Before anything, take a minute to ponder how Eyes of Valusia/Blade of Yoth are one the best illustrations of the game.
Now we can start the review.
First thing to note is that this card is more suited to multiplayer. It requires set up, but in 3+ player you can easily play flex and use the Parley action to support your team, before swapping to the boss-killing weapon in late game.
Yes, it's a boss-killing weapon, among the best possible in the game. 4 damage with +6 to hit (and having a choice in which skill you use) makes it usually unmissable unless , without needing to commit card. And it leaves you one empty hand, so many build possibilities.
Beside the obvious , there are a few other investigators who can use it :
- Marie Lambeau (it's a Spell)
- Alessandra Zorzi (it's a Parley card)
- Monterey Jack (with // back) and Ursula Downs (it's a Relic)
- Lola Hayes (with // back) and Subject 5U-21
Important things to keep in mind :
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It's really sad, but The Raven Quill (attachable to the Eyes) does not combo. I asked FFG for confirmation, and every attachement (Enchant Weapon, Reliable, etc.) is discarded when you swap Eyes with Blade.
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Charging the Eyes is costly in actions. Therefore, three possibilities : playing multiplaer (more spare actions), gaining more actions (hello , and also Marie who has an extra action), or directly adding charges, like :
– Knowledge is Power (available to Marie, Monterey, Ursula, Roland, Zoey, Carson). Sadly a bit too costly in xp with taboo
– Enraptured (especially the xp version). Excellent with Marie, who can also double down with Practice Makes Perfect.
– The Red Clock + Eldritch Sophist (Montery and Ursula). Every round, you gain one charge on the blade, and ideally you keep the clock with 2 charges on it at the start of the round : Need to move ? eldricht sophist before the start of your turn, else activate him after for one bonus action. -
It's impossible to have the weapon in you starting deck (well, you could draw Offer You Cannot Refuse with In the Thick of It, but don't count on it), so the first scenario can be difficult if you don't have other combat solutions (Monterey has his Trusty Bullwhip, but Ursula may have issues). If you are playing multi it's more easy to circumvent, asking other players for more combat solutions in first scenario, but it can be problematic in solo (outside Monterey and Alessandra, you don't have Adaptable to easily change your deck).
So, who do i pick for my Eyes of Valusia/Blade of Yoth deck ?
In my opinion, either Marie or Ursula.
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They have both 1 (so 11 stat vuales elsewhere who will be usefull), and 4 to help hitting.
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Both have access to Dr. Elli Horowitz, wo can fetch the card and ignore it's slots. You can swap card attached to Elli without issue.
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Ursula can easily find this card with draw and fetch, Marie can do the same with Arcane Initiate. It tears me up that Marie cannot have Eldritch Brand (FFG, please... it targets Spells, why can't the dedicated Spell investigator take it ?) and start the game with the eyes in play.
I would prefer Marie because i thing Enraptured+Practice Makes Perfect is the best way to maximise the charging of the blade. Here is a 19xp deck example.
Alessandra is another interesting investigator (many actions, good ), but i think she has better options in and among Parley cards (British Bull Dog, Vamp (3), Stir the Pot...).
([Review to be completed once i have played Lola // with the blade, maybe she can shine with it too)