During your turn, if you are not engaged with any enemies, exhaust Pathfinder: Move to a connecting location.
Costs 2 additional experience.
This card is generally considered a great card. For almost any deck that can take it, this is one of the first upgrades you can take. It is quite expensive, but it basically gives you a free action/move per turn. When compared to Leo De Luca, its cheaper but less flexible and will not soak damage/horror. But considering that most turns you will be moving, its not really that much less flexible than Leo. For that reason, this is a pretty good card.
But any of these asset type cards have the same drawback, and that's that they aren't worth as much in do or die situations or near the end of the game. If the game is going to be over in 1 or 2 turns, it'd actually be difficult to get value out of Pathfinder. So pathfinder is a value card, but interestingly enough, in Arkham Horror TCG, at the end of the scenario you need tempo rather than value.
For my 50th review, I’d like to review a card it’s still super valuable at its new taboo cost (three experience points).
Pathfinder is Ursula’s best friend, turning one free action into two. It works extremely well with safeguard, so if guardians are doing their job, you can both move for free. This card may become less useful as we see additional movement as part of the and Smith conspiracy, but a free action to turn without a slot, that ignores frozen in fear, is an extremely useful tool.
Now that Mr. Rook isn’t an automatic pick, it’ll be harder to get this out. But paired with a copy or two of fieldwork, The seeker has a chance to pass tests they normally wouldn’t have a chance at.
So if you’re ever dealing with the mythos, keep moving. Deal with cosmic horror at a sprint.