Сценарій
Easy / Standard
: -X. X is the number of locations away from the starting location you are (max 5).
: -2. If this token is revealed during an attack, and this skill test is successful, this attack deals 1 less damage.
: -2. If there is a ready Ghoul or Geist enemy at your location, it attacks you (if there is more than one, choose one).
: -3. If you fail, search the encounter deck and discard pile for a Ghoul or Geist enemy and draw it.
The Pallid Mask - Back
Hard / Expert
: -X. X is the number of locations away from the starting location you are.
: -3. If this token is revealed during an attack and this skill test is successful, this attack deals no damage.
: -3. If there is a Ghoul or Geist enemy at your location, it readies and attacks you (if there is more than one, choose one).
: -4. If you fail, search the encounter deck and discard pile for a Ghoul or Geist enemy and draw it.


Сценарій
Easy / Standard
: -1. If you fail, randomly choose an enemy from among the set-aside Monster enemies and place it beneath the act deck without looking at it.
: -X. X is the amount of horror on you.
: -X. X is the base shroud value of your location.
: 0. Either randomly choose an enemy from among the set-aside Monster enemies and place it beneath the act deck without looking at it, or this test automatically fails instead.
The Unspeakable Oath - Back
Hard / Expert
: Reveal another token. If you fail, randomly choose an enemy from among the set-aside Monster enemies and place it beneath the act deck without looking at it. (Limit once per test.)
: -X. X is the amount of horror on you. If you fail, take 1 horror.
: -X. X is the base shroud value of your location. If you fail, take 1 horror.
: 0. Either randomly choose an enemy from among the set-aside Monster enemies and place it beneath the act deck without looking at it, or this test automatically fails instead.


Сюжет
You must decide (choose one):
- Choose an enemy in play. Exhaust that enemy and disengage it from all investigators.
- You heal 5 horror.
Remove this card from the game, and replace it with another set-aside copy of Ruins of Carcosa (move all investigators, enemies, and attachments from this location to the new copy of Ruins of Carcosa). Add clues to that copy of Ruins of Carcosa until it has clues on it equal to its clue value.
Локація
Otherworld.
Forced - After you discover the last remaining clue on Ruins of Carcosa: Take 1 damage.
– Ambrose Bierce, "An Inhabitant of Carcosa"


Сюжет
Deal 2 damage to Hastur.
Flip this card back over. For the remainder of the game, it cannot be flipped over again.
You begin to look for evidence of what might have caused such devastation. Across the lake, you see dark, twisted structures similar to those in Carcosa. At least one appears as large and as grand as Hastur's domain. You wonder if perhaps some kind of conflict took place between the two cities.
Локація
Otherworld.
While you are at Bleak Plains, you cannot play Ally assets.
– Ambrose Bierce, "An Inhabitant of Carcosa"


Сюжет
Remember that you "know the secret."
Flip this card back over. For the remainder of the game, it cannot be flipped over again.
The Stranger. The King. Act 2.
The doors to the palace are open.
Локація
Otherworld.
Palace of the King cannot be flipped over unless Hastur has at least 5 damage on him.
– Robert W. Chambers, "The Repairer of Reputations," The King in Yellow


Сюжет
Each investigator heals 3 horror.
Remove this card from the game, and replace it with another set-aside copy of Ruins of Carcosa (move all investigators, enemies, and attachments from this location to the new copy of Ruins of Carcosa). Add clues to that copy of Ruins of Carcosa until it has clues on it equal to its clue value.
The man cries and raves, telling you more of the ancient and famous city. Though his words have little meaning to you, deep within your mind, you begin to understand.
Локація
Otherworld.
Forced - After you discover the last remaining clue on Ruins of Carcosa: Take 1 damage.
– Ambrose Bierce, "An Inhabitant of Carcosa"


Сюжет
Test (3). For each point you fail by, take 1 horror. Deal 1 damage to Hastur regardless of whether you succeed or fail.
After this test ends, flip this card back over. For the remainder of the game, it cannot be flipped over again.
Локація
Otherworld.
Forced - After you discover the last remaining clue on Dim Streets: Lose 1 action.


Сюжет
Deal 1 damage to Hastur, exhaust him, and disengage him from all investigators.
Flip this card back over. For the remainder of the game, it cannot be flipped over again.
Локація
Otherworld.
The twin suns sink behind the lake,
The shadows lengthen
In Carcosa
– Robert W. Chambers, The King in Yellow


Сюжет
Each investigator heals 3 horror.
Deal 4 damage to an enemy in play other than Hastur.
Remove this card from the game, and replace it with another set-aside copy of Bleak Plains (move all investigators, enemies, and attachments from this location to the new copy of Bleak Plains). Add clues to that copy of Bleak Plains until it has clues on it equal to its clue value.
Локація
Otherworld.
While you are at Bleak Plains, you cannot play Ally assets.
– Ambrose Bierce, "An Inhabitant of Carcosa"


Сюжет
Deal 1 damage to Hastur, exhaust him, and disengage him from all investigators.
Flip this card back over. For the remainder of the game, it cannot be flipped over again.
Локація
Otherworld.
While you are at Depths of Demhe, you cannot play fast cards.


Сюжет
Test (1). For each point you succeed by, heal 1 horror.
Remove this card from the game, and replace it with another set-aside copy of Dim Streets (move all investigators, enemies, and attachments from this location to the new copy of Dim Streets). Add clues to that copy of Dim Streets until it has clues on it equal to its clue value.
Локація
Otherworld.
Forced - After you discover the last remaining clue on Dim Streets: Lose 1 action.


Сюжет
Deal 1 damage to Hastur.
Flip this card back over. For the remainder of the game, it cannot be flipped over again.
Локація
Otherworld.
Forced - After you discover the last remaining clue on Ruins of Carcosa: Take 1 damage.
– Ambrose Bierce, "An Inhabitant of Carcosa"


Сюжет
You must decide (choose one):
- You cannot bring yourself to do what must be done. Flip this card back over.
- Realizing what you must do, you step forward and push her. Take 2 horror and deal 2 damage to Hastur. Flip this card back over. For the remainder of the game, it cannot be flipped over again.
Are you seeing the past? The future?
Локація
Otherworld.
– Robert W. Chambers, "The Yellow Sign," The King in Yellow


Сюжет
Each investigator heals 5 horror.
Remove this card from the game, and replace it with another set-aside copy of Depths of Demhe (move all investigators, enemies, and attachments from this location to the new copy of Depths of Demhe). Add clues to that copy of Depths of Demhe until it has clues on it equal to its clue value.
Локація
Otherworld.
While you are at Depths of Demhe, you cannot play fast cards.


Сюжет
Test (2). If you succeed, exhaust Hastur and disengage him from all investigators.
Remove this card from the game, and replace it with another set-aside copy of Dim Streets (move all investigators, enemies, and attachments from this location to the new copy of Dim Streets). Add clues to that copy of Dim Streets until it has clues on it equal to its clue value.
Then it strikes you: you remember this scene from the play. You wrack your mind trying to remember what is supposed to happen next. The parade is interrupted and the entourage is attacked...
Локація
Otherworld.
Forced - After you discover the last remaining clue on Dim Streets: Lose 1 action.

