Captivating Performance
  • Q: What kinds of additional actions does Captivating Performance allow me to perform? A: The available action types are activate, draw, engage, evade, fight, investigate, move, play, and resource. In order to trigger Captivating Performance, you must have performed 3 different actions in a row from that list. As an example, if you play a card, gain a resource, and take a fight action, you have satisfied the triggering condition on Captivating Performance, and may exhaust it to take a fourth action which cannot be used to play a card, gain a resource, or fight. If one of your actions involves multiple action types --- such as playing a card with a bold Fight action designator --- you choose which action type is contributing to Captivating Performance's triggering condition. For example, if you play Improvised Weapon upon playing that card, you choose if it counts as a play action or a Fight action for the purposes of Captivating Performance. (The Drowned City Investigator Expansion FAQ, March 2025)
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George Barnaby
  • Q: Can George Barnaby's reaction ability trigger when he discards cards during the upkeep phase? A: Yes. Any time you are playing as George and you would discard a card from your hand ,you may choose to activate his reaction ability (provided that is has not already been activated that phase). This includes when discarding cards during the upkeep phase. (The Drowned City Investigator Expansion FAQ, March 2025)

  • Q: If I trigger George Barnaby's reaction ability during the upkeep phase, then realize I am still over my hand limit, do I have to discard down to my hand limit? A: Yes. If your hand limit changes during the upkeep phase, and as a result of the change the number of cards in your hand exceeds your new hand limit, you must discard cards until the number of cards in your hand does not exceed your new limit. (The Drowned City Investigator Expansion FAQ, March 2025)

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Wrong Place, Right Time
  • Q: If a card ability allows me to move damage/horror to another card, can I move that damage/horror to a card without a health or sanity value? A: No. An effect that can “move” damage/horror from one card to another—such as Wrong Place, Right Time—must move that damage/horror to a card that has a health or sanity value, respectively.
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One-Two Punch
  • Q: If I use One-Two Punch on an enemy with the elusive keyword, and that enemy leaves my location after the first attack, does the rest of the attack resolve? A: Yes. If an investigator uses an ability that allows them to perform sequential attacks against a ready enemy with the elusive keyword, they resolve each of those attacks against that enemy in succession, even if that enemy changes location while the ability resolves. (FAQ 2.3, October 2024)
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One-Two Punch
  • Q: If I use One-Two Punch on an enemy with the elusive keyword, and that enemy leaves my location after the first attack, does the rest of the attack resolve? A: Yes. If an investigator uses an ability that allows them to perform sequential attacks against a ready enemy with the elusive keyword, they resolve each of those attacks against that enemy in succession, even if that enemy changes location while the ability resolves. (FAQ 2.3, October 2024)
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