Wendy hates neutrality (after scenario 1)

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Synisill · 790

Usually i refrain from publishing my own decks, as they are seldom an inspiration for other players, because i have a strange addiction to jank. So i picked Wendy, because most people would agree that she's the weakest solo character of all investigators. To make things worse, i plan to play Night of the Zealot with her - without using any neutral cards! Yes, you heard me right, Django, no Flashlights and none of these powerful skill test boosters! I hope to demonstrate that she is powerful with her events, even if i do not find her Amulet in time. I am no lunatic, so i will stay at standard difficulty. Perhaps i will fail, you are all invited to make bets on how many tries i will need! Oh, and if you did trip over my first sentence: i publish this deck just to gain a bit more reputation - i would love to write more simple reviews of seemingly bad cards, so please support me, even if you laugh your asses off over my build!

Spoilers ahead!

First scenario - The Gathering

Wendy has always been frightened of clocks, since they reminded her of her time in the orphanage, where the staff put a tight schedule on all residents: Getting up at the crack of dawn, personal hygiene, attending morning prayer, breakfast, work, short break, work, lunch, running stupid errant jobs, WORK, break, evening prayer, bedtime. She should have fled there on the very first day of imprisonment! Right now, she left all that behind. She found her way into a deserted flat and grabbed a newspaper from a tray which keeps her occupied for once. She loves yellow press, but gets interrupted by some really eerie sounds - or is it chanting? - and when she looks up from her tabloid, she can't believe what has happened to this room. Wendy is not that kind of character who thinks things through before acting, she just leaps out of the sofa and searches the room twice. Of course, the exit is at the least likely spot. She stands at the trap door for a felt eternity and mentally prepares for the evils lurking below. All the while a haze enshrouds the study and an ice ghoul would have digged up into the cellar - if Wendy knew about such a location. When she finally moves, she does so with unprecedented speed: she dodges through the former study door and moves on to the attic. There she finds a clue, thanks to an article about steam saunas she has just read. She feels it is the right time to take that old batter out of the moving box and, with a sigh, puts down the tabloid. A further search reveals that barrel she could use in the cellar. But, alas, there is a monstrosity with fangs hiding behind it! Terrified, Wendy swings her bat against it in mid-air - and kills it with the first swing! Completely shocked from her own success, she drops the baseball bat and flees the attic. The other door leads into the cellar. No enemies, but also no ice pickles there, that's no good! Her hands shake and freeze with piercing cold while she is gathering snow to put it into the barrel. One try in vain, another .... she wouldn't stand another failure, so she relys on her luck for which she is rumored for. Behind a corner she notices a barrel which is normally used to wash laundry. And it is filled with icey water! Whooah! Too bad no one can see how quickly she found all items she needs. She feels that time is sparse - her guts tells her to keep acting! When the first rat creeps out of a hole in the floor, she does not think with her brain but with her feet and hurries back to the corridor where the fiery barrier blocks her path. A few seconds later the barrier is gone - only to be replaced by an intimidating ghoul boss in robes and a rat swarm in his trail. Piqued by her emerging panic, she somehow backstabs the priest, evades him and finishes him off with a rather unpleasant move she must have read in a really dirty penny dreadful. The way is open to finally leave the house and to polish off this weirdo cultist woman who is responsible for Wendy being trapped in that madhouse!

7 XP earned: 2 for (attic and cellar), 2 for Ghoul Priest, 2 for scenario completion and 1 for not burning your house. Funny side note: the baseball bat broke at the very first use. I weighted my options then. I had great cards on hand by then and could not decide which to sacrifice for Wendy's ability, so i just let it go and let the resolve
5 comments

Jun 01, 2017 zozo · 2919

Fun write-up - thank you!

I am definitely not in the crowd of people who think Wendy is the worst investigator solo - in fact, I've had some of my greatest successes with her, including an R1 on the core set campaign :) She is certainly different to pilot compared to many other investigators and she can run into trouble with enemies, particularly enemies she wants to kill. Anyway, just wanted to add my voice to the 'she's not the worst' chorus, if there is such a thing, and applaud you for trying something new.

Jun 01, 2017 Django · 4885

I consider her ability one of the best of all characters, just her stats make her very expansive on ressources/ cards and her weakness might get you in trouble if you rely on Scavenging or her amulet. Since the beginning of the game, she's my favorite investigator, even with her shortcomings. The longer the game is out, the more cards will come to compensate these, so her ability will become even better over time.

I've played night of the zealot and all dunwich szenario together with another player (jenny) on standard and it went really well. Dark Horse, Fire Axe and Lone Wolf are a very nice combo. Basically, i've changed my deck strategy from high ressource to low (stay near 0 to keep axe and horse online).

I'm open to experiments and new ideas, what inspired you to play no neutral cards? Was it a stroke of genius or are you just trying to prove it possible?

You could argue, the neutral skill are wasted slots, if you include some meaningful cards instead. However i like that they increase the chance of drawing some essential cards to the deck nearly for free, like Leo De Luca or Lone Wolf.

The irony of your deck is, w/o the skill cards you're less likely to draw her amulet so the chance of re-using all those events is lower...

Jun 02, 2017 Synisill · 790

Thank you for your support, zozo and Django! I hope to entertain you more when i find the time to try the next scenario. You know how it is - many other things with higher priorities always exist on the fringe...

I am happy to hear about other voices defending the underdog. Since i play Arkham, Wendy always has been my number 1 pick - like Django said, her ability appealed to me, too. Admittedly, she made me bite the table at times! You surely understand this when you watch your fellow investigators harvest clues like harvester-treshers, while Wendy orbits them, holds up her meager clue like the child she is and repeatedly exclaims "Look, what i have found!" I like it that she makes the other investigators feel more important in their roles, because they palpably "advance the track". Wendy supports them from her satellite position: she engages enemies from her fellows, helps them to escape in other situations or just plays "tricks" which let's the big ones gape at her with an expression like "How did she manage to....?"

In solo, i find her drawbacks fatal, because no one's there to help the helper. The usual abilities that let her shine in multiplayer are one-timers, and what is she's going to do when faced with the final doom? I am not sure yet how i will end this campaign im trying here, but i am sure that it will depend on a streak of good fortune. I just can not imagine a half-grown welting a monstrosity five times her size with a baseball bat! But i am open for surprises, perhaps that monster will accidentally tumble into a chasm?

Sidenote for @Django, i came up with the idea for this theme while writing some reviews for this site and following some random general discussions, like Building a framework to evaluate cards . One certain neutral card is the "standard role model" for how players should most efficiently pass skill tests. It's such a great card that it is included in almost every deck. For expert mode, the good players on this site openly advertise using it and his four other siblings, because they let you draw a card as a bonus. I am far from claiming that this is not the way to go, but i always puke when one bit of information/experience is repeated a million times until it becomes common knowledge. All i want to do is open your eyes for alternate truths and give you an idea that using your brain to survive can be a good challenge and also a potential for a big bag of fun!

Jun 02, 2017 Django · 4885

I played the whole "night of the zealot" campaign with wendy on standard alone, so it CAN be done. However if you play wendy with a support deck (and focused on evasion) you're likely to fail.

As a sidenote, it was no problem to either banish the last boss or kill him in combat (if you have enough ressources). Killing him is even easier, as you don't waste time gathering clues, before that.

I've played MTG in the past and really liked deckbuilding. However i don't like competative games anymoer, that's why arkham LCG is like a god given to me.

When you're building a deck, you usually have very few cards that are essential to your strategy (weapon, talent,Leo De Luca,...). In order to get them out, anything that speeds you up is nearly in auto include, like card draw (skill cards, Emergency Cache 2) and tutors (Flare). Assuming they're not too expensive or situational. For example Preposterous Sketches is a very good card, but for pure fighters the condition might kill it.

However if you can get enough redundency (like 4-6 weapon cards) in your deck or all cards are good on their own, then you don't need draw acceleration or tutors, i guess. "Ashcan" Pete has good options for combat and clues at the start of the game, so i suppose it would be easy to build such a deck for him.

Something i noticed when playing agnes, if you don't get the right cards out early (like Peter Sylvestre or Holy Rosary and some combat spell), you're even more screwed than wendy, as her weakness is pretty devastating and if you take too much horror without a soak, her ability is totally wasted.

Jun 02, 2017 Synisill · 790

@Django, i figured your first sentence addresses my current solo project, because in multiplayer she does well with her evasion-heavy build. i can tell from experience. Thanks for the fair warning, though, you will see some major changes for the next scenario. Wendy just started with many evasion skills in scenario 1 because time is of the essence and Wendy can not afford to play around with Icy Ghoul in particular. Perhaps i'm a bit overcautious here...

I confirm most of what you said about deckbuilding, and would like to add that i haven't played scenario-based deckbuilding games before (i am also an old MtG aswell as Netrunner lover) and that they differ in the approach. In Arkham Horror LCG it seems wise to me to plan beforehand which cards will be essential at which point of the campaign and which are crucial to keep over the whole course. Taking Leo as an example: i would claim that he is not as useful in The Gathering as in subsequent scenarios. Amortization is greater in longer scenarios, so even if he is a very strong card, i would argue to buy him later and include other, more scenario specific cards first.