Card draw simulator
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None. Self-made deck here. |
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Gracchus · 1
This is the upgraded version of Luke after 3 scenarios of the dream-eater campaign (with patrice as an ally) and I really liked the flow! So I decided to share this deck.
Whitton Greene works great with his Gate Box (it's a relic already in play) and everytime you use it, it triggers Whittons-Search ability - time for Astounding Revelation! Further more Luke can combine Knowledge is Power with De Vermis Mysteriis. Its great to recycle some of the greatest events in game, in this build: Storm of Spirits, Seeking Answers (which works great for Luke on his Dream-Gate), "I've got a plan!", Read the Signs, Bind Monster, Blinding Light.. If you play the De Vermis Mysteriis and place doom on it, you can time playing your Magnifying Glass or one of your other books in the right moment to discard De Vermis Mysteriis. I decided to get Pathfinder which felt really well - with gate box you can get to any location without even using an action! Sometimes I had problems getting all the ressources I needed, that's why I left Crack the Case in this deck. Further more I became a fan of the Otherworld Codex! It can be used to get rid of strong enemies with one action - with the combination of Knowledge is Power you dont even need an action or Otherworld Codex in play! Maybe you can swap the Occult Lexicon to an Encyclopedia, but I really liked the flexibility of Blood-Rite. I tried Open Gate in a slightly different build with my fellow player, since it can be used to leave Dream-Gate and can be placed with Dream-Gate everywhere, but I think there are only very special and few occassions where Open Gate can shine.
Weakness: Any -tests. -tests can get tricky, too. I just tried to avoid these tests and leave them to my fellow player, but since you have an open arcane slot, I thought about Empower Self, too.