Le Marais - Back

Локація
This historic district has recently become less aristocratic, but the old architectural masterwork remains.

Локація

Paris. Rail.

Карти контактів
Shroud: 3. Clues: 1.

When your turn begins, if you are in Le Marais: Draw 1 card. (Group limit once per round.)

Throughout this region, you cannot shake the feeling that you are being watched. Something along the rooftops ducks just out of sight each time you peer upward.
Uriah Voth
A Phantom of Truth #217. A Phantom of Truth #18.
Le Marais
Le Marais

Le Marais - Back

Локація
This historic district has recently become less aristocratic, but the old architectural masterwork remains.

Локація

Paris. Rail.

Карти контактів
Shroud: 1. Clues: 1.

Forced - After you enter Le Marais: For the remainder of the round, you cannot leave Le Marais.

Throughout this region, you cannot shake the feeling that you are being watched. Something along the rooftops ducks just out of sight each time you peer upward.
Uriah Voth
A Phantom of Truth #218. A Phantom of Truth #19.
Le Marais
Le Marais

Lobby Doorway - Back

Локація
An ornate wooden door leads into one of the front areas of the theatre.

Локація

Private.

Карти контактів
Shroud: 4. Clues: 1.

While you are in the Lighting Box, increase the resource cost of each card in your hand by 2.

Victory 1.
At the top of a narrow, claustrophobic staircase, you find the lighting crew's closet-like booth, stationed above the balcony. Expensive lighting equipment and several heavy spotlights dominate the cramped room.
Mark Molnar
The Path to Carcosa #53. Curtain Call #13.
Lighting Box
Lighting Box

Living Room - Back

Локація
Cigarette smoke and the sounds of idle chatter drift out of the manor’s living room. You feel warmth behind the door.

Локація

Карти контактів
Shroud: 3. Clues: 0

After you perform a parley action in the Living Room: Draw 1 card. (Group limit once per phase.)

How many fireplaces does this place have?
Chris Ostrowski
The Path to Carcosa #72. The Last King #12.
Living Room
Living Room

Lobby - Back

Локація
Through the tall glass doors leading into the lobby, you can see that this room isn’t nearly as dilapidated as the auditorium. Signs promoting The King in Yellow taunt you from inside.

Локація

Карти контактів
Shroud: 4. Clues: 1.

Forced - When Lobby is revealed: Put 2 of the set-aside Lobby Doorway locations into play, at random.

: Draw 3 cards.

The wide doors that led to the streets of Arkham are somehow gone, as if they were never there.
Mark Molnar
The Path to Carcosa #50. Curtain Call #10.
Lobby
Lobby

Mess Hall - Back

Локація
A wide, open doorway leads into the asylum’s mess hall, where patients would have their meals. It’s quieter than you expected - there are no chairs scuffling, dishes clanking, or patients speaking with one another

Локація

Arkham Asylum.

Карти контактів
Shroud: 2. Clues: 2.

Forced - After you successfully investigate the Mess Hall: Choose and discard 1 card from your hand.

Victory 1.
Rows of tables are covered in dirty dishes and stale food. You get the feeling they took "mess" too literally here.
Sebastian Rodriguez
The Unspeakable Oath #173. The Unspeakable Oath #15.
Mess Hall
Mess Hall

Montmartre - Back

Локація
You’ve heard this district to be vibrant and friendly, but the streets feel unusually lonely to you.

Локація

Paris. Rail.

Карти контактів
Shroud: 3. Clues: 1.

: Reveal the top card of each investigator's deck. You may play an asset revealed by this effect (paying its cost), under your control. Shuffle each investigator's deck. (Group limit once per round.)

Cold rain pelts the street. Every alleyway you pass is another hiding place for something sinister.
Matthew Cowdery
A Phantom of Truth #209. A Phantom of Truth #10.
Montmartre
Montmartre

Montmartre - Back

Локація
You’ve heard this district to be vibrant and friendly, but the streets feel unusually lonely to you.

Локація

Paris. Rail.

Карти контактів
Shroud: 2. Clues: 1.

Spend 1 resource: Add 1 supply or ammo token to a card you control. (Limit once per round.)

Cold rain pelts the street. Every alleyway you pass is another hiding place for something sinister.
Matthew Cowdery
A Phantom of Truth #210. A Phantom of Truth #11.
Montmartre
Montmartre

Montparnasse - Back

Локація
This area is known for its cafés and bars, and is often frequented by starving artists. Perhaps some of these creative types will become famous someday. Most, you assume, will fade into obscurity.

Локація

Paris. Rail.

Карти контактів
Shroud: 2. Clues: 1.

Discard a card from your hand: Gain resources equal to the number of icons on the discarded card. (Limit once per round.)

Matthew Cowdery
A Phantom of Truth #208. A Phantom of Truth #9.
Montparnasse
Montparnasse

Catacombs - Back

Локація

As an additional cost for you to enter Catacombs, investigators at your location must spend 1 clues, as a group.

Skulls and bones decorate the walls of this wide hallway in a macabre fashion.

Локація

Карти контактів
Shroud: 2. Clues: 1.

Forced - When you would move from Narrow Shaft to an unrevealed location: Test (3). If you fail, take 1 damage and cancel the effects of the move.

Forced - When Narrow Shaft is revealed: Put the topmost Catacombs in the Catacombs deck into play above or to the right of Narrow Shaft.

Victory 1.
Justin Adams
The Pallid Mask #254. The Pallid Mask #18.
Narrow Shaft
Narrow Shaft

North Tower - Back

Локація
The north tower along the outer wall overlooks the town on one side and the tumultuous waters on the other. Freezing rain has made this path slippery and dangerous to follow.

Локація

Карти контактів
Shroud: 2. Clues: 2.

Forced - After 1 or more doom is placed on the "c" agenda deck: Each investigator at North Tower takes 1 horror.

Victory 1.
Wet, stone steps lead higher up the path, toward the abbey. Above, black storm clouds threaten to overtake the island.
Andreas Rocha
Black Stars Rise #287. Black Stars Rise #16.
North Tower
North Tower

North Tower - Back

Локація
The north tower along the outer wall overlooks the town on one side and the tumultuous waters on the other. Freezing rain has made this path slippery and dangerous to follow.

Локація

Карти контактів
Shroud: 4. Clues: 1.

While the current "a" agenda has more doom on it than the current "c" agenda, reduce the difficulty of each skill test at North Tower by 1.

Victory 1.
Wet, stone steps lead higher up the path, toward the abbey. Above, black storm clouds threaten to overtake the island.
Andreas Rocha
Black Stars Rise #288. Black Stars Rise #17.
North Tower
North Tower

Notre-Dame - Back

Локація
The most famous cathedral in all of Paris, and one of the finest examples of gothic architecture in the world, Notre-Dame de Paris - "Our Lady of Paris" - is an icon of the city. Light shines out from its stained glass windows, and you can hear a pipe organ inside blaring a bizarre, chaotic melody.

Локація

Paris. Rail.

Карти контактів
Shroud: 3. Clues: 1.

Each enemy at Notre-Dame gets -1 fight and +1 evade.

: Test (6). If you succeed, either place 1 doom on the current agenda, or remove 1 doom from the current agenda. (Group limit once per game.)

Lucas Staniec
A Phantom of Truth #219. A Phantom of Truth #20.
Notre-Dame
Notre-Dame

Opéra Garnier - Back

Локація
The Palais Garnier is an ornate architectural masterpiece, and one of the most famous opera houses in the world. Strangely, you find the main doors thrown wide open, and a dark mist creeps out from the doorway.

Локація

Paris. Rail.

Карти контактів
Shroud: 5. Clues: 1.

While you are investigating Opéra Garnier, double the number of skill icons committed to this skill test.

A trail of blood leads up the grand staircase. Deep, cold mist envelops the room. You get the unmistakable feeling that there is something inhuman in the opera house…
Nele Diel
A Phantom of Truth #212. A Phantom of Truth #13.
Opéra Garnier
Opéra Garnier

Opéra Garnier - Back

Локація
The Palais Garnier is an ornate architectural masterpiece, and one of the most famous opera houses in the world. Strangely, you find the main doors thrown wide open, and a dark mist creeps out from the doorway.

Локація

Paris. Rail.

Карти контактів
Shroud: 6. Clues: 1.

While you are investigating Opéra Garnier, double the base value of your skill.

A trail of blood leads up the grand staircase. Deep, cold mist envelops the room. You get the unmistakable feeling that there is something inhuman in the opera house…
Nele Diel
A Phantom of Truth #213. A Phantom of Truth #14.
Opéra Garnier
Opéra Garnier

Outer Wall - Back

Локація
The outer wall of the city defends it from the wrath of the tides, and also from conquering invaders.

Локація

Карти контактів
Shroud: 2. Clues: 2.

Forced - After 1 or more doom is placed on the "a" agenda deck: Each investigator at the Outer Wall takes 1 damage.

Victory 1.
Waves slam against the stone walls, water spraying onto the pathways above. If you don't act quickly, even these stalwart walls won't be able to stop the rising tide.
Stanislav Dikolenko
Black Stars Rise #285. Black Stars Rise #14.
Outer Wall
Outer Wall

Outer Wall - Back

Локація
The outer wall of the city defends it from the wrath of the tides, and also from conquering invaders.

Локація

Карти контактів
Shroud: 4. Clues: 1.

While the current "c" agenda has more doom on it than the current "a" agenda, double the number of skill icons on cards committed to skill tests at the Outer Wall.

Victory 1.
Waves slam against the stone walls, water spraying onto the pathways above. If you don't act quickly, even these stalwart walls won't be able to stop the rising tide.
Stanislav Dikolenko
Black Stars Rise #286. Black Stars Rise #15.
Outer Wall
Outer Wall

Patient Confinement - Back

Локація

As an additional cost to enter Patient Confinement, you must spend 1 clue.

The heavy metal door is firmly shut and locked from the outside. The thin slit that would allow you to peer inside the cell is stuck.

Patient Confinement
Daniel's Cell

Локація

Arkham Asylum.

Карти контактів
Shroud: 2. Clues: 1.

Forced - After Patient Confinement is revealed: Advance to act 2b.

Daniel's windowless cell is hopelessly dank and grim. The walls are covered in erratic scribbling, which upon further inspection appears to be passages from The King in Yellow.
Ilich Henriquez
The Unspeakable Oath #178. The Unspeakable Oath #20.
Patient Confinement
Patient Confinement

Patient Confinement - Back

Локація

As an additional cost to enter Patient Confinement, you must spend 1 clue.

The heavy metal door is firmly shut and locked from the outside. The thin slit that would allow you to peer inside the cell is stuck.

Patient Confinement
Occupied Cell

Локація

Arkham Asylum.

Карти контактів
Shroud: 5. Clues: 1.

: Test (2) to release the patient here from his bonds. If you succeed, he howls like a wolf and tears off through the basement; remember that you "released a dangerous patient."

Ilich Henriquez
The Unspeakable Oath #179. The Unspeakable Oath #21.
Patient Confinement
Patient Confinement

Patient Confinement - Back

Локація

As an additional cost to enter Patient Confinement, you must spend 1 clue.

The heavy metal door is firmly shut and locked from the outside. The thin slit that would allow you to peer inside the cell is stuck.

Локація

Arkham Asylum.

Карти контактів
Shroud: 3. Clues: 1.

: Test (2) to speak to the patient here. If you succeed, you are able to interpret her ravings; remember that you "know the guards' patrols."

A chill gloom envelops this windowless cell. Being locked in here for a day would be torturous, let alone for months.
Ilich Henriquez
The Unspeakable Oath #180. The Unspeakable Oath #22.
Patient Confinement
Patient Confinement