Yorick Bandages a Guard-Cop (Beat-Dog?)

Card draw simulator

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Derived from
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gudstuff · 20

Hello Everyone,

This is a simple William Yorick deck put together for starting a campaign or a standalone with the upgrades in the side deck to 19xp. I'm sure there are plenty of examples on ArkDB of something similar but why mess with a good recipe, right?

The basic idea is to get your Beat Cops (once upgraded) and/or Guard Dogs in play along with Bandages to get the most value out of them and then use William Yorick's ability to get your bandages back - not exactly rocket science.

To keep you alive horror-wise, Cherished Keepsake is there and can be easily recovered with William Yorick's ability if need be.

--- You know all you need, so go play! but if you are reading this at work... ---

Gravedigger's Shovel can be swapped for any weapon you like. .45 Automatic and Machete come to mind but it depends on the early scenarios in the campaign you are playing whether you need more firepower or the ability to get a clue and recover Gravedigger's Shovel for more.

If you are not a big Survival Knife (or Survival Knife) person, switch out Bandolier for Backpack and add the aforementioned .45 Automatic or Machete. This will speed up your set up significantly.

Priority upgrade is Beat Cop, probably one of the clearest upgrades from 0xp to 2xp in Guardian when boosted by Bandages.

The Charisma, Guard Dog, and Sledgehammer upgrade order are up to you. I would probably go Sledgehammer replacing Gravedigger's Shovel on the first scenario so I have something heavy to swing.

After those three consider Survival Knife... but you do you, there are plenty of cool upgrades in William Yorick's card pool.

And that is all I got, have fun out there and let me know if you have any clear upgrades I missed to the deck or if you tried it out.

Cheers,

gudstuff

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