Ворог

Гуманоїд. Монстр. Чудовисько.

Карти контактів
Fight: 2. Health: 2. Evade: 2.
Damage: 1. Horror: 1.

Розміщення - Локація з найбільшим числом загадок.

Месник.

Злість оволоділа їхнім розумом, перетворивши на бездушних маріонеток.
Reiko Murakami
Спадщина Данвіча #86. Поневолені Бішопів #3-5.
Поневолений

Ворог

Істота. Монстр. Чудовисько.

Карти контактів
Fight: 4. Health: 3. Evade: 4.
Damage: 1. Horror: 1.

Розміщення - Найвіддаленіша від вас локація.

Жертва - З найменшим .

Мисливець. Месник.

Що ж це за вовк з пащею, повною зубів?
Stephen Somers
Спадщина Данвіча #95. Beast Thralls #3-4.
Поневолений вовк

Ворог

Істота. Монстр. Чудовисько.

Карти контактів
Fight: 5. Health: 4. Evade: 3.
Damage: 1. Horror: 1.

Жертва - З найменшим .

Мисливець.

Якщо "Поневолений птах" атакований з використанням далекобійного, вогнепального здобутку або здобутку-заклинання, у нього -3 до сили.

Chun Lo
Спадщина Данвіча #94. Beast Thralls #1-2.
Поневолений птах

Ворог

Монстр. Чудовисько.

Карти контактів
Fight: 4. Health: 5. Evade: 2.
Damage: 2. Horror: 2.

Жертва - З найменшим .

Мисливець.

Примусово - Коли "Прислужник Зачаєного"атакує вас: Скиньте 2 верхні карти своєї колоди.

Victory 1.
Chun Lo
Спадщина Данвіча #104. Мерзенні чудовиська #3.
Прислужник Зачаєного

Ворог

Гуманоїд. Злочинець. Елітний.

Карти контактів
Fight: 3. Health: 4. Evade: 3.
Damage: 2. Horror: –.

Жертва - З найвищим .

Мисливець.

Примусово - Після того, як дослідник в одній локації з "Розпорядником клубу "Кловер"" отримав хоча б 1 здогадку: "Розпорядник клубу "Кловер"" оновлюється, вступає в бій з цим дослідником і негайно атакує його.

Victory 1.
Bryce Cook
Спадщина Данвіча #78. Казино завжди виграє #17.
Розпорядник клубу "Кловер"

Ворог

Монстр. Чудовисько.

Карти контактів
Fight: 1. Health: 6. Evade: 4.
Damage: 1. Horror: 1.

Жертва - З найменшим .

Мисливець.

Примусово - Після того, як ви атакували "Скупчення сфер", використовуючи карту ближнього бою: Скиньте цю використану карту.

Stephen Somers
Спадщина Данвіча #103. Мерзенні чудовиська #1-2.
Скупчення сфер

Ворог

Гуманоїд. Чаклун.

Карти контактів
Fight: 4. Health: 3. Evade: 3.
Damage: 1. Horror: 2.

Жертва - З найменшим числом карт в руці.

Мисливець.

Примусово - Коли дослідник, який б'ється з "Чаклуном Йог-Сотота", бере карту чаклунства або угоди: "Чаклун Йог-Сотота" атакує цього дослідника.

Victory 1.
Matt Dixon
Спадщина Данвіча #87. Поневолені Бішопів #6.
Чаклун Йог-Сотота

Загроза. Stage 1

Карти контактів
Doom: 4. Clues: –
As the train to Dunwich comes to a jarring stop, you look out the window behind you and see an immense tear in the sky, like a rip in a piece of cloth. Several of the rearmost train cars are pulled backwards, and there is a dreadful metallic crunch as they are detached. The train cars topple upwards and into the rift in the sky. Nearby passengers are panicking, others are cowering in their seats, and one elderly man has fainted in fear.
Matt Bradbury
Експрес округу Есекс #160. Essex County Express #2.

Keep Moving! - Back

Загроза
The rearmost car of the train detaches as it is pulled backwards. To your horror, it rises off the tracks and is consumed by the gate above you.

Remove the leftmost location from the game (or place it in the victory display if it has Victory X and no clues on it). Each investigator at that location is defeated. Each enemy and asset at that location is discarded.

Discard all clues controlled by the investigators.

A Tear in Reality
A Tear in Reality

Загроза. Stage 1

Карти контактів
Doom: 4. Clues: –
Pathways of sound and color extend for an eternity in all directions, dotted with impossible architecture, and overgrown with alien wildlife. The lines between objects are jagged and shifting, and your skin feels as if it were inside out.

Forced - After you are moved to a location by an encounter card effect: Take 1 horror.

Stephen Somers
Загублені у часі і просторі #312. Lost in Time and Space #2.

Familiar Echoes - Back

Загроза

Shuffle the encounter discard pile into the encounter deck. Then, discard cards from the top until a location is discarded. The lead investigator resolves that location's 'revelation' effect.

Check Campaign Log. If the investigators failed to save the students, read the following:

"A huge canine creature, alien to your eyes and yet familiar, appears before you. The creature rushes forward, and you prepare to fend it off, but to your surprise it runs through you, towards a building that wasn't behind you moments before: Derby Hall from the Miskatonic University. The creature bursts through the building's front door and you hear screams of panic from inside, followed by the crunch of snapping bones and cries of pain."

Each investigator takes 1 horror, regardless of their location.

All is One
All is One

Загроза. Stage 2

Карти контактів
Doom: 10. Clues: –
The Old Ones were, the Old Ones are, and the Old Ones shall be. Not in the spaces we know, but between them, They walk serene and primal, undimensioned and to us unseen. Yog-Sothoth knows the gate. Yog-Sothoth is the gate. Yog-Sothoth is the key and guardian of the gate. Past, present, future, all are one in Yog-Sothoth. He knows where the Old Ones broke through of old, and where They shall break through again. He knows where They have trod earth’s fields, and where They still tread them, and why no one can behold Them
Matt Dixon
Там, де чекає загибель #276. Where Doom Awaits #3.

The Reward for Servitude - Back

Загроза
The chanting reaches its climax, and at the summit of Sentinel Hill, a tear opens across the fabric of the sky, parting the clouds and slicing through the very air itself.
You watch as an indescribable entity - spheres, eyes, mouths, ooze - pours out of the rift. The sorcerers call its name as its form seeps into the sky, spreading forth above the earth."Ia! Ia! Yog-Sothoth! Ia! Ia! Yog-Sothoth!"
Before their jubilant chant can continue, they are smothered by the growing mass, and are heard no more.
To your horror, the expansion of the mass does not cease.

(→R2)

Beckoning for Power
Beckoning for Power

Загроза. Stage 2

Карти контактів
Doom: 6. Clues: –
Once in a while a wind, sweeping up out of Cold Spring Glen, would bring a touch of ineffable foetor to the heavy night air... But the looked-for terror did not appear. Whatever was down there in the glen was biding its time, and Armitage told his colleagues it would be suicidal to try to attack it in the dark.
—H.P. Lovecraft, "The Dunwich Horror"

Forced - At the end of the enemy phase: Move each Brood of Yog-Sothoth enemy once toward a random location.

Tomasz Jedruszek
Незмірні і невидимі #238. Undimensioned and Unseen #3.

No Place to Hide - Back

Загроза

Shuffle the encounter discard pile into the encounter deck. If there is a set-aside Brood of Yog-Sothoth, the lead investigator reads the following (out loud):

Bleak storm clouds churn overhead and a blanket of rain pelts the countryside. As the downpour grows in intensity, you take refuge in a half-ruined shack nearby. There is a flash of lightning, and in the brief illumination, you spot the outline of something large in the rain. Without warning, the distant trees bend, though nothing seems to be bending them. Moments later, a force with the strength of a truck crashes into your refuge.

Spawn 1 of the set-aside Brood of Yog-Sothoth enemies at the lead investigator's location, if able. Then, each investigator at that location tests (4). The newly spawned Brood of Yog-Sothoth makes an attack against each investigator who fails this skill test.

Biding Its Time
Biding Its Time

Загроза. Stage 3

Карти контактів
Doom: 6. Clues: –
Throughout this warped dimension, no matter where you travel, there is a haunting shape in the distance. At first, it appears as a disc, like a black moon with many wriggling arms. But as time passes, you can tell it is growing larger and larger…

Forced - After you are moved to a location by an encounter card effect: Take 1 horror.

Stephen Somers
Загублені у часі і просторі #314. Lost in Time and Space #4.

The Key and the Gate - Back

Загроза

Revelation - Spawn the set-aside Yog-Sothoth enemy at The Edge of the Universe. If The Edge of the Universe is not in play, spawn it in Another Dimension, instead. Advance to agenda 4a.

Breaking Through
Breaking Through

Загроза. Stage 1

Карти контактів
Doom: 12. Clues: –
As you approach Sentinel Hill, you hear ancient Latin rites bellowed across the night. The time for action has come. If you cannot stop the sorcerers in Dunwich, who knows what terrors they might unleash upon the world?
Matt Dixon
Там, де чекає загибель #275. Where Doom Awaits #2.

The World is Altered - Back

Загроза
As you explore the paths surrounding Sentinel Hill, the chanting at the hilltop rises to a crescendo and takes an otherworldly quality, reverberating through the trees as if carried by unseen currents.
The world begins to change. The grass and trees dissolve like sugar in a cup of tea. A vast endless sky slices through the reality you see before you, and you feel drawn to it, terrified and awestruck. The arcane power becomes distorted and seeps around you, creating strange alterations in the land.

Shuffle the encounter discard pile into the encounter deck.

Calling Forth the Old Ones
Calling Forth the Old Ones

Загроза. Stage 4

Карти контактів
Doom: 3. Clues: –
The gate crackles with power as its strength increases. Dirt and rocks from the edge of the bridge behind you are torn from the ground and trees are uprooted, pulled in by the gate. One younger passenger smashes the window of your car and shouts, “We gotta get outta here!” He leaps out of the window, but before he lands in the river below, he is snatched in the talons of a swift flying creature, and carried out of sight. A trail of steam is left in the creature’s wake.
Експрес округу Есекс #163. Essex County Express #5.

Nowhere is Safe - Back

Загроза
The two rearmost train cars begin to melt as they are filled with superheated steam. The metal warps, and the passengers inside scream in agony. The cars are ripped from the train tracks along with rail slats and chunks of the bridge behind you.

Remove each of the two leftmost locations from the game (or place it in the victory display if either one has Victory X and no clues on it). Each investigator at those locations is defeated. Each enemy and asset at those locations is discarded.

Discard all clues controlled by the investigators.

Drawn In
Drawn In

Загроза. Stage 3

Карти контактів
Doom: 7. Clues: –
The rhythmic screeching of the whippoorwills fills the night. If the superstitions of Dunwich are correct, their song portends impending death... But for whom?
Rafał Hrynkiewicz
Кров на вівтарі #198. Blood On The Altar #4.

Blood on the Altar - Back

Загроза
The whippoorwills that have been cawing through the night scatter in unison, as if they are somehow satisfied with the turn of events.

Each investigator must immediately resign.

Feed the Beast
Feed the Beast

Загроза. Stage 3

Карти контактів
Doom: 7. Clues: –
It was no joke tracking down something as big as a house that one could not see, but that had all the vicious malevolence of a daemon.
—H.P. Lovecraft, "The Dunwich Horror"

Each Abomination enemy gets +1 fight and +1 evade.

Forced - At the end of the enemy phase: Move each Brood of Yog-Sothoth enemy once toward a random location.

Tomasz Jedruszek
Незмірні і невидимі #239. Undimensioned and Unseen #4.

Into the Hills - Back

Загроза
There is a monstrous rumbling throughout the countryside, though it is impossible to tell whether its source is the creatures you hunt or the very mountains themselves. Soon after, you find more of the creatures' tracks leading up toward the hills: a thirty-foot path of crushed underbrush and trees snapped like twigs. Exhausted from battle, and with night fast approaching, you decide to head to safety rather than follow these hellish tracks.

(→R1)

Horrors Unleashed
Horrors Unleashed

Загроза. Stage 3

Карти контактів
Doom: 7. Clues: –
The creature in the museum grows larger and more terrifying with each passing moment. Its body slithers from shadow to shadow, every corner of every room a potential hiding place for the hideous beast.

Forced - When Hunting Horror enters play: Attach the set-aside copy of Shadow-spawned to it, or add 1 resource to Shadow-spawned if it is already attached.

Yoann Boissonnet
Міскатонікський музей #121. The Miskatonic Museum #4.

Driven Out - Back

Загроза
With no way of defeating the creature in the museum, you flee. In every shadow of every corridor, the serpentine horror’s slithering body can be seen, the museum halls growing darker with the creature’s presence. As you reach the entrance, it blocks the doorway and attacks you with its terrible fangs. You barely manage to escape the building with your life, though the effects of the creature’s venom will scar you forever.

Each investigator who has not resigned is defeated and suffers 1 physical trauma.

In Every Shadow
In Every Shadow

Загроза. Stage 5

Карти контактів
Doom: 3. Clues: –
The rift in the sky twists and shakes, completely distorted. Its size is now massive, its shape warping and shifting, as if it is about to explode.
Експрес округу Есекс #164. Essex County Express #6.

Sucked In - Back

Загроза
The entire bridge cracks under the pressure of the gate, and breaks apart. Instead of plummeting into the river, the remaining train cars are pulled into the sky, toward the rift. You hang on for dear life and scream in horror as you are pulled into the gate. Then, everything goes black.

Each investigator is immediately defeated and takes 1 mental trauma. (→R2)

Out of Time
Out of Time

Загроза. Stage 2

Карти контактів
Doom: 4. Clues: –
As you cross this realm, you catch occasional glimpses of reality – scenes from old memories, more recent visions from the past few days, and sometimes even events that you do not remember ever happening…

Forced - After you are moved to a location by an encounter card effect: Take 1 horror.

Stephen Somers
Загублені у часі і просторі #313. Lost in Time and Space #3.

The Price of Failure - Back

Загроза

Shuffle the encounter discard pile into the encounter deck. Then, discard cards from the top until a location is discarded. The lead investigator resolves that location's 'revelation' effect.

Check Campaign Log. If at least one name is recorded under "Sacrificed to Yog-Sothoth," read the following:

"You hear a familiar voice calling out to you, and you enter an impossibly shaped building of cracked stone. "No… don't!" the voice cries. You rush toward the voice, down a set of steep, narrow stairs. Upon reaching the bottom, you find yourself in the hidden chamber from Dunwich. Bound by shackles, you see those you failed to save, bloodied and maimed. A creature with a man's face feeds from a corpse on the ground. The head of the corpse turns to face you, and a sharp pain stabs your heart."

Each investigator tests (X), where X is the number of names recorded under "Sacrificed to Yog-Sothoth." For each point an investigator fails by, that investigator takes 1 damage.

Past, Present and Future
Past, Present and Future

Загроза. Stage 1

Карти контактів
Doom: 5. Clues: –
Reports of terrifying entities wreaking havoc across the countryside have caused the citizens of Dunwich to panic. Worse, the creatures seem to be invisible to the naked eye.

Forced - At the end of the enemy phase: Move each Brood of Yog-Sothoth enemy once toward a random location.

Tomasz Jedruszek
Незмірні і невидимі #237. Undimensioned and Unseen #2.

Calamity Strikes - Back

Загроза
An old pickup truck rolls to a stop along the weathered trails of Dunwich. The driver - Joe Osborn - calls out to you through a shattered driver-side window, the truck's engine still running. "IT's over at the Ericks' farm!" he shouts. "Done blasted their place apart. Poor Henry and Martha..."
You ask Osborn for the location of the Ericks' homestead, and it confirms your worst fear. For that attack to have occurred recently, there must be more of the monsters on the loose.

Shuffle the encounter discard pile into the encounter deck.

Spawn 1 of the set-aside Brood of Yog-Sothoth enemies at a random location, if able.

Rampaging Creatures
Rampaging Creatures