Through the Cracks

Card is pretty over costed but if your playing Trish in core 2026 and have a limited card pool its not awful. If your a legacy player this card is good in Ursula, and generally pretty good in TFA campaign.

tactis · 23
I think it's way too narrow for its own good, I wouldn't even use it with the limited cardpool because paying 3 resources for an evasion doesn't feel great, especially for one that doesn't stun an enemy longer. The fact that you cannot move unless there is a connecting location revealed just seal the deal on how bad it is. They were so obsessed to keep the power level in check to avoid printing something as grossly overpowered as "I've Got a Plan" (which was stronger than most level 0 Guardian events, and capable of dealing much more damage), that they instead created something botherline unplayable, The upgrade is much better though, being cheaper and actually giving an agility boost that you can consider it on people that are otherwise bad at evasion. — HeroesOfTomorrow · 93
Like one Manual Dexterity gives almost the same amount of skill value as Through the Cracks, which can be used for evasion and other stuff as well, while you need to have clues in hand before Through the Cracks does anything. "I've Got a Plan" was far more reasonable to use because 1) having to get clues for damage was a real payout, given Seeker limited combat options and high damage potential (dealing 4 damage with one level 0 Event is nearly unheard of) and 2) the high price was justified because the effect was really strong on its own — HeroesOfTomorrow · 93
Joe Diamond

hi, just finish the 4th ah. i find out this is the strongest character i had played, maybe he is the strongest character in ah. so i just want to comment about this op character's infinity combo.

1st find away to power up your book status, use Feed the mind lv 3 + delay the inevitable to all the horrors , draw all the cards in your deck and grave.

2nd use knowledge is power to fast active your spell or book cards abilities in hand or field.

3rd use draw effect cards to draw cards from your empty deck to take back knowledge is power. than you will get an infinity fast play.

you can combo with forbidden tome, infinity move and take 1 clue without action point. combo with the necronomicon, infinity pick any opened location clue or damage engaged enemy. or other spell or book's card .

i already use this deck and end the 4th episode. only problem is about the teammates feeling.

playplay · 1
medical texts- infinity heal — playplay · 1
normally can use this combo when round 3 if luvky — playplay · 1
aiya, review in a wrong joe diamond — playplay · 1
Very few of there are the actual rulebook terms, so...maybe? — MrGoldbee · 1546
Also Sound Like you aim to keep most of your cards on your hand to cycle faster trough your deck. So you need the usual tech like the dream enhancing serum and some horror heal — Tharzax · 1
Hastur

I ran a 2-handed solo Return to Carcosa with Wini and Akachi. The campaign took a doubt-ful turn and I was faced against this monster in the last scenario. Absolute punishment. Akachi starts at 5 Willpower and I got her to 7 with the tarot card and Holy Rosary. Even then you are faced against 5 and 6-difficulty test to evade this, which is very hard to achieve unless you are also armed with some skill cards. It feels like another timer, that is much more punishing than doom on the agenda and will kill you much sooner. When this is paired with the location Recesses of your Own Mind , it really turns out the doubt route is an absolute hell for mystics and proof you need prior knowledge of the campaign in order to not be faced against impossible odds in Dim Carcosa.

MarTom · 2
Hallowed Mirror

Played this with Carson (on a certain infamous scenario with a lot of party wide direct damage and horror) and it was game saving. Particularly with how Carson’s weakness works. As soon as his weakness comes out you can reliably return it to your deck at the end of the turn at the cost of one horror. When your deck eventually thins down to only having one or two copies of hallowed mirror left in it, and you have a copy in your hand, you can just spam this with your actions each turn. 5 net healing a turn that’s reliable can outpace most damage and horror gimmicks, especially with an investigator like Carson that would otherwise gift most of his actions away. Overall this is one of my go to mid campaign upgrades for select investigators like Carson, Marion etc who can just use it so effectively.

Varisd · 1
Died to damage in a scenario where the lvl 0 was force discarded from my deck. Still an essential card. — MrGoldbee · 1546
Scrying Mirror

If you are playing with Legacy content, this card found a new home in Isabelle Barnes: with it, Isabelle can safely commit out of her ass to any skill test she needs help to pass, or not bother if she knows she would fail, which also more or less gurantees she doesn't have to take direct horror in vain when using her ability and that she can trigger effects on skill that require her to pass (or fail). Add Survivor recursion like Scavenging, to recover the mirror and Isabelle is a force to reckon with who can easily overshadow her sister.