William Yorick - Graveyard Shift (Flex, Damage)

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

SwiftNinja3k · 1

Update route:

  1. Charisma x 1
  2. Madame x 2 -> Aquinnah (3) / Beat Cop (2) x 2
  3. Clean Them Out x 2 -> Police Badge x 2
  4. Vicious Blow x 2 -> Vicious Blow (2) x 2
  5. Gravedigger's Shovel x 1 -> Will to Survive x 1 (check what else can be used to add another will to survive)
  6. Lucky x 2 -> Lucky (2) x 2
  7. Physical Training x 1 -> The Red-Gloved Man x 1 (check if economy supports)

Misc:

  • Extra Ammunition x 1/2
  • Relic Hunter x 1

Summary

Decklist (30)

Assets — 12 • Weapons (4): 2× Machete; 2× .45 Automatic • Other (8): 1× Gravedigger’s Shovel; 1× Physical Training; 2× Guard Dog; 1× Beat Cop (0); 1× Madame Labranche (0); 2× Cherished Keepsake

Events — 11 2× Stand Together; 2× Clean Them Out; 2× Look What I Found!; 1× Prepared for the Worst; 2× Fight or Flight; 2× Lucky!

Skills — 7 2× Overpower; 2× Resourceful; 2× Vicious Blow; 1× Unexpected Courage


Mulligan (keep / toss)

Keep: Machete, .45 Automatic, Prepared for the Worst, Guard Dog. Toss: Everything else (even economy) unless you already have a weapon.


First 3 Turns (quick script)

A) Weapon in hand

  1. Play weapon → fight or set up Guard Dog/Keepsake.
  2. On a kill, replay a discarded asset (Dog/Keepsake/Shovel) via Yorick.
  3. If co-located, Stand Together for cards + money.

B) No weapon, but have Prepared

  1. Play Prepared (search top 9) → play weapon if found.
  2. If whiff, stabilize with Dog/Keepsake; let partner evade.

C) No weapon and no Prepared

  1. Play Dog (or Keepsake) → move/position → soak safely.
  2. Draw once if needed; commit Overpower on safe swings to dig.

How to take clues (only when convenient)

• Look What I Found!: miss an investigate by ≤2 → grab two clues. • Gravedigger’s Shovel: discard it for 1 clue; replay it after a kill. • Lucky!: turns a fail into a pass on key tests.


Event roles (at a glance)

Econ: Stand Together; Clean Them Out. Test fixers: Lucky!; Live and Learn (none in list). Big turn: Fight or Flight (whole‑turn stat boost). Setup: Prepared for the Worst (weapon tutor). Clues: Look What I Found!


Upgrade Roadmap → \~25 XP (keep both Fight or Flight)

Priority 1 (\~8 XP): Core damage online

• Beat Cop (2) → upgrade your 1× Beat Cop (0) (+2) • Vicious Blow (2) ×2 → upgrade both copies (+4) • Lucky! (2) ×1 → upgrade one Lucky! (0) (+2)

Priority 2 (\~9 XP): Two allies + action spike + ammo

• Charisma (Permanent) (+3) → field Guard Dog + Beat Cop. • Add 1× Beat Cop (0) → upgrade to Beat Cop (2) (+2) (replace Madame Labranche). • Police Badge (2) ×1 (+2) (add; cut 1× Clean Them Out). • Extra Ammunition (1) ×1 (+1) (add; cut Prepared for the Worst or your other Clean Them Out). • Lucky! (2) ×1 (+2) (upgrade your second Lucky!).

Priority 3 (\~8 XP): Capstone toys (no cuts to Fight or Flight)

• The Red‑Gloved Man (5) ×1 (+5) (add; cut Physical Training). • Extra Ammunition (1) ×1 (+1) (add a second copy; cut remaining Clean Them Out if econ is fine). • Optional later: Will to Survive (3) (+3) only if economy is comfy; cut a flex event. • Optional: Relic Hunter (3) (+3) if you want Badge + Keepsake together often.

If you prefer safety/control: slot Aquinnah (3) instead of Police Badge in Priority 2 (cut 1× Guard Dog) and keep Charisma so you can run Cop + Aquinnah.


Quick tips

• Don’t auto‑soak all horror—keeping 1–2 horror powers Fight or Flight turns. • Use Police Badge on your “clear the board” turn; Yorick can replay it after the next kill. • Resourceful often pulls back Lucky! or Look What I Found!; Overpower draws you into weapons.

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