I Dreamed a Dream

Card draw simulator

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larnth · 13

Main Upgrades:

2x St. Hubert's Key --> 2x Hemispheric Map (3xp ea)

Pretty epic in dreamland

2x Deduction --> 2x Deduction (2xp ea)

Needs no explanation.

1x Shortcut or Vantage Point --> 1x Pathfinder (1xp)

Better movement.

1x Shortcut/Vantage Point/Crack the Case --> 1x Seal of the Elder Sign (5xp)

Just a bomb late in the campaign to be able to autosucceed (basically) AND get another charge on the gate box.

Other ideas?

Interesting off-class ideas (perhaps with Versatile?):

Spell Upgrades (Arcane Research):

Clarity of Mind --> Clarity of Mind (2xp)

Obvious upgrade path here, probably better later in the campaign but a fine inexpensive upgrade early as well..

Deny Existence --> Deny Existence (4xp ea)

This is an expensive one, and while powerful... probably more for later in the campaign as well (if ever).

Storm of Spirits --> Storm of Spirits (2xp ea)

This is probably one of the middle of the road upgrades.

Ward of Protection --> Ward of Protection (1xp ea)

At least upgrade to the 2xp version - first upgrade, higher one probably not worth it.
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