x:test x:agility|combat|intellect|willpower|"any skill" k:item
AND
x:fight|investigate|evade k:item
(theoretically) gets you the full list of items that Jury-Rig can be used on.
A shortlist of items that this poster thinks takes to Jury-Rig better that most:
Items with negative skill value modifiers:
- Cryptographic Cipher
- Sledgehammer (less so Sledgehammer (5))
Items with no skill value boosts but significant effects on success:
- .32 Colt (and .32 Colt (2))
- The Hungering Blade
- Pocket Telescope
- Knuckleduster
- Fire Axe (occasionally)
- Mariner's Compass (occasionally)
Items with less skill value boosts than their effects on success might warrant:
- Fingerprint Kit
- Detective's Colt 1911s (only possible with Versatile)
Items with "Succeed by X" Clauses without comparable skill boosts
- Shotgun
- Sawed-Off Shotgun
- Old Shotgun
- .41 Derringer (and .41 Derringer (2))
- Switchblade (less so Switchblade (2))
- Mauser C96 (and Mauser C96 (2))
- .45 Thompson (Rogue) (3)
- Beretta M1918
Wildcards:
EDIT: Well, it just came to my attention that you can use any number of durability uses on any test. This is huge, as there is now one king of a card that you'd always want to pair with this card: Ancient Stone (1), to get ostensibly 6 more secrets that you would otherwise get for no resources. This also holds true, though to a lesser extent, for Strange Solution.