Ultimate Sacrifice

Can we just take a moment to parse how fucking cool this is? Like, Jesus Christ on a bicycle. This is like "I'll see you in hell!" and Ghastly Revelation which were thematically wonderful already and this just takes it up an extreme. "I'll see you in hell!" is possibly one of my favourite cards thematically(based on the art, title, flavour text, and effect all working together. I just wish I could find a high res art of it somewhere)... but Ultimate Sacrifice? It is what it says on the tin. It's The Ultimate Sacrifice.

What is even happening in the art? Are they ascending to the heavens? Are they getting hit by some particularly nasty vomit? A smite from god? I have no clue what is happening here but it looks badass.

But where is the flavour text????? FFG, there's space right there! And the creative team decided yeah, this is fine without flavour text, let's just ship it out. ???????

IF THERE WAS ANY CARD IN THE GAME THAT DESERVED FLAVOUR TEXT IT WAS THIS ONE

Rant aside, this card is hilarious. I have not played with it yet but I think it's really, really fun in theory. Who knows how this works in practice. It's so goofy I don't even know where to begin.

You could use this as a way to leave a scenario early and go home and have a beer or something if you're absolutely sick of playing Arkham in the year 2026. It's like Carolyn Fern with Sledgehammer and hitting rats for every single one of your turns.

You could take a sharpie and scribble away the Max once per game. text and go infinite with you or a friend or two friends if you're lucky or hell, even three friends if you somehow have three of those!

You could realistically use this like End of the Road but make sure you stick near the resign location so you don't tragically die like a martyr. Make sure you also have life insurance so your family is marginally better off.

I think the best use of this is genuinely "I'm outta here!", which is, another thematic card. We did it. We found a use for "I'm outta here!" aside from using it to cheese Doom of Eztli. Congratulations. Let's give ourselves a big pat on the back for this. This is probably the best combo out there for this card and lets you use the most of your actions and guarantee you survive without taking the trauma. You'll want to lean into fighting or support so you don't gather too many clues to screw your team over if you play it early. It would also be usable in Solo play. Dexter Drake, Dexter Drake with a cooler signature, ||Lola Hayes, or Jim Culver are all of the investigators capable of using this combo unless I missed one or two and look like a fool.

fishingbrogl · 21
What is happening to this samurai in this Legend of the Five Rings art piece that they’re trying to pass off as an Arkham Horror card now that the game it was commissioned for is bankrupt? — Eudaimonea · 9
There's no way. What card is the art repurposed from? — fishingbrogl · 21
I know it's probably a joke, but Carolyn can't get Sledgehammer upgraded — HeroesOfTomorrow · 95
@fishingbrick, I’m being facetious. A directly stated version of my comment would be, “While I agree the art is attractive and that the card might create big, dramatic moments, ithe art does not suggest 1920s Arkham, nor a horror game. In fact, the character appears to me to be to be dressed in samurai garb and the scene appears most evocative of a figure receiving the light of Amaterasu. In actuality, I don’t know why or for whom this art was originally made, but I’d call it a cool piece for a different game. — Eudaimonea · 9
"For my next trick..."

This is one of the best signature events in the game, and is not even close, only Bury Them Deep can even compare. Just being able to search your whole deck for an action for any spell or item you want in one action for free is incredible, being able to immediately play it with a cost reduction without worrying about enemies is even better.

This a fantastic card for its own effect, but there yet again something else fantastic about it: its traits!

It's a Trick and Spell: now, being a Trick doesn't do much beside having synergy with Chuck Fergus, but being a Spell opens it up to a lot of combo pieces you were probably gonna run in the first place. I was planning myself to build around Speak to the Dead to resuse, but as Tharzax pointed out in the comments, that is only the tip of th iceberg: you can also fetch it with Arcane Initiate, sacrifice health to shuffle it into your deck wtih Ritual Dagger or get multipe uses of it with Dayana Esperence!

Overall, this is just a fantastic event in every single way, with not only only a great effect, but also a lot of synergy with Mystic tools: a worthy successor to Molly Maxwell and something that blows Showmanship out of the water!

And even better it's a spell, so there are several ways to get more out of it. Do you need to find it? Bring the arcane initiate along. Need extra uses try a ritual dagger or your next friend dayana — Tharzax · 2
@Tharzax That is very true, it's bonkers good. Thank you, I think I will edit my review to metnion it — HeroesOfTomorrow · 95
Your welcome but now I've realized, that you can use this event to search and play the ritual dagger and are just in timing to activate the dagger to shuffle the event back and wait for the next trick you need to show... — Tharzax · 2
Close the Circle

Too many people are sleeping on this card. For 1 xp you get a powerful asset that requires a little bit of set-up. In order for this card to be really worth it I think you need at least 3 Classes for this to be a very good card, but that really isn't too difficult through multi-class cards, permanent cards, and several others, and when you get it for 4-5 it feels incredibly strong, usually allowing you to almost double a turn over, getting all the moves you want, and heck, sometimes even using the charges to just draw cards or gain resources is pretty good.

Yes the actions can't be used to play stuff or use the fancy weapons, but they can be used to investigate/evade/fight with Mind without spending actions which is honestly already beating most of the evade spell assets in the game.

Ive been playing it in Original Dexter Drake where it has felt insanely good.

countjondi · 21
Cloak of Resonance

Agnes?

When I first saw this card the thought of being able to put Agnes Baker in my deck sounded great.

When I got to play it, it did not disappoint. The cost of 3 feels quite expensive for most mystics, but the payoff feels great.

  • being able to deal 3 damage with a lvl 0 shrivelling
  • being able to nuke some 1HP enemy on a failed treachery
  • killing annoying aloof enemies with 1HP (looking at you Whippoorwill)

The list could probably go on.

Now, this does seem harder to trigger than Agnes Baker for the sole reason that you most likely wouldn't run horror self inflicting cards like Painkillers or Forbidden Knowledge just to fuel this, like you would do with our dear waitress. Still, even without the ability to trigger this on command, it feels amazing and horror is usually dealt out quite freely anyway, so you will almost always find a way to use this, if you need to.

The new version of Dexter Drake will particularly like this, which makes sense seeing as both cards were released in Core2026.

  • A cost of 3? No problem for Daddy Dexter as you want to have a solid money engine anyway to fuel your ability
  • Only 3 uses? No problem for Daddy Dexter as you can simply bounce this before it dies if you feel the need to keep it running, more than likely no caring about the associated resource cost to re-play this.
  • Body slot? Can't think of anything else that you would badly want as a mystic. Sure there are alternatives, but nothing comes to mind that is a staple and something you absolutely can no afford not to take. More often than not mystics simply don't use this slot at all (until now that is, all hail the cloak).

Plus, flavor wise, who doesn't love the thought of having a super cool aetheric energy cloak/shield type of thing in their arsenal, being able to absorb part of the mythos' powers and throwing them right back in its face!

Antheius · 2
Just bring a ward of protection and cancel a treachery you want for damage. Also extra points to the clock for being an item with all the usual shenanigans in the full card pool — Tharzax · 2
Extraplanar Visions

Yes, target difficulty changes when you commit cards to it, in case you came to check for this. This card is not that punishing as it seems, just commit a couple cards and the test changes completely.

dreamcrawler · 13