"You found the murderous purple meteor? I'll be there in 5 minutes!"
Some of you who remember the wonderful Maniac Mansion know how a simple item like a lost police badge can save an atomic plant from immediate self-destruction!
In Arkham the threats are seldom as grave, but the Police Badge is still a mighty object. Firstly, it grants you a permanent +1 Willpower boost, while secondly, for guardians, it does not take a valuable slot in their inventories. Granted, there exists the Holy Rosary as huge competitor, but Police Badge is in-faction for guardian characters. Besides, as a third and maybe it's biggest pro, it instantly grants you or another investigator 2 additional actions to pull off a mega combo.
On it's own, the badge is like some extra ammunition in your pocket - nice to have, but it feels like there are plenty of more useful assets to solve the problems at hand. But in multiplayer and with a plan in your mind, it gives you a passive bonus while your team works hand in hand towards the same goal, Police Badge enables epic stories. A dedicated 5 actions token-free turn perhaps? Maybe empty Shrivelling in one turn on one target and cast Blinding Light as a finisher? With thoughtful planning, the badge is great, if you play with a new (group of) player(s), do not spoil the fun and deliberately try to make one up!
Pros
- Permanent +1 Willpower boost
- Fast ability can target other investigators at the same location and is not subject to Attacks of Opportunity.
- Occupies the accessory slot, which is uncontended for in-faction.
- Enables various comboes.
- Nice icons to commit to skill tests.
Cons
- If anything expensive asset, Roland will have trouble to afford it.
- Can not be tutored for.