (R1 & R3: 3VP + 4 bonus XP)
Mother Rachel showed the way
Bertie was rescued
the bear was wounded
Day 2: Written in Rock (R1 & R6: 4VP + 6 bonus XP)
Night 2: The Longest Night (R1 & R4: 2VP + 4 bonus XP)
the captives were saved
Dr. Marquez has a plan
Day 3: Hemlock House (R1 & R2: 2VP + 9 bonus XP)
The investigators learned their place
Dr. Marquez has a hunch
The Vale is full of fireworks
Prelude 4: The Final Evening (R1 & R4: 1VP + 5 bonus XP)
the investigators interrupted the feast