Напасть. Базова слабкість

Травма.

Нейтральний

Розкриття - покладіть «Травму ноги» у вашу зону небезпеки.

«Травму ноги» можна вилікувати, ніби це ваша 1 рана (якщо її вилікувано, скиньте цю карту).

Примусово - після того як ви виконаєте дію переміщення, відступу або втечі: ви не можете виконувати жоден із цих типів дії до кінця ходу.

Robert Laskey
На краю світу Дослідницьке доповнення #131.
Травма ноги

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Reviews

A pretty low potency weakness.

Low movement classes that aren't going to be jumping around the map much anyway like Guardians and Mystics won't really care this is there. Your evasion based rogues or seekers with movement bonuses are going to notice this, but usually just making a simple deck swap (throwing in a painkiller) is enough to get rid of this.

Given that most weaknesses on average make you lose two actions to resolve, this one is pretty weak and is almost trivial.

drjones87 · 215
Most seeker movement bonuses aren't move actions, so aren't even affected by this ^_^ — NarkasisBroon · 14
And then you might as well stay in the Asylum... I agree, though, that some classes have pretty good mitigations. A Guardian with upgraded Safeguard might as well ignore it most of the time. (But an Arm Injury is quite a pain for that gator!) On the other hand, an evasion based character will be more disturbed by that. Evading and Moving are commonly used both in a turn in this case. — Susumu · 385