Preposterous Sketches

An easy comparison is to new Seeker staple Gather Intel. Both cards have fairly common trigger conditions (granted, most locations will have clues at some point, but enemies spawning around you will also happen regularly). This draws you 3 cards; Gather Intel draws you 2 cards, but it's Fast so you could spend an action drawing to get to 3 cards, and GI is still ahead a resource.

I think I would always play GI over this, but if I feel I need even more card draw in my deck, I wouldn't feel too bad about including these as well in a Chapter 2 card pool.

In a legacy card pool, this is also competing against Deep Knowledge (+2 curses for -2 resources spent and the ability to share cards), Thorough Inquiry (similar efficiency, but ability to share cards, and fantastic skill icons), and Grim Memoir (probably drawing you cards, but if it ever isn't drawing cards, it's probably gaining you clues you would otherwise miss). I don't think I would often play this with all those stronger/more flexible alternatives available.

CitizenFry01 · 73
Scroll of the Pharaohs

Not a particularly challenging task to research, you just have to waste 3 resources, 5 actions, and 4 horror. You have to spread that out over 4 turns due to the exhaust, but with most scenarios lasting around 15 turns, that still gives you plenty of time to accomplish this.

So what do you get out of it?

  • Words of Bast: manipulate the top of the encounter deck. You probably want to spend two secrets at a time to be most action-efficient with your stacking. At low player counts you get multiple turns of foreknowledge which allows a lot of planning; at high player counts, you don't get as much foreknowledge, but you have more investigators with more varied strengths, so it's more likely you'll be able to give an encounter card to someone who can deal with it easily or even ignore it. I think this is good.
  • Words of Ra: it's a weapon. Ehhhh, probably leave the fighting to other investigators, or use stuff like Caustic Reaction if you want to have a little bit of ability to fight. Or if you are playing solo, and want your to be able to defeat an Ancient One in combat.
  • Words of Set: it does give you a remarkable +3 on use, but a 4 XP asset that is only good for +4 clues (whether you're using single secrets or pairs) doesn't feel great. I'd generally prefer a Fingerprint Kit (good for 6 bonus clues), or just not spend the research effort and XP and get by with Fingerprint Kit or Dreamer's Chronicle, maybe upgrade my Deductions.
CitizenFry01 · 73
Occult Records

One of the most action-efficient healing cards in the game to date, particularly for a level 0 card. One initial action to play this, and you will get to heal 6 horror among investigators for no further actions. Most Chapter 1 cards would ask you to put in several additional actions and/or achieve far less healing.

You will probably lose a few random cards out of your hand while you're at it, though, unless you have levels of . So be mindful about when you activate it.

I think this is a very reasonable inclusion to a deck, particularly if you are on a team with investigators with low sanity.

CitizenFry01 · 73
Stock Ammo Reload

Arguably the most cost-effective way to reload a Firearm we have so far. Depending on your use case and finances, Custom Grip may be better. But if you're planning to stack upgrades on a gun, you won't want to lose them to Custom Grip, and likewise if your gun has high cost/low ammo, Stock Ammo Reload looks better and better.

CitizenFry01 · 73
Police Dog

Very reasonably priced as an ally for a "flex" investigator. For a deck where I expect to regularly need to attack 2 or more times per turn, I'd probably prefer an ally with a static boost such as Beat Cop or Lonnie Ritter or Logan Hastings, but if I'm just going to be occasionally chipping in single attacks to clean up weak enemies or take a piece out of a large enemy to make the primary fighter's life easier, being able to switch between +2 attack on the few fights and +2 towards investigating the rest of the time is quite appealing. Some investigators that might like this flexibility include Roland, Tommy, Joe, Marion, Skids, or Leo.

Note that it doesn't even have to boost your own test, you could use this to boost someone else's test. Could be great for a support character like Carson, Carolyn, or Vincent.

Also note that it just boosts "skill value." Saxon is happy to help your mystic investigate or fight with their spells. Good boy!

CitizenFry01 · 73
There are also some locations or enemies, which need another ability to fight or to investigate like the Woods in Arkham in the night of zealots. — Tharzax · 2