- NB: ArkhamDB now incorporates errata from the Arkham Horror FAQ in its card text, so the ArkhamDB text and the card image above differ, as the ArkhamDB text has been edited to contain this erratum (updated August 2022): Erratum: The purchase restriction on this card should be replaced with the keyword: "Researched." - FAQ, v.2.0, August 2022
You can only include this asset in your deck by upgrading it from Archaic Glyphs (Untranslated), and only if "you have translated the glyphs" in your Campaign Log.
Uses (3 charges).
Spend 1 charge: Investigate. For every 2 points you succeed by, discover 1 additional clue at your location.
An enormously strong card that encourages Seekers to build around it in multiplayer games. By itself, it will probably only net you one, maybe two extra clues at best, and that is assuming the chaos bag doesn't entirely hose you.
Enter Higher Education.
Every resources invested in Higher Education while using Guiding Stones essentially picks you up an extra clue (assuming you don't auto-fail) which is immensely strong in multiplayer. Rex especially, who has access to Burglary, can generate up to 4 resources and 1 clue with a single action (Burglary + Dr. Milan Christopher) and then follow it up by picking up 4 to 8 clues with Guiding Stones depending on shroud and chaos token drawn. Other Seekers can't generate resources quite as quickly as Rex can, but anyone with access to Dr. Milan should be able to have powerful turns with Guiding Stones.
Minh Thi Phan is runner up for using Guiding Stones well, as she gains +4 Intellect from Inquiring Mind and potentially +5 from Desperate Search. Playing at 3 or less Sanity is pretty dangerous, but a little more manageable for Seekers now that they have access to Logical Reasoning. And a Minh deck filled with skill cards will probably have more free resources to spend on Higher Education than a Daisy deck will.
Just don't bother playing it in solo games, as locations simply won't have enough clues at them to take advantage of the power of Guiding Stones.
I think The Skeleton Key should definately part of the conversation. I played a duo game with Daisy Walker and Preston Fairmont. Preston moved the key around & Diasy and stripped the clues from every location with Deduction, this card, and Perception.