Walter Fitzpatrick

Dr Milan Christopher came with the Core Set and even mutated, he’s the default ally for seekers. Before he was mutated, he was the best money-making card in the game, easily earning the average seeker two resources every turn from the time he’s played. Now, he’s merely great, giving you +1 to your best stat and breaking even in cost after four readies.

This is Dr Milan for the Countess. Alessandra wants to parley every return, this gives you a bonus to her best “stat“. Previously Bianca “Die Katz” was a standard pick, and there’s no reason you can’t have them both, but going forward, if you build an Alessandra deck, you’ll have to justify why you >aren’t< bringing along your Silver Twilight buddy.

MrGoldbee · 1473
Sound Support

I have loved playing Dr. Caroline Fern for years. This card solves one of her major problems: she needs a lot of assets. She also wants to be able to heal people. But Solemn vow takes deck space, and her HP is low...

This card is useful in a way that Peter Sylvestre isn’t by himself. Its slotlesss but its price compares favorably to Hallowed Chalice, Book of Psalms, or the Meat Cleaver. It doesn’t require the upgrade path of Ancient Stone. (Although you can still take Shrewd Analysis if you want a permanent seeker card to pair with your multi class offerings). Even the art is good for new players, pointing out the rewarding combo of Dr. Fern’s analysis and Agnes’s sanity damaging witchery. A great addition! Unfortunately, it won't trigger Carolyn’s moneymaking talent, or Vincent Lee's ability either. They say “After one of your card effects heals [sanity/damage] from an investigator or an investigator's Ally asset". Sound Advice ain't an ally.

If you’re going to maximize this card, The Star • XVII will let you take more than one damage or horror from other players at a time. Then again, Sound Advice is supposed to require fewer assets from your deck. Tell the rest of the table to dodge the monsters and cancel their treacheries!

MrGoldbee · 1473
Motivational Speech

This is an obvious card for Mayor Kane. Since he can pick his classes, motivational speech (0) was a strong argument to go guardian. With this being neutral, it frees up deck builders to go for another color. I would argue a better and more surprising user is Patrice. It has good symbols, and it’s a free action and up to (seven, thanks Su!) saved dollars for a teammate. Plus, you’re more likely than other performers or civic individuals to draw it multiple times a game.

The drowned city investigator box doesn’t have a lot of allies with -> actions, so that effect will be minor unless you bring out Robert Castaigne or Dakota Gruffalo. Since it’s a parlay, that combination could let an ally play Dakota from their hand and engage an enemy on you, letting you have your turn unimpeded.

MrGoldbee · 1473
Why "up to 6 resources"? AB costs 7. And "good symbols" is relative, if you spent 4 XP for the card. — Susumu · 372
True. The best use of the card is to play it. — MrGoldbee · 1473
Dreams of the Flood

This is the worst. How the hell do you deal with this? Lucius Galloway already has low sanity and the horror hits him again and again due to the reshuffle.

Even with ways to deal with the horror, the fact that this card gets shuffled back into the deck when you do you main thing potentially eats actions and the opportunity to draw into the cards you need.

AlderSign · 316
Steady handed also works really good — Tharzax · 1
Ditch it with Scroll of Secrets. — MrGoldbee · 1473
I actually think this weakness is a great way to tell you: don't draw too much or you'll be punished. And let's face it, Lucius is a prime candidate for infinite decks with his deckbuilding, so I like this weakness for trying to address this. With this being said, I found Forensic Kit and Steady Handed good enough to keep the sanity in check. — Valentin1331 · 75000
Fake Credentials

I’m actually pretty high on this for true solo. Yes, 4XP is a lot, yes you need an enemy in play at your location.

But you effectively ignore shroud and can pick clues from connecting locations. And most locations will only have 1 clue anyway, so 1 clue per action isn’t an issue.

And unlike Lockpicks, this one doesn’t exhaust or discard itself if you get a string of bad luck, so you aren’t at risk of losing your investigate asset.

Unfortunately it’s 4XP and green, so that limits who can take it, since you probably want at least 4 intellect for reliability, so right now that’s basically just Alessandra, Finn, Trish, and Bob Jenkins.

Maybe it works in Tony Morgan with the right ally? He is pretty bad at using the lockpicks, testing at “just” 5 where rogues usually expect to be at 6-8.

jericho · 678