Здобуток. Accessory

Item. Charm.

Cost: 4. XP: 2.

Шукач

After you spend 1 or more clues or place 1 or more clues on your location, exhaust Press Pass: You may take an additional action during this turn (or your next turn if it is not currently your turn).

It's amazing how differently everyone treats you while you're wearing one.
Pixoloid Studios
The Scarlet Keys Investigator Expansion #55.
Press Pass

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Reviews

Dropping clues has always been a bit of a weird archetype. One that, I believe, is like the opposite of doom archetypes for Mystics.

In almost every scenario, getting clues is a MUST to progress at least some part of the scenario. In some scenarios you'll even need EVERY clue on the board. This means dropping clues is like undoing your hard-earned progress. Reverse action economy if you will. In a way, it's the opposite of doom archetypes since those eat your future actions, while this one, in a way, eats your past actions. (Altho Doom can be taken care of before it fucks you up).

Then, comes Press Pass. Now returning clues to their location is no longer such a lost of progress when you can LITERALLY gain an action to get it back. Hell, using Deduction or Other investigation tools, you can actually get more than what you lost!

tinynanami · 20
Also usually you have to spend the clues to advance or trigger some scenario effect to progress and now getting an action for that sounds very interesting. — Flatlin3 · 1
Yeah I think people are sleeping on the fact that it's far more likely for Press Pass to trigger when you advance the Agenda deck by spending clues. Often when you do that, the situation can change drastically and an extra action under those circumstances can be EXTREMELY helpful. — Apologised · 4

Scarlet Keys dropped this fascinating card, and I don't think that the community has yet delved some of the possibilities that this card opens up. A free action for a 2xp card is amazing. And it's in a slot that Seekers often have free (except for Minh who really loves that Grisly Totem)

The first trigger is simple: advance the act. Spend clues on a scenario card. These things happen every scenario. The card would be only slightly expensive for that lone power.

The second trigger, "placing" clues, used to be sort of novel. Players rarely used it because it seemed counterproductive to drop the very things you worked hard to obtain.

One approach we've seen lately is decks with Press Pass and often Research Notes to benefit from dropped clues. Then they find ways to trigger them with the new tech like Analysis, Bizarre Diagnosis, and Captivating Discovery. Some decks have noticed that once-unfavored cards like Forewarned and Quick Study are suddenly viable. These all take the approach of "Two Steps Forward, One Step Back" insofar as they lose ground on clues but seek to make up with more benefits.

We haven't yet seen decks that use more obscure cards. Some neat ones that drop clues include Dr. Maleson, Dirge of Reason, Mysteries Remain, and Unsolved Case. And these dropped clues can be scooped up at low effort by stuff life Evidence!, Roland's innate ability, Grete Wagner, Occult Evidence, and True Understanding.

I look forward investigators like Roland, Mandy, and Joe Diamond who can combine these older cards with the new tech. Soon we'll see decks that can avoid the action costs of the dropped clues... "Not One Step Backwards!" will be coming soon!

Forewarned was always part of my upgrade pool but I haven't played Seeker for awhile. I would definitely drop a clue to cancel an Ancient Evils as a Seeker. Press Pass seems pretty good. A little expensive but free actions are very strong especially if someone can pick that clue up without using an action like Roland, Evidence or someone needs a second or third clue at a location like LWIF or Drawn to the Flame. — The Lynx · 967
You have to work crazy hard to get more out of this than simple utility tools like Eon Chart — OrionJA · 1

Press Pass is not a good card. Even clue drop decks may want to think twice before including it.

It's an accessory slot Leo de Luca. Except it's 2 resource cheaper, 2xp more, doesn't give any soak, and most importantly, is conditional on you playing out at least two other combo pieces to trigger.

An additional action per round is the strongest when you get it early, but when you get Press Pass early you get no benefit from it. Until you can play out your other combo pieces, this is a dead card. And after you've played all your other combo pieces, you still need to find 4 resources and an action to play it.

While seeker as a class is great with resource generation and cards, clue drop cards like Research Notes don't lend themselves to any sort of engine. So setting up and drawing through your deck to find your combo is slow and inconsistent, too. Unless the stars align (or you have a ton of XP), it's unlikely that you'll be getting actual acceleration from Press Pass until half the scenario is over.

Meanwhile, Eon Chart simply gives you 6 additional actions. Pathfinder gives you an additional move you can use every round, immediately. Farsight gives an additional event play every round. A Fingerprint Kit just gives 6 bonus clues. As far as acceleration goes, Press Pass compares poorly to just about every other way speed up game progress.

You can use it with The Raven Quill (Interwoven Ink) on Research Notes to ready Press Pass again and use it twice per round...if you don't mind dropping multiple clues per round for some reason.

The best thing I can say about Press Pass is that it's much better in specific scenarios that require you to drip-spend clues.

suika · 9413
I think, you are a bit harsh. Leo is in "the action class", Pathfinder is sure a staple, even at the extra XP from Taboo (but if you would make it cost more, it would start to look overcosted compared to Guardian's "Safeguard"), and "Farsight" is simply for another archtype. The "Clue Dropping" thing was quite well suportet in the same cycle, and "Research Notes" helps to turn the tempo loss around to a tempo win. "Press Pass" is probably worse and more expensive, but it comes in a less competitive slot than "Research Notes" and "Fingerprint Kit", and seems to me to a good addition to the former to flesh out the archtype and give an extra payout. Of note, it can also serve as mythos protection (in scenarios like "Forbidden Peak" or anyone with a "False Lead" type treachery. — Susumu · 366
I mostly agree with Susumu. Isn’t the best touchstone for comparison Eon Chart, in that they compete for the same slot in the same class and are both XP cards that give bonus actions? Eon Chart is generally regarded as a good card, so the question is whether this will wind up giving more value than that for some decks. I think there is an obvious path to “yes” on that question (and an equally obvious “no”). So I agree the review is too harsh, but I like the way it acknowledges that the card will give bonus actions in almost every scenario without requiring combo pieces, and will give quite a lot in certain scenarios. I also like the recognition of the potential power of Interwoven Ink allowing Press Pass to grant multiple actions per turn. The ceiling on this card is very high, even if it asks a lot of the investigator who plays it. — Holy Outlaw · 268
I agree that this review is overly harsh. For one thing, most of the cards listed for comparison are level 4 cards, and lower level cards will always compare poorly to higher level cards. The Leo Deluca comparison only matters for investigators who can take both cards, which is a limited group. Press Pass also triggers when you spend clues, so the talk of needing combo pieces (presumably to drop clues) is misleading. FWIW I don't think Press Pass is a great card, but I also don't think it's as bad as this review suggests. — Pseudo Nymh · 54
It's perfectly valid to compare mid-level cards to high level cards, especially if they serve the same role. It's commonly acknowledged that mid-level weapons cards are bad, because you'd rather skip them and go for a high-level weapon that's way better. Press Pass has the same problem. In almost all cases, even in a clue drop deck you're better off running Pathfinder and/or different tempo generating card. — suika · 9413
Fun and 0 tempo loss for Roland. — MrGoldbee · 1451
I agree with suika, the tempo of this card just isn't favorable to things that compete for the same slot and things that cost similar resources or XP. Pathfinder even taboo'd looks much more favorable, especially for a specialist Seeker who isn't worried about enemies. And arguable a card like Disc of Itzamna does a lot more for a specialist seeker in this slot than extra actions would. The only exception I can think of is in a flex fighter, and even then... I mean Roland and Joe both have access to Safeguard, and efficient clue drop might take up too many hand slots. Joe is better at mitigating the latter, while Roland can more reliably utilize clue drop as a specialized fighter instead of a flex, and doesn't get Eon Chart 4. Outside of Roland, I don't really see it. — StyxTBeuford · 12987
If you want to know who this card is for, it's Darrell. He can't use farsight or eonchart 4, he has strong enough economy to pay for it. He can take quick learner which makes gaining an extra action more valuable to him than pathfinder because every extra action potentially is done with reduced difficulty. Its also an item so he can scavenge it unlike pathfinder or safeguard. And clue drop is particularly inviting in him because evidence on research notes has 3 different used, reduce the difficulty of skill tests, absorb horror from his weakness, and what it does for everyone else, pick clues back up. It was clearly designed with him in mind both mechanically and thematically — NarkasisBroon · 10
Darrell can take Scavenging 2 and Eon Chart 1 though, which I do think is better for him- it takes a lot of plays before it becomes more expensive and he doesn't need generic actions- just investigate and move for the most part. Or Disc to save actions on enemy spawns, though you can also just evade as Darrell with some evidence. I do agree that Press Pass fits a clue drop Darrell really well, and I think it's a good way to go without more cards, but just from a comparative standpoint I don't think it's that favorable. — StyxTBeuford · 12987