Not a review, but the cardback and the description of it do not line up with each other. The cardback upload is from Dianne Devine's enemy card. Thought you should know.
This review must be at least 200 words long.
Not a review, but the cardback and the description of it do not line up with each other. The cardback upload is from Dianne Devine's enemy card. Thought you should know.
This review must be at least 200 words long.
I think this is the most underrated card of Chapter 2 so far and will eventually be considered a staple.
If you are a fighter and have access to this card, then it should be in your deck. No ifs, no buts.
You get to engage an enemy off your cluever even if you are already engaged with another enemy. Not only will you not take an attack of opportunity for this, but you'll get paid to do so? It bodies Taunt and Get Over Here.
This card is so much stronger than it first appears.
This is a solid source of health soak if you've got poor in-class options for it and I think its best comparison is Bulletproof Vest (3). If you spend the same 3 XP on Armored Carapace and Dominance (to remove the ally slot) you've got the following differences:
Having an additional copy is a huge boon as the odds of both of them being buried in the bottom of your deck is a lot lower, and you can often have the other copy ready in hand when the first eats dirt. The biggest advantage occurs when you spend just one additional XP on Wings of Night since it will now repay its action cost, likely several times. This also puts it in the perfect XP cost for whoever has access to 0-2 .
The one issue is of course having an asset to discard. My Norman only had hands for one Magnifying Glass and his book in the other, but two glasses in the deck so that solved itself. For anyone else, I'd advise against rushing your servitor out. The perfect moment to play Summoned Servitor is mid-scenario when you've got a depleted assed ready to be sacrificed and know that you will move this turn.
Completely missed that Toe to Toe is not a basic action, so it won't work with Brute Force. This review / card theorising has been removed as a result! Sorry all. Really sad but oh well minimum word count.
Possible rule oversight about this card.
This agenda adds an activation ability to the Alien Device to turn your clues into damage against the boss. However, said boss has an ability that says to "Reduce that damage to 1 unless it was dealt by a Spell, Relic, Charm, or encounter card.".
Alien Device has none of those traits, and despite being a special scenario card, it's an asset, not an encounter card. So RAW, it should only deal 1 damage per 2 clues.
Which doesn't sound very logical to me... First, why not just write that it deals 1 damage ? Second, all similar abilities on other agendas have a "2 clues for 2 damage" ratio.
Unless we're supposed to consider that the ability, while added to Alien Device (an asset), is actually from the agenda (an encounter card) ?