VVini, Vidi, Vici|Deck Guide

Card draw simulator

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Derived from
None. Self-made deck here.
Inspiration for
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Valentin1331 · 65702

Wini is a Vamp who Pickpockets you first and then Snitches to a Muckraker.

As always, please don't forget to press the ♥ if you like the Deck and the work that has been put into making it :)

Wini-Vamp.png

Credit: Christine Mitzuk and Aleksander Karcz


Introduction

As I participated in Shadows over Scotland, I put together some decks to explore a few concepts I had in my backlog, and this one blew my mind. So, I thought I'd make a short guide to share the build with everyone.

Disclaimer: This deck can quickly start to take up a lot of space at the table as you resolve 4 tests in one action. And it can become far worse when you start adding Double, Double and Ace in the Hole in the equation. While being on the very strong side of the spectrum, I wouldn't consider this deck to be pushing too far on what is acceptable at a playing table, but make sure the people you play with are on board with this type of playstyle.


Table of Contents:
  • Overview

  • Main Strategy

  • Vamp, Snitch

  • Other Cards

  • Upgrade Path

  • Make Your Own Deck!


Overview:
 
Difficulty: ★★★☆☆
Enemy Management: ★★★☆☆
Clue-getting: ★★★★★
Encounter protection: ★★★★☆
Survivability: ★★☆☆☆
Economy: ★★★★★
Card Drawing: ★★★★★

Main Strategy:
  • Cycle your deck quickly to have Vamp (3) and Snitch available almost every turn.

  • The skill cards, the commits from the Crystallizer of Dreams and Pickpocketing will turn each Vamp (3) into a "draw half of your deck" kind of situation.

  • I publish the deck at 12xp, because many Random Basic Weaknesses can hinder fast cycling decks, and so the fewer, the better. Plus, the more I play, the more I appreciate a lean, low-requirement concept.


Vamp, Snitch:
  • Each time you play Vamp (3), you will have the opportunity to test 4 skills:

    • : the least important test, but it can be nice when you have Counterespionage placed under the Crystallizer of Dreams and can be useful if you have a doom on the enemy.

    • : a difficulty 0 clue is always appreciated. Based on whether you chose to perform this test before or after the test, you can discover the clue at your location or any connecting location where you chose to move the enemy.

    • : the most important test, since it triggers both Pickpocketing (though when you upgrade it, you can't have both the draw and the resource since it's a Parley action).

    • Being forced to move the enemy if it is non-elite is actually a bit annoying and prevents us from doing Dirty Fighting or .25 Automatic (2) shenanigans, but hey, we can't have it all...

    • : 2 Damage is surprisingly useful to chip some health off enemies. You are mainly a cluever, but this will come in handy more than it seems.

    • Don't do this one first if it would kill the enemy.

  • As you succeed in a Parley skill test, you can trigger Snitch, which adds 2 clues to the result of your action.

  • Outcome of 1 action: 3 clues, potentially 6 cards plus any draw from the cantrips, up to 13 resources from "Watch this!" and Gregory Gry (15 minus 2 resources to pay for the events).

  • Don't forget that all this is at difficulty 0 thanks to Fine Clothes, and therefore is basically all or pass.

  • To increase the chances of having an enemy on the board and be able to use Vamp (3), we chose the Crystallizer of Dreams instead of Lucky Cigarette Case, so we have the Guardian of the Crystallizer to parley. And since it arrives in play exhausted, the danger is rather limited in a high-draw deck.


Other cards:
  • Lockpicks are great for getting clues during turns when there are no enemies on the board.

    • The oversucceed is useful to use Opportunist reliably and trigger Wini's ability.
  • Crystallizer of Dreams is amazing in this deck to provide an enemy and store events for more regular use of Winifred Habbamock's ability.

    • It offers another less obvious advantage: when pulling an while committing your events from the Crystallizer of Dreams, you will draw them immediately!

    • On the other hand, make sure that you don't keep your events under the Crystallizer of Dreams when you re-shuffle your deck, especially Vamp (3), but with its 2 icons, that shouldn't be an issue.

  • Gregory Gry and Hit and Run are here for 2 reasons:

    • Paying for Counterespionage.

    • Soaking the Horror every time you re-shuffle your deck.

  • "I'll take that!" is amazing in this deck:

    • It speeds up your setup.

    • It stays in play, and therefore, it doesn't become a dead draw later in the scenario, thinning your deck.

  • Small Favor is here to use some of that leftover cash to snipe enemies.

    • With 6 resources, you can deal 2 damage to an enemy that was moved by Vamp (3). 4 total damage is not perfect, but since the enemy is moved and evaded, I think it's decent enough to cover the majority of situations when you would need it.
  • "Watch this!" is obvious in Wini and in this deck: you'll overcommit regularly, and the income will help pay for events.

  • Manual Dexterity, Overpower and Perception are fantastic since committing them, and another skill gets you to draw 2 cards if you succeed.

  • Perception can be committed to Lockpicks tests even when you can't Vamp (3).

  • Nimble is a free move when you need to, either on a basic evade or during the test of Vamp (3) to follow the enemy and save 2 resources on Small Favor.

  • Opportunist is a staple in Wini since it will very often come back to your hand to be committed to many tests, significantly increasing the chances of triggering her ability.

    • Careful that Winifred's ability says 2 different non-weakness cards. This means the second copy of Opportunist, as well as Arrogance, don't count for the 2 commits.
  • Quick Thinking is also great for getting a little bit more juice out of each turn. Even if the deck doesn't really need many more actions, it always finds a way to be helpful.


Upgrades:

Upgrade Path:

[Link to the 0xp deck](https://arkhamdb.com/deck/view/4249509)

 Cost  Total
   In the Thick of It  →  Lockpicks 1 XP 1 XP
   In the Thick of It  →  Lockpicks 1 XP 2 XP
   "You handle this one!"  →  Vamp ••• 3 XP 5 XP
   Small Favor  →  Vamp ••• 3 XP 8 XP
   Crystallizer of Dreams  →  Snitch •• 2 XP 10 XP
   Gregory Gry  →  Snitch •• 2 XP 12 XP
   "You handle this one!"  →  Counterespionage 1 XP 13 XP
   Pickpocketing    Pickpocketing •• 2 XP 15 XP
   Pickpocketing    Pickpocketing •• 2 XP 17 XP
   Opportunist    Opportunist •• 2 XP 19 XP
   Opportunist    Opportunist •• 2 XP 21 XP
   Manual Dexterity    Manual Dexterity •• 2 XP 23 XP
   Manual Dexterity    Manual Dexterity •• 2 XP 25 XP
   Quick Thinking  →  Double, Double •••• 8 XP 33 XP
   Quick Thinking  →  Ace in the Hole ••• 6 XP 39 XP
    +  Streetwise ••• 3 XP 42 XP
    +  Observed •••• 4 XP 46 XP
    +  Another Day, Another Dollar ••• 3 XP 49 XP
    +  Another Day, Another Dollar ••• 3 XP 52 XP

(View at arkham-starter.com)


[Link to the full xp deck](https://arkhamdb.com/deck/view/4249563)

Make Your Own Deck!

To create your own guides, find the template here.

9 comments

Sep 29, 2024 mattastrophic · 3227

But how do we make this go infinite? Untaboo the Quick Thinkings and Ace in the Hole? Versatile for a Seeker card? Run it in Lola with Will to Survive?

There must be a way.

Sep 29, 2024 Codayus · 1

This looks really fun.

I'm thinking of running this in my next campaign but one of the other players is already planning on playing a deck with Gregory Gry.

I could swap Gregory out for Moxie as you suggested for the simple version of the deck which would help with soak, but wouldn't help with resources. Do you have any suggestions? Or should I just save this for a run when I can get Gregory all to myself?

Sep 29, 2024 SikoSC · 450

Oh, Wini landed his plane at Alessandra's party! I'll try this deck for sure, it seems so funny!

Sep 29, 2024 Valentin1331 · 65702

@mattastrophic Yeah if we'd want to go infinite with this deck, ignoring taboo on Quick Thinking and/or Ace in the Hole, and most importantly, ignoring the RFG from All In. Since you test more or less everything at difficulty 0, Will to Survive is not so relevant here.

@Codayus good to know, let me know how it went! Indeed if you can't access the Muckraker, you could use the "simpler" version of the deck, that plays without any allies, and doesn't need that much resources, so "Watch this!" is enough!

@SikoSC I know! Wini does Parley better than Alessandra; who would have thought?! Let me know how it goes for you!

Sep 29, 2024 Eudaimonea · 5

Doesn’t +2 Swift Reflexes make it infinite?

Sep 30, 2024 Rastafarium · 1

Hey! just a couple of thoughts. Do you really prefer small favour over Intel report? And in case the damage is really needed, would clean sneak or backstab be good upgrades?

Also, would easy marks or three aces make sense here? i guess you have enough money and draw that you dont need them no?

Anywhos, another banger it is, good job

Sep 30, 2024 sergeyvpopov · 84

As the person who played at the same table, can confirm that the deck is a bit finicky and attracts a LOT of tentacles but still better than even the best Mandy decks.

Oct 02, 2024 toothball · 76

On the 12xp, I was under the impression that In the Thick of It didn't affect the number of Random Basic Weaknesses you have to take in Standalone mode, so 12xp would still mean one additional weakness plus some Trauma for your troubles. Did that change at some point?

Oct 02, 2024 toothball · 76

Oh, now I see the rules response on the card page. It hadn't made it to the FAQ yet. Good to know!