Card draw simulator
| Derived from |
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| None. Self-made deck here. |
| Inspiration for |
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| None yet |
indy · 1
Doom Cycling / Asset Manipulation
- Blood of Thoth extra actions for doom placed on cards you control
- Blood Pact(3) Permanent, cant cycle
- Arcane Initiate(3) option for horror instead of doom
- Astral Mirror(2) extra actions to play hand slot items
- Ceremonial Sickle(4) Doom to increase and damage, defeating enemies clears doom on card
- David Renfield fast action to place doom and get resources equal to doom, 2 cost
- De Vermis Mysteriis(2) place doom to play spell/insight event from discard at discount of 1
- Dowsing Rod(4) place doom to move and investigate (), finding last clue clears, 4 cost
- Dread Curse of Azathoth(3 Exceptional) Doom to Fight (+2) for 2 damage, defeat removes doom
- Elle Rubash(2) Attach doom cards, 1 doom does not count
- Hallowed Chalice doom to heal
- Mirror Form 1 cost fast event play spell/charm asset, shuffle into deck at end of turn Economy
- Fame
- Alchemical Transmutation test (1) but damage with symbol
- "Watch this!"
- Ceremonial Robes(1) Reduce spells by 1
Combat
- Abyssal Tome
- Armageddon
- Azure Flame (3) (5)
- Ceremonial Sickle(4)
- Brand of Cthugha(1) (4) Fight (+1), damage=charges spent (up to 2 or 3) Pretty cheap (2 resources)
- Cosmic Flame spend charge to do 2 damage, 3 charges 3 cost
- Consume Life 2 damage, if defeats enemy heal 1
- Cyclopean Hammer(5)
- Drain Essence 2 cost Event, test $willpower (fight value enemy) to heal 2, damage 2
- Spectral Razor (2) 2 cost Event Fight (+) 3 damage
Investigations
- Clairvoyance (3) (5) Investigate () for 2 clues. Take horror if 0. +1.
- Divination(1)(4) Investigate (+1) spend charges for clues 4 charges
- Sixth Sense (4) if symbols revealed, can investigate ajoining location. no charges
Evasion
- Ethereal Form 2 cost Event: Evade all +
- Ineffable Truth (3) (5) Evade $willpoweer. lose resources if 0 +1 eldersign
- Suggestion(1) (4) +, if not succeed by 2, remove charge
Economy
Utility / Healing
- Binder's Jar (1) increase arcane slots, cancel enemy attacks
- Meditative Trance heals horror/damage for each filled arcane
- Arcane Studies(4) 2 resources/turn for improving tests
- Book of Shadows(1) (3) Recharge spells
- Captivating Performance(3)
- Cloak of Resonance Horror on it damages enemies. Expensive
- Dayana Esperence(3) repeat play spell events (3 charges), 3 health soak
- Earthly Serenity(4) Heal damage and horror 4 / 6 charges
- Eye of Ghatanothoa(4) +1 , play with top of encounter deck revealed
- Jewel of Aureolus(3)
- Narrow Escape 0 cost fast cancel attack of opportunity, +2 to next skill test