Card draw simulator
|None. Self-made deck here.|
AtaruSlash · 137
This deck showcases my personal favorite aspect of the Mystic class: flexibility with flair. It can flex in just about any direction you need, with solid clue support, damage, and utility options for those odd jobs that so often need doing in the course of a scenario. It seeks to hit the ground running with powerful spells, sourced through Agnes’ ability, and keep the tempo high until ultimately, in most games, you end up with a powerful board setup, and lean deck of 8 or so cards that you continually cycle to keep replaying your favorite spells. A mystic’s delight! And that’s to say nothing of when it gets a few scenarios under its belt and a chunk of experience to spend.
Early upgrades should include Relic Hunter (if you decide to forego In the Thick of It and don't start with it) Backpack, and Hallowed Mirror. When you get the upgraded Mirror and the Advanced version of the Heirloom out, you can heal 2 damage, shuffle Soothing Melody back into your deck, and draw two cards. Use that new health to play more Spectral Razors and Read the Signs, heal more damage, rinse and repeat. Dayana Esperence is great to give some consistency to a specific spell you want to spam (Time Warp in multiplayer pretty hilarious), and the best part is, she has 3 health to pay for all 3 uses. It's a match made in a past demon-hunting life. Most recently, I played this base deck while pumping maximum possible xp into Power Word, and my goodness, it is some of the most fun I've had playing Arkham. Disclaimer: to my knowledge, the Power Word does not shuffle back into your deck, but a 2 cost reduction and hopefully a card draw makes it well worth including.
Let the storm rage on.