Акт. Stage 1

Карти контактів
Clues: 3.
You have arrived at the Lodge’s manor in French Hill to see if they can help you piece together the evidence you’ve collected. Perhaps you can even speak with the president of the Lodge again. But as you approach the manor, you begin to wonder if this was a test of your loyalty all along.
A.M. Sartor
For the Greater Good #200. For the Greater Good #4.

The Initiation - Back

Акт
"Ah, it's you." You are approached by a member of the Lodge whom you recognize: one of Carl Sanford's bodyguards from your previous meeting with the president. "I regret to inform you that Mr. Sanford and the other members of the Lodge are busy with an important task at the moment. I would suggest you come back at a later time." You tell the man that your task is important, and offer to help in return for a meeting with Mr. Sanford. He considers you for a moment, then nods. "All right. We are attempting to open a device which we believe will help us bind the revenant you encountered earlier. You'll want to speak with Nathan Wick if you want to help. You can find him in the library upstairs." You thank him and turn to leave, but he grabs your arm and stops you, adding one final warning: "You should know that we intend to open this device at any cost. If you cannot stomach the consequences, once again, I suggest you leave."

If the Library is not in play, put it into play.

Spawn the set-aside Nathan Wick enemy in the Library, (Master of Initiation) side faceup. Attach the set-aside Puzzle Box story asset to him.

Warm Welcome
Warm Welcome

Акт. Stage 3

Карти контактів
Clues: –
You are close now. You can feel the churning and twisting of aeons in the emptiness around you. Here, in the nucleus of all things — the very center of chaos itself — your objective, and your ultimate fate, lie at hand.

Spend X clues: Draw the top X cards of the Cosmos. Choose one to put into play using its "Cosmos -" instructions, and move to it. Shuffle the rest back into the Cosmos.

Objective - If the lead investigator is at The Black Throne and there are no clues on it, advance.

Reiko Murakami
Before the Black Throne #331. Before the Black Throne #7.

The End - Back

Акт
You stand on a precipice before the Black Throne and gaze up at the blind, voiceless monstronsity that is Azathoth. The mere sight of it causes your vision to blur and your body to shake uncontrollably. The monotonous piping is so loud now, it rattles your bones and nearly causes you to vomit from the force upon your insides. Blood drips from your eyes and your ears.
Should Azathoth awaken, it will devour every world that ever was. You must act now, before it is too late.

Check Campaign Log.

- If at least two of the following are true, you may proceed to (→R2): You accepted your fate, Mesmirizing Flute is listed under "Mementos Discovered," and Ritual Components is listed under "Mementos Discovered."

- If at least two of the following are true, you may proceed to (→R3): You rejected your fate, Scrap of Torn Shadow is listed under "Mementos Discovered," and Wisp of Spectral Mist is listed under "Mementos Discovered."

- Otherwise, (→R4).

What Must Be Done
What Must Be Done

Акт. Stage 2

Карти контактів
Clues: 1.
Whatever arcane rites are being practiced in these woods, they are attracting the attention of all manner of vile beasts, the likes of which you have never seen. Is this what the soothsayer was trying to warn you about?

Locations in front of you are connected to one another. You cannot enter locations in front of other investigators.

Objective - If a single investigator spends the requisite number of clues, advance.

Sebastian Rodriguez
The Circle Undone #54. The Witching Hour #5.

Strange Melodies - Back

Акт
As you scour the woods for answers - or a path that will lead you back home - you find yourself drawn off the beaten trail by a mesmerizing melody of silvery pipes. Deeper into the damp, hazy woodland you delve, searching for the source of the strange music. Finally, you come upon a foggy clearing, at the center of which lies a half-rotted tree stump. An old but delicately carved wooden flute lies atop the stump, silently beseeching you to approach. The moment you touch the instrument, the piping melody that lured you here is cut short, and the dense fog around you disperses with a sudden breeze.

For the remainder of the scenario, investigators may now enter locations in front of other investigators.

Witch Hauntings
Witch Hauntings

Локація

Карти контактів
Shroud: 2. Clues: 2.

During the mythos phase, each investigator in Abandoned Chapel gets -1 to each skill.

Victory 1.
This old, broken-down chapel has been abandoned for several decades now. Perhaps once it was a place of sanctity. These days it is only a source of sober melancholy.
Stanislav Dikolenko
The Wages of Sin #168. The Wages of Sin #8.

Локація

Spectral.

Карти контактів
Shroud: 2. Clues: –

During the mythos phase, each investigator in Abandoned Chapel gets -1 to each skill.

Haunted - Until the end of the round, you get -1 to each skill.

Victory 1.
In life, malfeasance. In dying, reconciliation. In death, reverence.
Stanislav Dikolenko
The Wages of Sin #168. The Wages of Sin #8.
Abandoned Chapel
Abandoned Chapel

Balcony - Back

Локація
An open glass door leads onto the balcony outside the estate's master bedroom.

Локація

Карти контактів
Shroud: 1. Clues: 0

Discard cards from your hand with a total of at least 3 icons: Parley. The guest here knows more about the Lodge than they let on. Gain 2 clues (from the token pool). (Group limit once per game.)

Emilio Rodriguez
The Circle Undone #76. At Death's Doorstep #12.
Balcony
Balcony

Balcony - Back

Локація
A shattered glass door leads onto the balcony outside the estate's master bedroom.

Локація

Spectral.

Карти контактів
Shroud: 1. Clues: 1.

Haunted - Each of your cards with health takes 1 direct damage.

Clouds of dark mist loom above French Hill. Spectral shapes surround the balcony, moaning and writhing in torment.
Emilio Rodriguez
The Circle Undone #83. At Death's Doorstep #19.
Balcony
Balcony

Billiards Room - Back

Локація
From outside this room, you can hear the telltale clacking of billiard balls clattering against one another, along with idle chatter and laughter.

Локація

Карти контактів
Shroud: 3. Clues: 0

: Test (3) to compete with the other guests. If you succeed, gain 1 clue (from the token pool). (Limit once per round.)

A ritzy, polished billiard table lies at the center of this room, surrounded by cigarette smoke and illuminated by two ornate lamps. Several guests relax around the table, casually playing or chatting with one another.
Dual Brush Studios
The Circle Undone #74. At Death's Doorstep #10.
Billiards Room
Billiards Room

Billiards Room - Back

Локація
From outside this room, you can hear the creaking of old wood and the patter of soft footsteps along the ground.

Локація

Spectral.

Карти контактів
Shroud: 3. Clues: 1.

Haunted - You must either discard an asset you control or take 1 damage.

Victory 1.
The game room's warmth and laughter have been replaced with a sense of quiet dread. Tendrils of black mist slither from underneath the collapsed billiard table, twisting and swaying along the floor in a formless dance.
Dual Brush Studios
The Circle Undone #81. At Death's Doorstep #17.
Billiards Room
Billiards Room

Sanctum Doorway - Back

Локація
Beyond a stone archway lies an unmarked iron door, mocking you with untold secrets and hidden truths.

Локація

Lodge. Sanctum.

Карти контактів
Shroud: 3. Clues: 2.

Forced - When the round ends: Each investigator and each Ally asset in the Ceremony Room takes 1 direct horror. Cancel this effect if an investigator in the Ceremony Room controls the key.

Victory 2.
At the center of this room lies an ornately carved stone altar. Blood drains from the altar through a series of channels in the mosaic stone floor.
Robert Laskey
For the Greater Good #214. For the Greater Good #18.
Ceremony Room
Ceremony Room

Локація

Карти контактів
Shroud: 4. Clues: 0

Forced - After you draw a non-weakness card from your deck while at Chapel Attic: Place that card facedown beneath Chapel Attic, out of play.

After you successfully investigate Chapel Attic: Add each card beneath it to its owner's hand.

Dual Brush Studios
The Wages of Sin #175. The Wages of Sin #15.

Локація

Spectral.

Карти контактів
Shroud: 4. Clues: –

Forced - After you draw a non-weakness card from your deck while at Chapel Attic: Place that card facedown beneath Chapel Attic, out of play.

After you successfully investigate Chapel Attic: Add each card beneath it to its owner's hand.

Haunted - Discard a random card from beneath Chapel Attic.

Dual Brush Studios
The Wages of Sin #175. The Wages of Sin #15.
Chapel Attic
Chapel Attic

Локація

Карти контактів
Shroud: 8. Clues: 0

While investigating Chapel Attic, add the number of cards in your hand to your skill value for the investigation.

Dual Brush Studios
The Wages of Sin #176. The Wages of Sin #16.

Локація

Spectral.

Карти контактів
Shroud: 8. Clues: –

While investigating Chapel Attic, add the number of cards in your hand to your skill value for the investigation.

Haunted - Discard a random card from your hand (2 cards instead of you have 5 or more cards in hand).

Dual Brush Studios
The Wages of Sin #176. The Wages of Sin #16.
Chapel Attic
Chapel Attic

Локація

Карти контактів
Shroud: 6. Clues: 0

While there are no ready enemies at Chapel Crypt, it gets -3 shroud.

A narrow stone staircase guides you deep below the chapel, where those of good repute were given "proper" burials. In a far corner of the room, a strange, dusty contraption is connected to one of the coffins, as dead as everything else in this room.
Jose Vega
The Wages of Sin #173. The Wages of Sin #13.

Локація

Spectral.

Карти контактів
Shroud: 6. Clues: –

While there are no ready enemies at Chapel Crypt, it gets -3 shroud.

Haunted - Spawn the top card of your deck facedown, engaged with you. Treat that card as a Reanimated Dead enemy with 1 fight, 1 health, 1 evade, 1 damage, and the Monster trait.

Jose Vega
The Wages of Sin #173. The Wages of Sin #13.
Chapel Crypt
Chapel Crypt

Локація

Карти контактів
Shroud: 6. Clues: 0

While there are no Hex treacheries among investigators' threat areas at Chapel Crypt, it gets -3 shroud.

A narrow stone staircase guides you deep below the chapel, where those of good repute were given "proper" burials. In a far corner of the room, a strange, dusty contraption is connected to one of the coffins, as dead as everything else in this room.
Jose Vega
The Wages of Sin #174. The Wages of Sin #14.

Локація

Spectral.

Карти контактів
Shroud: 6. Clues: –

While there are no Hex treacheries among investigators' threat areas at Chapel Crypt, it gets -3 shroud.

Haunted - Find the topmost Hex treachery in the standard encounter discard pile and put it into play in your threat area.

Jose Vega
The Wages of Sin #174. The Wages of Sin #14.
Chapel Crypt
Chapel Crypt

Unknown Places - Back

Локація
It was also possible that the inhabitants of a given dimensional realm could survive entry to many unknown and incomprehensible realms of additional or indefinitely multiplied dimensions - be they within or outside the given space-time continuum - and that the converse would be likewise true.
- H. P. Lovecraft, The Dreams in the Witch House

Локація

Extradimensional. Otherworld.

Карти контактів
Shroud: 3. Clues: 2.

After you reveal City of Elder Things, take 2 horror: Put the top card of the Unknown Places deck into play, unrevealed. For the remainder of the scenario, City of Elder Things is considered to be connected to that location, and vice versa.

Victory 1.
Emilio Rodriguez
The Secret Name #136. The Secret Name #17.
City of Elder Things
City of Elder Things

Cosmos - Back

Локація
The stars danced mockingly, almost shifting now and then to form pale signs of doom that one might wonder one had not seen and feared before; and ever the winds of aether howled of vague blackness and loneliness beyond the cosmos.
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath

Локація

Otherworld. Void.

Карти контактів
Shroud: 1. Clues: 1.

Cosmos - Connect to any revealed location, in a direction of your choice.

Forced - After you enter Cosmic Gate: You must either spend 1 clue or take 1 horror.

Remove 1 resource from the scenario reference card: Move any number of investigators at Cosmic Gate to any other Void location.

Greg Bobrowski
Before the Black Throne #339. Before the Black Throne #21.
Cosmic Gate
Cosmic Gate

Cosmic Ingress - Back

Локація
...that eldritch scaly monster bore its helpless rider; hurtling and shooting, cleaving the uttermost rim and spanning the outermost abysses; leaving behind the stars and the realms of matter, and darting meteor-like through stark formlessness toward those inconceivable, unlighted chambers beyond Time...
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath

Локація

Otherworld.

Карти контактів
Shroud: 2. Clues: 3.

Forced - At the end of the round: Add clues to Cosmic Ingress until it has 3 clues on it.

Each Void location gains: ": Shuffle this location into the Cosmos, moving each investigator and enemy that was at this location to Cosmic Ingress."

Juan Carlos Barquet
Before the Black Throne #332. Before the Black Throne #8.
Cosmic Ingress
Cosmic Ingress

Unknown Places - Back

Локація
It was also possible that the inhabitants of a given dimensional realm could survive entry to many unknown and incomprehensible realms of additional or indefinitely multiplied dimensions - be they within or outside the given space-time continuum - and that the converse would be likewise true.
- H. P. Lovecraft, The Dreams in the Witch House

Court of the Great Old Ones
A Not-Too-Distant Future

Локація

Extradimensional. Otherworld.

Карти контактів
Shroud: 3. Clues: 2.

Forced - After you enter Court of the Great Old Ones, test (3). For each point you fail by, take 1 horror.

Haunted - The next action you perform this round must be an investigate action.

Victory 1.
Mauro Dal Bo
The Secret Name #140. The Secret Name #21.
Court of the Great Old Ones
Court of the Great Old Ones

Cosmos - Back

Локація
The stars danced mockingly, almost shifting now and then to form pale signs of doom that one might wonder one had not seen and feared before; and ever the winds of aether howled of vague blackness and loneliness beyond the cosmos.
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath

Локація

Otherworld.

Карти контактів
Shroud: 4. Clues: 6.

Forced - At the end of the round: Add clues to Court of the Great Old Ones until it has 6 clues on it.

Each Void location gains: ": Shuffle this location into the Cosmos, moving each investigator and enemy that was at this location to Court of the Great Old Ones."

Mauro Dal Bo
Before the Black Throne #334. Before the Black Throne #10.
Court of the Great Old Ones
Court of the Great Old Ones

Cosmos - Back

Локація
The stars danced mockingly, almost shifting now and then to form pale signs of doom that one might wonder one had not seen and feared before; and ever the winds of aether howled of vague blackness and loneliness beyond the cosmos.
– H. P. Lovecraft, The Dream-Quest of Unknown Kadath

Локація

Otherworld. Void.

Карти контактів
Shroud: 3. Clues: 2.

Cosmos - You must either connect to the right, or lose 2 resources and connect to an adjacent location in a direction of your choice.

After you move to Dancer's Mist, remove 1 resource from the scenario reference card: Move to a connecting location.

Stephen Somers
Before the Black Throne #336. Before the Black Throne #12-14.
Dancer's Mist
Dancer's Mist

Entry Hall - Back

Локація
Clearly, whatever business Josef Meiger has his hands in, it's doing well. A soft red carpet guides you deeper into the opulent hall, flanked by small statues of marble and ivory. Above, a glimmering chandelier casts a brilliant shine along the polished floor and wooden stairs.

Локація

Карти контактів
Shroud: 3. Clues: 0

: Resign. "I guess there is nothing to those disappearances after all."

Most of the manor is off-limits to guests who are not members of the Silver Twilight Lodge. But your investigation takes priority, so you wait for the right time to sneak away…
Logan Feliciano
The Circle Undone #71. At Death's Doorstep #7.
Entry Hall
Entry Hall