Archaic Glyphs

Guiding Stones is an incredibly powerful card in Rex Murphy and Monterey Jack, especially with a full 4 player group. They both can start with Well Connected, then run a resource heavy build. When you're sitting on 40 resources, you're suddenly vacuuming up 6+ clues in an action. Incorporate Alchemical Distillation with an Enlightened Distillate, suddenly you've got a near endless supply of location emptying charges.

I could see a strong build with Eldritch Sophist and investigators with Mystic splash too. Daisy for sure. Or even Ursula, since many relics come with charges that Sophist can move. Looking at the self-replenishing Runic Axe. Gimmicky, but fun!

Keep in mind, this card is most effective in multiplayer, and most often only CRAZY on high-clue low-shroud locations. It's an almost niche specialization, best when there are mountains of clues to tackle.

Jackster · 16
Break down the door...for MAGIC! — MrGoldbee · 1443
In Ursula consider adding The Raven Quill. At an admittedly pricy 9xp for 2 copies (it pays some of the xp cost of itself and refine can pay for another 1 or 2 of it.) it comes with a charge transfer from the red clock(2) every turn, a tutor effect for guiding stones, +2 on the investigation test, takes up no slots unlike the ally, while also being cheaper (allowing the entire setup on turn 1). Both it and the red clock can be found with backpack. Astounding Revelation works really well with this as does No stone unturned(5): For 5 resources and 1 action The raven quill searches the entire deck and plays the stone for free, triggering Astounding Revelation to gain 2 resources back: enough for the red clock, backpack or no stone unturned. The last 2 can/ will trigger another astounding revelation to refund themselves. — Rafael_Rupert · 1
Recharge

This plus Runic Axe that has heirloom? Thoughts?

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J4mpet · 1
Wow that sure is a combo that exists. Maybe next time you could say something about the combo that you noticed, so you don't need to add a bunch of filler text, and actually make a review rather than a random question in the wrong place for it? — SSW · 209
I actually made a deck only around that concept, if you're interested: https://arkhamdb.com/deck/view/2604007 - While SSW is a bit direct, what he may want to convey is that places like Reddit/Discord/Facebook are more suited for this type of comments and the ArkhamDB reviews are better used to help other players understand the card more in-depths. — Valentin1331 · 67374
Empirical Hypothesis

□□ Peer Review not only easier fill evidences but also allow sharing ability :

  • 1 evidence → Draw : Others with you can draw in weird timing, such as before a test to find more commits or Fast play card, so it may translates to better Mythos Phase defense. Someone that can discard for benefit or playing big hand may want to quickly grab a card mid fight where normally they had to take AoO. Generically good to share.
  • 2 evidence → □□ Research Grant looked the most interesting to me :
    • No expiration. Other investigator can carry on the discount and play a card later at possibly different location. You just need to meet up briefly to distribute the discount ahead of time.
    • Several offensive event costs 3+ and you hold them waiting to play at the right moment. Banked discount sticks with you ready to be used with the event.
    • Can spend 4 evidences to get -6 discount for the next card. Maybe useful for some high end assets.
    • But the banked discount may discourage players to play a card with no cost / low cost.
  • 3 evidence → □□□ Irrefutable Proof : Almost equal to you activating it by yourself, except the clue go to the other player. Maybe someone needs to drop it, protect against treachery that ask to drop clues, to enter a location, or have some kind of ability that triggers on discovering a clue? This looked niche to me.
5argon · 9565
Good catch. In my case, I usually stack evidences and give cards to another player if necessary. For Irrefutable Proof, giving 1 clue to any investigator seems to be fastinating; however, I wonder whether 1 clue is better than 3 cards or 4.5 resources considering 3xp upgrade. — elkeinkrad · 485
Surgical Kit

For the latter option: you draw 1 card and heal 1 horror, this mean that heal damage effects can heal 1 additional horror and the owner draw 1 card, or just the owner heal 1 horror from him/herself and draw 1 card?

The owner heal 1 horror from him/herself. I think it is supposed to mean that by performing the heal with a professional kit, it also calms the doctor down to be more mentally confident? — 5argon · 9565
This card explictly states *you*, and *you* is the investigator which triggers that ability (in general, the controller of that card, no the owner). You can find the related rule interpretation here(https://arkhamdb.com/rules#You_Your). In this case, the second bullet is profit. — elkeinkrad · 485
Katja Eastbank

Another action-intensive but potentially useful application would be in Patrice when you draw an card that you can't afford to pay for in your current turn that you don't want to discard when the turn ends. With Katja, you can put that card under her, then draw and play when you need it in the future.

robnixilis · 29
That's a good call. I see some additional issues in that the ally slot is quite contested in Patrice, and you still have to have the 3 resources to play Katja. Like you said, you get an ability, that you likely don't want to overuse in a game, due to it's action cost. But if I would want to play say a "Rite of Seeking" (2) in her, which I normally avoid due to it's cost, this could definitely enable such a build. — Susumu · 362
It would also finally make "Uncage the Soul" (0) a useable card in her. (She quietly weeps inside, that she can't take the upgrade.) — Susumu · 362
It is a good enabler, though costly - not only to play Katja (probably with a Charisma or two), but once you have a good card attached to her and enough resources to play it, you still need to spend 2/3 of your turn just to play the card (probably ignoring most of the 5 you just drew in upkeep) - not sure if any single card is worth such effort. Maybe Leo de Lua would be such a card for a versatile and very charismatic Patrice, as in my view, actions are her most valuable assets. — Trady · 167
I think, a Synergy build would also work. Patrice is potentially among the better users of "Strenght in Numbers", and "Close the Circle" could give her the extra actions, she lost to Katja. The main issue is, that it costs an Arcane Slot, which you then likely want for some multicolour-spells like Divination or Brand as well, so you need additional assets to grand you these slots. Looks too asset heavy for a Patrice deck, but Katja could enable that. I would still not comfortably tuck more than 3 or 4 cards under her in any given game, but it can help to keep a few critical cards. — Susumu · 362
Another way to see Katja is just as an enabler of improvised and other discard interaction cards. Replace them with another card and when Katja is full, accidentally get her defeated to have all these cards join the discard in one go. — Valentin1331 · 67374