Card draw simulator
|None. Self-made deck here.|
Toastrunner · 689
I've always loved Netrunner, one of the best games ever made imo. This deck takes inspiration from my favorite corporation (Hass Bioroid) and runner faction (Shaper) and mashes them together. Note that this runs both of Dex's signature assets/weaknesses.
Action Compression: HB is all about action compression and efficiency. Haste, Leo De Luca and Dexter Drake's ability are going to provide this for us. We also have passive economy from Lone Wolf and David Renfield + free draw from Scroll of Secrets, Molly Maxwell and Lucky Cigarette Case.
Tutors: Although Dexter doesn't have a Self-modifying Code, he has got the next best thing in Molly Maxwell. She is the best tutor in the game, and can fish out whatever you need in the moment. Every asset in the deck has a unique keyword to fish it out if needed. Some share one, but the big one is SPELL to get that sixth sense and start being productive (her ability only targets assets so no need to worry about the other spells). We use Calling in Favors to get her our ASAP and then refresh her when the horror gets high.
Toolbox: Shapers are known for having an answer to everything, which is where our 10 events come in. Read the Signs and Spectral Razor are A tier events which will let you contribute meaningfully while getting set up. Deny Existence and Ward of Protection will help mitigate the encounter deck and give easy targets for Arcane Research later in the campaign. Liquid Courage mitigates horror from Arcane Research and can help teammates too.
Big Rig/Big Turn: Both Hass Bioroid and Shaper are known for big turns. This deck is built to deliver it. Tired of your cluever sitting on the sidelines sucking their thumb while the boss horror beats down your crew? Not with Dexter 1.0!
Showmanship + Dexter Drake's ability + Colt Vest Pocket + Haste + Leo De Luca = 5 two damage attacks @ 7 Strength in one turn. Not too shabby! Five 8 strength investigates are also possible when all set up, with the possibility of bonus clues.
Now no one is saying this is going to be easy, but with Molly Maxwell you have a better chance of setting this up than anyone.
Piloting: Your main job will be getting clues via Sixth Sense ASAP. You want to see this and/or Molly Maxwell in your opening hand. Mulligan everything else, draw hard if you don't hit them. You can fish Molly out with Calling in Favors too.
Get some draw going with Lucky Cigarette Case & Scroll of Secrets, economy with Lone Wolf and David Renfield (who you can easily trash if the doom gets too high). Try and get Leo De Luca or Haste on the board for those sweet extra actions.
A note about Switchblade - this card is normally total trash, but in Dexter acts as grease to get his ability going via Fast. You get refunded the cost and don't have to spend an action. The upgraded version is also worth strong consideration and will attack @7 with Showmanship out.
Note I don't have any of the stand alone investigator decks, so didn't include any of those cards, but would love suggestions!