Здобуток. Hand

Ritual. Talent.

Cost: 3.
Test Icons:


You have 1 additional arcane slot, which can only be used to hold a Spell or Ritual asset.

The body is but an extension of the mind.
John Pacer
The Secret Name #112.
Sign Magick

This card really is the Bandolier of spells. Great if you're running a spell-heavy deck, but this is not necessarily a good thing, because Bandolier itself has some issues in regards to its playability; issues that are not unlike other cards that can hold slots such as Daisy's Tote Bag or Leo's Mitch Brown. These cards do nothing by themselves, but rather enable more space for other cards. The issue is when you draw all those cards.

Draw Sign Magick too early without filling out your spells slots and it's effectively a waste of 3 resources. Draw Sign Magick too late in the scenario and you'll find it hard to justify paying the cost to open up AND fill the additional arcane slot. This timing pressure makes it hard to really value Sign Magick in all situations.

The good thing about Sign Magick as compared to the 'additional slot' cards is that it is fast. This really helps to offset the pressure that comes from playing it. Additionally, the 3 cost of this ritual plays very nicely with Uncage the Soul by choosing to pay the action to play it in exchange for the resource cost. That's some great flexibility in how you pay for these things.

Darthcaboose · 201
It is never a waste of three resources drawn early since you don't pay until needed (fast) as you said - it's just a dead card in hand with a weak but relevant pitch icon. — Death by Chocolate · 621

I think this card is an exciting addition for a sealing Mystic, as it gives them the ability to have a Seal of the Seventh Sign, 2 Protective Incantations, and a Chtonian Stone on the board all at once. It can also be used to turn the new Enchanted Blade into basically a two handed weapon if you really need those Arcane slots.

Xenas · 6
An interesting alternative to Book of Shadows (3) for builds that don't need charge replenishment — Chitinid · 13
This card is way better than Book of Shadows (3). Compared to it, you get the benefits of making it fast, costing 1 less resource and saving you 3 XP, for the drawback of not being able to add charges to spells, which is very minor. The restrictions on spell and ritual assets is also irrelevant os of the time of this release. — matt88 · 2130