[Multiplayer][Guide] Rita Gets Cornered!

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
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Calprinicus · 4986

DECK FOCUS

Cornered is this deck's cornerstone (yay puns!). This allows you to discard a card to get a +2 to any skill test, essentially turning any card in your hand into a Unexpected Courage.

This card combos very nicely with the "Improvised" set of cards: Improvised Weapon, Impromptu Barrier, & Winging It. This allows you to discard them to Cornered for a solid +2 bonus. After being discarded, you can reuse them from your discard pile for their larger effect, which shuffles them back into your deck allowing them to be drawn again!

Since you'll be running all 6 of the "Improvised" cards, it rounds out Rita's skill set. Along with the obvious evade prowess, she becomed a competent clue finder & damage dealer.


COMBAT

Rita has 5, so you'll likely take the role of designated evader of enemies. With Rita Young's ability, Peter Sylvestre, & Track Shoes, I don't need to include many other cards focused on evading because she is just so good at it.

Early Campaign

Her 3 is decent. The +2 from Baseball Bat or Gravedigger's Shovel are Rita's best way of dealing damage before she gets Ornate Bow. Improvised Weapon and can fill in the gaps.

If the enemy has a high fight value, it's best just to evade them and ping them with Rita's triggered ability. If they have excessive health, use Waylay.

After Upgrades

Ornate Bow brings Rita's () to 7. This card is vital to this deck. Not only will it be your best defense against the Hoods, it gives Rita more options when engaging enemies.

Ace in the Hole allows for some serious power plays! With Ornate Bow, Rita can deal 10 damage to a single target in one round reliably. 1 damage from Rita's ability as she evades then 9 damage as she shoots the evaded foe (assuming the bow starts the round loaded).

Ace in the Hole also lets Rita get the most out of "I'm done runnin'!".


FINDING CLUES

Even with 2, Rita can be good at finding clues. The goal is to lower the shroud to 0-2 with Winging It so that Lucky!, Live and Learn, and "Look what I found!" always net clues.

Fun combo:

Early Campaign

Flashlight helps lower the shroud to 0-2 range.

Gravedigger's Shovel helps pull clues from high shroud locations.

both of these get upgraded asap.

After Upgrades

After Rita gets her Ornate Bow, the Flashlight competes for the hand slots and should be upgraded immediately into Cornered.

Cornered is the staple of this deck, but I still prefer getting Ornate Bow first, because Hoods is too annoying without it.


PROTECTION

Rita has 9 health, so you will unlikely have any worries even if you get some physical Trama.

Sanity is Rita's Achilles heal. You'll want to make sure get a Cherished Keepsake or Peter Sylvestre gets in play asap. Either can be reclaimed from your discard pile with Resourceful in a pinch.

Early Campaign

sometimes it's better to replace Cherished Keepsake with Fine Clothes if you plan on to Parley.

After Upgrades

the upgraded Peter Sylvestre increase two skills & soaks a bunch of sanity. Easy include.


CAMPAIGN CHANGES

Night of the Zealot

The Dunwich Legacy

Path to Carcosa

The Forgotten Age

The Circle Undone

Dream-Eaters

  • TBD

STANDALONE CHANGES

Carnival of Horrors

The Curse of the Rougarou

  • TBD

The Labrynith of Lunacy

  • TBD

Guardians of the Abyss

  • TBD

The Blob that Ate Everything

  • TBD

Murder at the Excelsior Hotel

  • TBD

UPGRADE PRIORITIES

3xp - Gravedigger's Shovel -> Ornate Bow

2xp - Flashlight -> Cornered

3xp - Gravedigger's Shovel -> Ornate Bow

2xp - Flashlight -> Cornered

6xp - Take Heart -> Ace in the Hole

6xp - Take Heart -> Ace in the Hole

2xp - Peter Sylvestre -> Peter Sylvestre

2xp - Peter Sylvestre -> Peter Sylvestre

2xp - Lucky! -> Lucky!

2xp - Lucky! -> Lucky!

3xp - Unexpected Courage -> Rise to the Occasion

3xp - Unexpected Courage -> Rise to the Occasion

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