Subject 5U-21 Starter Deck

Card draw simulator

Odds: 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Subject 5U-21 0级全明星 1 1 0 4.0

Evocative_Sun.PNG · 37

This is my take on a 0xp version for one of Arkham Horror’s weirdest and most powerful investigators. This kitchen sink of a deck is a who’s who of Arkham Horror best cards from each faction, being able to take all of them Suzi can combo them together with crazy efficiency.

Benefiting from Weakness (How the deck works) Suzi is one of the few characters that can have her cake and eat it too. By combing her Regurgitation with Crystallizer of Dreams Suzi can get a handle on her hunger once and for all. The Crystallizer allows you to tuck spent events under it for committing to a skill test, which makes them cards in your play area ripe for devouring. Regurgitation allows you to spit back up 3 cards you’ve devoured either under Ravenous or in the set aside devoured pile, and heals you to boot being one of the few characters with any native healing. This lets Suzi endlessly recur events just as well as the best Survivors.

Additionally, Regurgitation itself is an event which means it can also be taken by the Crystallizer, devour, and reclaimed with a second copy. So with the Crystallizer and two copies of Regurgitation you will never be hurting for cards, Horror, or health.

Pros As said above, this deck is a who’s who of Arkham Horror’s finest. With some of the best ways to fight with Fire Axe, Meat Cleaver, and Spectral Razor. Some of the best tools to investigate with Breach the Door, Deduction, and Read the Signs. Some of the best tricks to keep the encounter deck at bay either for yourself with Deny Existence and Ward of Protection for others with "Let me handle this!" or for either with A Test of Will, and First Watch (Later Ward of Protection) can do everyone as well). Some of the best skills with Grizzled and Quick Thinking which can either be used defensively or to bolster your momentum. And finally, some of the best tools for managing cards and resources with Drawing Thin, Friends in Low Places, and Preposterous Sketches

You have essentially unlimited copies of every event in the deck, and any items with charges that don't discard themselves. Being able to play powerful spells like Read the Signs and Spectral Razor every turn sometimes even twice or three times a turn cannot be understated. Once you have the loop established you'll be able to quickly chew through enemies and the encounter deck alike. Similarly this extends your defensive cards like A Test of Will and Ward of Protection, meaning you'll always have an answer to those treacheries you really want to avoid (like those that make you lose items).

It's exceptionally flexible, this deck can fill any slot missing in a roster or flex through any role in any scenario. I've usually found myself slipping into the fighter position as being able to tank attack after attack and walk away at full health (with a few uses of Regurgitation) makes it a natural fit. But it can just as easily fill any other position or flex between them round to round with powerful control spells to manage encounters, cards that do everything in Vamp, and the capacity to reuse the most powerful cards you have.

Cons The deck is very resource hungry. With a constant need to be playing and recouping your events to keep your stats high, you'll quickly find yourself needing more of those crate tokens. Needing to get cards in play or events under the crystallizer can rapidly eat up your turns and actions to the point where a bad round can leave you stumbling to get back on course.

It's also very feast or famine. The deck is built around the Crystallizer and you need to see it. You have cards like Preposterous Sketches and Friends in Low Places to cycle through the deck to find it but you won't find it in every scenario. Even when you can't get to it, you can usually scrape by with your powerful collection of cards but you'll feel like a shadow of yourself meaning you'll probably need to lean on your fellow investigators to get yourself stable.

Early turns can make or break you. Starting at all 1s, Suzi needs to get cards devoured ASAP as without them your going to be struggling to pass even the easiest checks. So if a scenario starts you off in a bad place or the encounter deck is hitting you with all its got, you'll suffer from it more than most other investigators. It can lead to some tense situations where your desperately drawing to find the cards you need or throwing out your hand to pass one check.

Not every card in the deck has its place. While I wouldn't say any individual card is bad per se some are definitely better than others. Suzi has to maintain at least 7 cards of each class which leads to you including some cards that aren't going to see as much use. For example, Fingerprint Kit, it isn't a bad card offering a bonus to investigating and an extra clue for each charge but for the same amount of resources you could play 2 copies of Read the Signs which also get the extra clue and boast a much higher bonus capping out at a skill value of 12. So definitely pay attention to what cards you use and what end up just rotting in you hand or serve as nothing but fuel for ravenous.

Conclusion It's a very robust deck that can explode with crazy consistency, able to find and use its most powerful cards nearly every turn. But it will rapidly drain your resources and if you're not managing them little things can quickly spiral out of your control. Additionally, deck space is very tight it's hard to give one card a slot over another even with 50 cards to fill there's so many good options some inevitably end up on the chopping room floor. Needing to play 7 from each class takes up 35 cards already leaving only 15 slots to include any neutrals but each of those classes have other powerhouses you'll want to take which can make it hard to fit in the more passive maintenance cards.*

Overall, I'd definitely recommend. Powerful and a lot of fun, Suzi can definitely fill the fantasy of just housing through a scenario without overshadowing everyone else at the table as even with all your options there's only so many actions so you're at your strongest keeping everyone else safe.

*Speaking of giving one card a slot over another, I would replace Scrying Mirror with Premonition as it fills the same niche while being a 0 cost event. It being a fast event means you can eat it for early stats with it sticking to the board, or recur it through the Crystallizer of Dreams and Regurgitation

24 comments

Sep 20, 2024 dayman · 9

I don't understand how you play events multiple times...? All crystallizer of dreams is lets you commit events to future tests...not actually play them again?

Am I missing something?

Sep 20, 2024 Evocative_Sun.PNG · 37

It’s a multi card combo so not something that most people think of immediately. Cards under the crystalizer are in play under your control, Suzi can devour cards you control to set them in a special pile, her signature returns cards devoured and is an event itself

So it goes: Play Event -> Event goes under Crystalizer of Dreams -> Devour event -> Return Event with Regurgitation -> Regurgitation goes under the Crystalizer -> Devour Regurgitation - Return Regurgitation with a second copy of Regurgitation

So with 2 copies of Regurgitation and the Crystalizer of Dreams you can loop any event/s including Regurgitation so long as you are always getting one back

Nov 19, 2024 CompletelyDocile · 1

I would like to point out that you may NOT devour cards held under Crystallizer of Dreams. These cards are considered out of play, and while you DO control them, card abilities in play can only interact with other cards in play unless explicitly stated otherwise. They are in the same state of limbo as cards set aside by uncontrolled hunger. You may only consume the crystallizer itself, which would then discard all events attached to it.

Nov 21, 2024 Evocative_Sun.PNG · 37

Double checked the rules, and looks like attached cards are both in play and under your control. Therefore available to be consumed

If a card uses the phrase "attach to" it must be attached to (placed beneath and slightly overlapped by) the specified game element as it enters play. Once attached, such a card is referred to as an attachment.

If an investigator attaches a player card to a player card he or she controls, he or she retains control of the attachment.

Nov 21, 2024 Evocative_Sun.PNG · 37

On top of that, it doesn’t have to be “in play” only “controlled” so again Crystallizer events are valid targets

Nov 21, 2024 CompletelyDocile · 1

"Card abilities only interact with other cards that are in play, unless the ability specifically references an interaction with cards in an out-of-play area."

No Devour action refers to cards that are out-of-play, so they must be in play.

Cards attached to Crystallizer of Dreams are face-down. This is to denote that they are out of play. You cannot devour cards attached to Crystallizer of Dreams in the same sense that you cannot devour cards off the top of your deck, or in your hand, or in the out of play area from uncontrolled hunger (these are all controlled by you). Only the Crystallizer of Dreams can interact with these cards in one very specific way as it explicitly references its attached cards. The "attach to" rules refer to cards like Open Gate which remains in play and in your control when attached to a location. It remains face up.

If you could do this, 5U-21 would be the most broken character in the game as she can heal infinite damage off infinite investigators. If you have Ace in the Hole she also gains infinite actions. Then she has infinite resources, She can add infinite bless tokens, curse tokens, draw infinite cards, draw infinite events, ignore infinite events, kill infinite enemies.

You cannot devour cards attached to Crystallizer of Dreams

Nov 21, 2024 Evocative_Sun.PNG · 37

Which FAQ or rules update has that?

Nov 21, 2024 Evocative_Sun.PNG · 37

I couldn’t find it

Nov 21, 2024 CompletelyDocile · 1

Cards in play having to reference other cards in play is in the "Ability" section of the rules reference.

Facedown cards being out of play isn't outright stated but it is ruled by consensus to be out of play. By looking at other cards, it becomes clear that this is the design intent. It does annoy me that I can't point to any specific ruling, but a community member reached out to Alex Werner(The official rules expert) and asked about it. The answer they received was

"No and no; cards attached facedown are not considered in play, and facedown cards attached to assets cannot be discarded via Crypt Chill or devoured by Subject 5U-21."

You can view the thread here: arkhamdb.com

Nov 21, 2024 Evocative_Sun.PNG · 37

Right, so the clarification about it is currently an email ruling only. Cool, if you want to play by that go ahead

Nov 21, 2024 CompletelyDocile · 1

Yes. The guy who's job it is clarify rules for arkham horror clarified the rules. It is a physical card game so you can cheat freely but it would still be cheating to do so

Nov 22, 2024 Evocative_Sun.PNG · 37

There’s been some odd choices through the email rulings in the past, it simply isn’t as official as their faq documents

As for why I believe it would function in this way, discounting the email ruling, is that there are a few things that set it apart from Sefina, Diana, and Crypt Chill: For Sefina and Diana they place the cards beneath themselves, they are not attached. Attaching is a specific game mechanic (as of the FAQ 23 October 2024 there has been no change to the wording of Attach to) that has the cards in play (By virtue of the of the second dot point specify attached elements are "in play") allows you to retain control of the attached card. Additionally, nothing in the rules differentiates between face up and facedown cards in the play area Crypt Chill is the encounter deck. Cards facedown such as those attached to Backpack or the Crystallizer are face down cards they are not assets or events but merely cards that you control thus they're typing is unknown so they could not meet the requirements for Crypt Chill Out of Play is another defined thing in the rules specifically being "Out of play refers to the cards in a player’s hand, in any deck, in any discard pile, in the victory display, and those that have been set aside and/or removed from the game." As attaching is its own mechanic that specifies it is in play as opposed to Ravenous which is either facedown underneath (not attached, like Diana and Sefina) or set aside out of play explicitly

Nov 22, 2024 CompletelyDocile · 1

Totally agree that the FAQ for Diana and Sefina doesn't really address the issue. Crypt Chill references assets so that was always a clean explanation. That doesn't really address what a facedown attachment is though, leaving it in the same undefined territory. It has to have some kind of purpose, and Werner's answer is the only somewhat official ruling we have.

Going only by written rules that shipped with the game though, there is no reason to believe these cards are out of play. It's on them for not being clear.

Nov 22, 2024 Evocative_Sun.PNG · 37

The implication of the attach rules are that they are in play so that was the core concept for making this deck, and 5U-21 doesn’t care what it is she’s eating be it a gun or the concept of regurgitation (which even if you play by the email rulings can still be done in upkeep). All that matters is she gets her snack. With how zanny the blob is in the first place, why not have her eat dreams

But yeah, I just don’t play with the email rulings for the same reason I imagine others do. It’s a lot to keep track of, lots of niche interactions, and sometimes the rulings aren’t the best like with Unrelenting, Practice Makes Perfect, and The King in Yellow.

You have a point, I have a point, both can be true :)

Glad we could reach an amicable end

Jun 23, 2025 Gapaot · 1

Q: Are cards attached facedown to backpack and crystallizer of dreams considered under my control? Are they considered in play? Can they be the target of 5U-21's ability "Devour a non-story card controlled by an investigator at your location." A: No, cards attached facedown are not considered in play. And no, Suzi/5U-21 cannot devour cards attached facedown to Backpack or Crystallizer of Dreams; she can only devour the assets themselves. (Rules Forum Answer, September 2024)

Jun 23, 2025 Gapaot · 1

This deck doesn't work.

Jun 24, 2025 Evocative_Sun.PNG · 37

Cool dude

Jun 24, 2025 Evocative_Sun.PNG · 37

As I said earlier, email/forum rulings are well and good if you want to play that way. I am only really reading the FAQ and the rule book

Jun 24, 2025 Gapaot · 1

Fair, you are allowed to cheat

Jun 24, 2025 Evocative_Sun.PNG · 37

Did you even read the other comments? I know history repeats and all, but I’ve had this conversation already. But hey, you do you buddy

Jun 24, 2025 Gapaot · 1

Like I said, if you're ignoring official ruling (not like rules were'nt clear enough) and interpret rules in wrong way, you're cheating. But you do you, just no need to lie about it.

Jun 24, 2025 Evocative_Sun.PNG · 37

Which part of the rule book does it say that? Or is it in the FAQ? Because I’m not dredging through emails and forums for card interactions, I read the official stuff and play by that. I’d hate if I’d missed something in either of those

Jun 24, 2025 Gapaot · 1

Here, I'll repeat it in case you can't read:

No, cards attached facedown are not considered in play. And no, Suzi/5U-21 cannot devour cards attached facedown to Backpack or Crystallizer of Dreams; she can only devour the assets themselves

No worries, people already went through and given you the official stuff to read. Now you can't say you missed it. If you're ignoiring official ruling now, you're cheating. Simple as.

Jun 24, 2025 Evocative_Sun.PNG · 37

Hmm, just read through the latest FAQ didn’t see it there. Do you know what page of the rules it’s on?