Акт. Stage 3

Карти контактів
Clues: –
...I heard the King in Yellow whispering to my soul: "It is a fearful thing to fall into the hands of the living God!"
– Robert W. Chambers, "In the Court of the Dragon," The King in Yellow

If there are no clues on your location: Remove each investigator's clues from the game. Flip your location over and resolve the text on the other side.

Objective - If Hastur is defeated, advance.

Cristi Balanescu
Dim Carcosa #324. Dim Carcosa #9.

Fin - Back

Акт
A chorus of cries echoes throughout your mind. Chaotic organ chords torture your ears. You fall to your knees and blood drips from your eyes. The realm of Carcosa shatters into millions of pieces and fades into the empty void of space.
Curtains fall.

- If Hastur (The Tattered King) was the version of Hastur that was defeated, proceed to (→R1).

- If Hastur (The King in Yellow) was the version of Hastur that was defeated, proceed to (→R2).

- If Hastur (Lord of Carcosa) was the version of Hastur that was defeated, proceed to (→R3).

The King in Tatters
The King in Tatters

Акт. Stage 3

Карти контактів
Clues: 3.
"This building is very old, and filled with all manner of secret passageways," Mr. Peabody explains. "Perhaps one of them will lead to this library you’re looking for."

Locations with the Passageway trait are connected to one another.

Objective - Only investigators in the Hidden Library may spend the requisite number of clues, as a group, to advance.

Yoann Boissonnet
Echoes of the Past #126. Echoes of the Past #7.

The Clasp - Back

Акт
As you study the hidden library, you find a few pieces of information that stand out. As with the recent production, the previous performance of The King in Yellow came to Arkham from overseas, and was performed by a French acting troupe. You don't recognize any of the cast members' names, and of course the actor who played the role of the Stranger is anonymous. However, it seems that a member of the Historical Society has done some of your work for you; there are several old newspaper clippings gathered together along with information about the play. Headlines include: Cedar Playhouse Closes Due To Fire, Experts Baffled Over Freak Floods, and the like. Hidden amongst this information, you also find a strange object - A clasp of onyx with an alien inscription.

The investigators must decide (choose one):

- This is an important discovery! We should take it with us. (→R1).

- It's just a silly trinket, and it would be wrong to steal from the Historical Society. Leave it behind. (→R2)

The Oath
The Oath

Акт. Stage 1

Карти контактів
Clues: 2.
You pass the Church of St. Barnabé as you exit the train station and cannot help but overhear the organ playing. Is there a sermon this late in the evening? You marvel at the wild and strange chords for a moment before continuing. Paris is a big city, and you have very few leads…

Objective - Spend the requisite number of clues to advance.

Objective - At the end of the round, if there are 3 or more doom in play, advance.

Matthew Cowdery
A Phantom of Truth #204. A Phantom of Truth #5.

St. Barnabé - Back

Акт

If you spent clues to advance:

You nearly bump into a tall man, his coat and hat as black as his skin is pale. You remember seeing him through the windows of St. Barnabé Church. His organ playing continues to haunt you…

Spawn the set-aside The Organist enemy at the lead investigator's location, (Draped in Mystery) side face-up. Advance to Act 2a - Pursuing Shadows.


Otherwise:

The organ you heard earlier continues to haunt you. No matter where you are, the torturous chords play over and over in your head. Startled, you ask a passerby about the church. "St. Barnabé?" she replies in a thick accent. "There is no such place."

Each investigator takes 2 horror.

Spawn the set-aside The Organist enemy at the location farthest from all investigators, (Draped in Mystery) side face-up. Advance to Act 2a - Pursuing Shadows.

The Parisian Conspiracy (v. I)
The Parisian Conspiracy (v. I)

Акт. Stage 1

Карти контактів
Clues: 2.
You pass the Church of St. Barnabé as you exit the train station and cannot help but overhear the organ playing. Is there a sermon this late in the evening? You marvel at the wild and strange chords for a moment before continuing. Paris is a big city, and you have very few leads…

Objective - Spend the requisite number of clues to advance.

Objective - At the end of the round, if there are 3 or more doom in play, advance.

Matthew Cowdery
A Phantom of Truth #205. A Phantom of Truth #6.

True Evil - Back

Акт

If you spent clues to advance:

The organ you heard earlier continues to haunt you. No matter where you are, the torturous chords play over and over in your head. The sensation that you are being watched tugs at your mind.

Spawn the set-aside The Organist enemy at the location farthest from all investigators, (Hopeless, I Defied Him) side face-up. Advance to Act 2a - Stalked by Shadows.


Otherwise:

You nearly bump into a tall man, his coat and hat as black as his skin is pale. He gives you a look of hatred, as intense and as deadly as you have ever seen. You recoil at the mere sight of him, and shadows gather around his feet as he marches towards you.

Each investigator takes 2 horror.

Spawn the set-aside The Organist enemy at the lead investigator's location, (Hopeless, I Defied Him) side face-up. Advance to Act 2a - Stalked by Shadows.

The Parisian Conspiracy (v. II)
The Parisian Conspiracy (v. II)

Акт. Stage 2

Карти контактів
Clues: 2.
The shadows cast along the bone walls shift into the shapes of several figures, acting out a macabre parody of The King in Yellow.

Objective - "Tell us how to stop the path from opening!" If The Man in the Pallid Mask is defeated, advance.

Objective - "What is he trying to show us?" Investigators in the Tomb of Shadows may spend the requisite number of clues, as a group, to advance.

Stéphane Gantiez
The Pallid Mask #244. The Pallid Mask #5.

Behind the Mask - Back

Акт

If The Man in the Pallid Mask was defeated:

The Stranger drops to one knee, visibly wounded. Your knuckles whiten with anger, and you shout, "We know about Carcosa and Hastur. Now tell us how to stop this madness!" The Stranger digs his fingers into the cold stone floor, and the catacombs shake…

Mark two Conviction in your Campaign Log.

Remove The Man in the Pallid Mask from the game.

Advance to Act 3a - The Way Out.


If you spent clues to advance:

Recognizing that the Stranger poses no immediate danger to you, you study your surroundings and the strange shadows twist and distort once more, revealing a strange diagram…

Mark two Doubt in your Campaign Log.

Remove The Man in the Pallid Mask from the game.

Advance to Act 3a - Leading the Way.

The Path is Barred
The Path is Barred

Акт. Stage 2

Карти контактів
Clues: –
The mysterious Stranger from The King in Yellow might know something about what happened during the intermission. You must find and confront him if you are to discover the truth.

Objective - When The Man in the Pallid Mask would be discarded from play, advance.

JB Casacop
The Path to Carcosa #47. Curtain Call #5.

A City Aflame - Back

Акт
As you face off with the Stranger, you get the sense that he is grinning beneath his pale, faceless mask. "Where is everyone?" you ask, but he does not respond. "What is going on?" He remains silent and steps back as you approach, until his back is against the corner of the room. You feel intense heat behind you, and you turn to see flames roaring throughout the auditorium. You turn back to the Stranger, but he is gone.

Instead of discarding The Man in the Pallid Mask, move him to the Lobby.

Add 2 tokens to the chaos bag.

Place 1 horror on the Theatre. Until the end of the scenario, horror on locations represents spreading flames, and each location with horror gains: "Forced - After you enter this location or end your turn at this location: Test (3). If you fail, take 1 damage. (Limit once per round.)"

Keep this card next to the act deck as a reminder, and advance to act 3a.

The Stranger
The Stranger

Акт. Stage 2

Карти контактів
Clues: –
The mysterious Stranger from The King in Yellow might know something about what happened during the intermission. You must find and confront him if you are to discover the truth.

Objective - When The Man in the Pallid Mask would be discarded from play, advance.

JB Casacop
The Path to Carcosa #47. Curtain Call #6.

The Path is Mine - Back

Акт
As you face off with the Stranger, you get the sense that he is grinning beneath his pale, faceless mask. "Where is everyone?" you ask, but he does not respond. "What is going on?" He remains silent and steps back as you approach, until his back is against the corner of the room. Inexplicably, he continues to back away, and his body melds into the wall behind him. Erupting from where he stood is a growing mass of viscous ooze.

Instead of discarding The Man in the Pallid Mask, move him to the Lobby.

Add 2 tokens to the chaos bag.

Place 1 horror on the location The Man in the Pallid Mask was moved from. Until the end of the scenario, horror on locations represents the advancing ooze, and each location with horror gains: "Forced - After you leave this location: Test (4). If you fail, take 1 horror and 1 damage."

Keep this card next to the act deck as a reminder, and advance to act 3a.

The Stranger
The Stranger

Акт. Stage 2

Карти контактів
Clues: –
The mysterious Stranger from The King in Yellow might know something about what happened during the intermission. You must find and confront him if you are to discover the truth.

Objective - When The Man in the Pallid Mask would be discarded from play, advance.

JB Casacop
The Path to Carcosa #47. Curtain Call #7.

The Shores of Hali - Back

Акт
As you face off with the Stranger, you get the sense that he is grinning beneath his pale, faceless mask. "Where is everyone?" you ask, but he does not respond. "What is going on?" He remains silent and steps back as you approach, until his back is against the corner of the room. You spin in shock as the windows shatter, and a deluge of cold salt water floods the room. You turn back to the Stranger, but he is gone.

Instead of discarding The Man in the Pallid Mask, move him to the Lobby.

Add 2 tokens to the chaos bag.

Place 1 horror on each Private location. Until the end of the scenario, horror on locations represents flooding water, and each location with horror gains: "Forced - When you would leave this location: Test (2). If you fail, take 1 damage and cancel the effects of the move. (Limit once per round.)"

Keep this card next to the act deck as a reminder, and advance to act 3a.

The Stranger
The Stranger

Акт. Stage 3

Карти контактів
Clues: –
Bones rattle to the floor, dislodged by the shaking and crumbling of the caverns around you. The Stranger grabs a skull from within the flames in the center of the chamber and flees.

Forced - At the end of the round, if The Gate to Hell is in play: Discard the location that is farthest from The Gate to Hell. Move each investigator and enemy that was at that location to a connecting location and deal 2 damage to each of them.

Objective - If each undefeated investigator is at The Gate to Hell, advance.

Stéphane Gantiez
The Pallid Mask #245. The Pallid Mask #6.

The Catacombs Collapse - Back

Акт
The catacombs rumble and collapse behind you as you make your escape. You are able to follow the Stranger's shadow, tracing his steps to find your way through the labyrinthine passages. You cross the threshold of the catacombs entrance, a wave of rubble and bone chips following in your wake. The deafening noise of falling debris crashes behind you, and you turn to find the entrance blocked by a newly-formed wall of bone and rock. Just as you are ready to depart, a partially-charred skull bearing a strange diagram rolls to a stop at your feet. There is no sign of the Stranger anywhere.

(→R1)

The Way Out
The Way Out

Акт. Stage 1

Карти контактів
Clues: –
At the end of the long tunnel next to you, the Stranger steps through the darkness, his pale mask glinting in the candlelight. "Wait!" you call out. He glances your way before vanishing into the shadows. Once more, you are forced to track him down to find answers…

Objective - Find The Man in the Pallid Mask. He is somewhere in the Catacombs. (Do not advance until you are instructed.)

Stéphane Gantiez
The Pallid Mask #243. The Pallid Mask #4.

The Stranger's Shadow - Back

Акт
Rows of skulls chatter their teeth endlessly as you pass through a narrow stone archway, into a round chamber illuminated by firelight. In the center of the tomb stands the Stranger, peering into the blaze. Across the wall, shadows dance and twist with the flickering of the flame. The Stranger turns to face you, and his own shadow spreads across the wall. Where his shadow's arms should be, tentacle shapes emerge, enveloping the walls in darkness. He lifts his hands toward the wall, as if trying to show you something.

Spawn the set-aside The Man in the Pallid Mask weakness in the Tomb of Shadows (instead of its normal spawn location).

Check the Campaign Log. If Ishimaru Haruko is not listed under "VIPs Slain," search the collection for Ishimaru Haruko (Just Skin and Bones) and spawn her at the starting location.

Through the Catacombs
Through the Catacombs

Abbey Church - Back

Локація

The path leading to the Abbey Church is blocked. As an additional cost for you to enter the Abbey Church, investigators at Broken Steps must spend 3 clues, as a group.

You’ll have to find a path not blocked by debris and rubble in order to reach the abbey.

Локація

Карти контактів
Shroud: 3. Clues: 1.

If there are two agendas in play with different agenda numbers, Abbey Church gets +2 shroud.

Forced - When Abbey Church is revealed: Put the set-aside Chœur Gothique, Knight's Hall, Cloister, Chapel of St. Aubert, and Abbey Tower locations into play.

Victory 1.
Nele Diel
Black Stars Rise #291. Black Stars Rise #20.
Abbey Church
Abbey Church

Abbey Tower - Back

Локація

The door leading up to the Abbey Tower is locked. You cannot enter the Abbey Tower unless you have "found the tower key."

Dark lightning crashes throughout the air. Surrounding the top of the tower is a whirlwind of black clouds and bellowing wind.

Abbey Tower
The Path is Open

Локація

Карти контактів
Shroud: 3. Clues: 2.

You can only discover clues in the Abbey Tower if you have no cards in your hand.

: Discard up to 3 cards from your hand.

In the vortex above, you can see the spires of Carcosa. You are almost there - you need only open the gate.
Guillaume Ducos
Black Stars Rise #298. The Vortex Above #27.
Abbey Tower
Abbey Tower

Abbey Tower - Back

Локація

The door leading up to the Abbey Tower is locked. You cannot enter the Abbey Tower unless you have "found the tower key."

Dark lightning crashes throughout the air. Surrounding the top of the tower is a whirlwind of black clouds and bellowing wind.

Abbey Tower
Spires Forbidden

Локація

Карти контактів
Shroud: 2. Clues: 3.
Victory 2.
As you peer into the vortex above, you can see the hooded shape of Hastur looming beyond, hand outstretched. His laughter echoes throughout your mind.
Guillaume Ducos
Black Stars Rise #299. The Flood Below #28.
Abbey Tower
Abbey Tower

Asylum Halls - Back

Локація
The pleasant atmosphere of the reception area disappeared as soon as Dr. Mintz shut the thick iron door behind them. The temperature dropped to a clammy chill, and a foul, sharp stench hung in the air.
– Mallory O’Meara, The Investigators of Arkham Horror

Asylum Halls
Western Patient Wing

Локація

Arkham Asylum.

Карти контактів
Shroud: 2. Clues: 0

After you defeat a Lunatic enemy at this location: Draw 1 card.

As they walked through the meandering stone halls of the sanatorium, Carolyn began to feel uneasy. It seemed like it would be very easy to get lost.
- Mallory O'Meara, The Investigators of Arkham Horror
David Auden Nash
The Unspeakable Oath #168. The Unspeakable Oath #10.
Asylum Halls
Asylum Halls

Asylum Halls - Back

Локація
The pleasant atmosphere of the reception area disappeared as soon as Dr. Mintz shut the thick iron door behind them. The temperature dropped to a clammy chill, and a foul, sharp stench hung in the air.
– Mallory O’Meara, The Investigators of Arkham Horror

Asylum Halls
Western Patient Wing

Локація

Arkham Asylum.

Карти контактів
Shroud: 3. Clues: 1.

Each Lunatic enemy at this location gets +1 horror value.

As they walked through the meandering stone halls of the sanatorium, Carolyn began to feel uneasy. It seemed like it would be very easy to get lost.
- Mallory O'Meara, The Investigators of Arkham Horror
David Auden Nash
The Unspeakable Oath #169. The Unspeakable Oath #11.
Asylum Halls
Asylum Halls

Asylum Halls - Back

Локація
The pleasant atmosphere of the reception area disappeared as soon as Dr. Mintz shut the thick iron door behind them. The temperature dropped to a clammy chill, and a foul, sharp stench hung in the air.
– Mallory O’Meara, The Investigators of Arkham Horror

Asylum Halls
Eastern Patient Wing

Локація

Arkham Asylum.

Карти контактів
Shroud: 3. Clues: 0

Take 1 horror: Evade. Automatically evade a Lunatic enemy at this location.

As they walked through the meandering stone halls of the sanatorium, Carolyn began to feel uneasy. It seemed like it would be very easy to get lost.
- Mallory O'Meara, The Investigators of Arkham Horror
David Auden Nash
The Unspeakable Oath #170. The Unspeakable Oath #12.
Asylum Halls
Asylum Halls

Asylum Halls - Back

Локація
The pleasant atmosphere of the reception area disappeared as soon as Dr. Mintz shut the thick iron door behind them. The temperature dropped to a clammy chill, and a foul, sharp stench hung in the air.
– Mallory O’Meara, The Investigators of Arkham Horror

Asylum Halls
Eastern Patient Wing

Локація

Arkham Asylum.

Карти контактів
Shroud: 2. Clues: 1.

Forced - After you end your turn at this location: Take 1 horror and gain 2 resources.

As they walked through the meandering stone halls of the sanatorium, Carolyn began to feel uneasy. It seemed like it would be very easy to get lost.
- Mallory O'Meara, The Investigators of Arkham Horror
David Auden Nash
The Unspeakable Oath #171. The Unspeakable Oath #13.
Asylum Halls
Asylum Halls

Backstage - Back

Локація
The set is different from what you remember of the play’s first act, decorated with a backdrop of an unsettling sunset.

Локація

Карти контактів
Shroud: 3. Clues: 1.

Forced - When Backstage is revealed: Put 2 of the set-aside Backstage Doorway locations into play, at random.

While you are at Backstage, each hidden treachery in your hand counts as 3 cards instead of 1 for the purposes of counting your hand size.

Mark Molnar
The Path to Carcosa #52. Curtain Call #12.
Backstage
Backstage

Balcony - Back

Локація
A carpeted staircase leads up into the balcony. Somehow, a hot draft is blowing down through the steep passageway.

Локація

Карти контактів
Shroud: 2. Clues: 1.

Forced - After you perform a move action during which you move from the Balcony to the Theatre: Take 2 damage.

Victory 1.
To your disappointment, the balcony sections are much like the ground floor below, although every now and then you think you spot a figure moving silently in the aisles.
Mark Molnar
The Path to Carcosa #51. Curtain Call #11.
Balcony
Balcony

Ballroom - Back

Локація
The distorted music grows louder as you approach the ballroom. Inside, many of the guests are dancing, eating, and enjoying themselves.

Локація

Карти контактів
Shroud: 4. Clues: 0

After you perform a parley action in the Ballroom: Gain 2 resources. (Group limit once per phase.)

Narrow yellow eyes watch the dancers hungrily from the darkness outside. When you try to warn the other guests, they smile politely, comment about wild animal sightings around Arkham, and go back to dancing.
Chris Ostrowski
The Path to Carcosa #71. The Last King #11.
Ballroom
Ballroom