Jenny goes Boom! Boom!

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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Djinson1337 · 1

This deck is only using Core + Dunwich player cards and revolves around drawing Jenny's Twin .45s and adding a lot of bullets to it by playing it at a high cost and increasing them with Contraband. Since it's unlikely to always find it in your starting hand, she needs Prepared for the Worst and Rabbit's Foot to have a good chance to find it. In addition, .41 Derringer are added as a backup plan, mostly for their +2 but Overpower and Unexpected Courage can help to get the +1 damage when necessary.

Besides her ivnestigator ability, resources can be gained with a combination of Burglary and Double or Nothing. Therefore, Jenny's gonna try to find a low shroud location, lower it with Flashlight or use Perception. Another way for resource gain is Lone Wolf and a single copy of Emergency Cache. Hard Knocks and Physical Training are other ways than Jenny's Twin .45s to make use of the high resource count.

Jenny's biggest weakness in this deck is her . Physical Training can help with that but will not be a reliable draw. Therefore, Guts and Unexpected Courage are added.

With such a strong focus on Jenny will need support to get clues. But to some degree she'll also be able to discover some on her own (Flashlight, Perception, Unexpected Courage). A single copy of Elusive is added, mostly as a keeper for when Searching for Izzie is drawn, so she can get there quickly. But it also helps when Jenny finds herself surrounded by too many enemies. Depending on the scenario it might be worth to replace the single Emergency Cache with a second copy of Elusive.

At last 2x Leo De Luca is added, for obvious reasons ;)

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