Dial of Ancients

You want to fail at a test to seal a "bad" chaos token ? And then you need charges to keep the token(s) sealed ?

It seems to me that it's best in a mystic deck (or a deck with some access to mystic cards):

So Daisy Walker, Norman Withers or ... Akachi Onyele. She has +1 charge and Spirit-Speaker to recharge the dial by putting it in her hand and replaying it.

And as several of the cards mentioned above work on test made by an other investigator or on assets controlled by an other investigator you can give the dial to an investigator and the token-manipulation an/or recharge to an other one.

AlexP · 279
Uncanny Specimen

If this card had no text other than “Myriad. Fast. Science,” it would be worth a pick for Kate. Up to three clues can be put on it for up for 0 play actions. As it is, it gives a lot of flexibility to people who want to draw through their deck quickly (which is most people in Seeker).

The cancel effect is great for Agatha, or anyone. Unlike defiance(0), you get to pick at the moment which you want, and it even replaces itself!

MrGoldbee · 1486
Oculus Mortuum

I can only assume the TDC campaign box has some kind of Geist enemies in it that can be damaged by this, but it's straight up bad in runs of Carcosa or Circle Undone, which have Geists that resist most types of damage. Maybe particularly bad in TCU, where the game practically expects you to cancel certain treacheries to balance the game.

Quick Learner

I received this ruling through the official rules question form on Nov 13, 2024:

Question:

A recent ruling from this form about Plan of Action, posted on ArkhamDB, appears to contradict a previous ruling about Quick Learner. The new ruling states that Plan of Action gains icons during the mythos phase. However, Quick Learner which has similar wording was ruled the opposite and did not increase the difficulty of skill tests during the mythos phase. Has the previous ruling for Quick Learner been overturned?

Answer:

No; we are reverting the ruling on Plan of Action. In wanting to make Plan of Action stronger, we caused Quick Learner to become weaker since it’s worded similarly. We acknowledge that this was a bad call, making Quick Learner significantly less playable, and we apologize for it.

The current rulings are that Quick Learner only affects the difficulty of skill tests performed during your turn, not during the mythos phase; similarly, Plan of Action only gains icons if it’s committed during an investigator’s turn, and does not gain any additional icons during the mythos phase.

This is a six month old ruling? Kind of a big deal. People have been sending in this question a lot with no response. — Eudaimonea · 5
How troubling is their admission that they changed the eight-year old definition of "this turn" out of a desire to make a particular niche skill card stronger? — Eudaimonea · 5
No, the definition of "this turn" did not change, what changed is the definition of "before". The "first action of your turn" always referrred to the same thing, and will continue to do so. The only thing that change is whether "before the first action of your turn" means "at any point of your TURN, before the first action of your turn", or "at any point of this ROUND, before the first action of your turn". — MoiMagnus · 63
I respectfully disagree. Plan of Action, which is the card FFG says this ruling was entirely about, does not use the phrase “your turn” at all, as all of your examples do. It says, “if this is before / during / after the first action of *this* turn.” In a four player game, each investigator phase has four turns, and no mythos, enemy, or upkeep phases have any turns. You could argue that mythos phase is before the first action of “your turn,” but not that it’s before the first action of “this turn.” — Eudaimonea · 5
Please forward this email on to arkhamdbfaqs@gmail.com, so the ruling in the FAQ on this page can be updated. — Ektheleon · 223
it's worded like that for consistency, so that it will behave the same, wether you commit it to your test or another player's test, before or after your turn. — Adny · 1
We know why it’s worded the way it is, because the card’s designer, MJ Newman, explained it: the card is intended to unambiguously offer bonus icons only during player turns. The new design team, by their own admission, wanted to “make the card stronger” so they ruled that the card does something additional to what it says. — Eudaimonea · 5
As written, Quick Learner is a bit ambiguous, but Plan of Action is clear: it says "during or before the first action of this turn". So yes, when they ruled on Plan of Action, they did implicitly change the definition of "this turn" out of a desire to make a card stronger. — Superstar · 13
Name Your Price

A bit too costly for what it does.

I would have liked a bit of adaptability, like :

Cost : 5 ressources.
Pay X resources to deal X damages to an ennmy at your location (half that damage, rounded down, it that ennemy is Elite).

You know, beeing able to pay the price in order to really be able to kill anoyone :)

Emmental · 142
I love playing Tony has a "rich rogue". I think I often end up with 20-25 resources ... until I play 2 copies of Dynamite blast. Name your price will not be played often but I will probably to put a single copy in some decks. — TribulationsSolo · 1
It's waiting for its combo piece. — MrGoldbee · 1486
More than waiting for a combo piece, its waiting for non elite enemies that have 10 or more health to be more common. Because on a boss its really just "play dynamite twice on a single target" — Spamamdorf · 5
Parley + no splash damage. — MrGoldbee · 1486
I think, it should just get rid of the Elite-restriction, maybe tune it down a bit for Elites, similar to "Spectral Razor". Or at least allow to divi up among multiple enemies. 10 damage is just flavour text on this card, best it can do currently (before TDC, I don't know yet, what comes there) is 7 on an Aquatic Abomination in "Into the Maelstrom" or Oozewraith in "The Blob That Ate Everything". — Susumu · 381
But if you want refund on smaller damage, there is a "great" option for at least a few gators (Natcho, Skids, || Jenny): just play Relentless for a sensational 1$ off from your wasted damage! — Susumu · 381
I forgot: it actually is tuned down (to 5 damage) on Elites, but that seems laughtable, not impressive, for 20 resources. With 8 damage, minimum 7, it would look OK. — Susumu · 381
On second thought, 5 testless damage on an Elite might be a lot in true solo. One-shot the Ghoul Priest, 5/12 damage on Yig. It just doesn't move the needle enough to impress wit 2 or even more investigators. So I might consider this for a true solo deck. — Susumu · 381