Soul Sanctification

What gimps this card for me is that it only applies to excess heals for investigators, not allies. There are actually less cards in the game that heal investigators specifically rather than allies. I know another reviewer mentioned a combo with Daisy involving Earthly Serenity. However, I don't think Daisy wants to spend her time building up a stockpile of Unexpected Courages that she can use twice per test. As a Seeker with an investigator ability that synergizes with Tomes, she has a lot more interesting and powerful options than spending time with Earthly Serenity. The build is viable, but it doesn't sound optimal and more of a way to utilize a new and fiddly card.

What makes heal decks more viable now is not this card but Vincent Lee the investigator's deckbuilding options. Because he can use any cards 0-5 that can heal, he has a wide and versatile library of deckbuilding options. Runic Axe becomes monstrous with him, and he can be a very effective fighter even as a primary cluever.

My problem with it is that it doesn't do anything on its own for 6 exp. Why are you healing in excess anyways? At that point you probably should stop wasting time healing. — fates · 51
You can consider excess healing now to be 'draw a mid tier card' or perhaps 'generate an essence of the dream.' For many healing sources, this is actually a very worth overhealing for. — dezzmont · 210
Well-Maintained

arkhamdb.com

Overpowered in a Vincent Lee recursion deck with the combo piece Bandages + Well-Maintained + Spirit of Humanity. Endless recursion of Bandages, fill the bag up with 10 Blessed Tokens with Spirit of Humanity. This also procs Vincent's ability, giving you endless On the Mend (Unexpected Courage). You'll need someway to offset the horror damage, though.

What's the meaning of "endless recursion"? Did you miss that you cannot return Well-Maintained itself? — elkeinkrad · 484
You can't take Spirit of Humanity on Vincent as it's a level 2 Survivor card. — HungryColquhoun · 7219
Vincent can take cards that "heal damage" level 0-5, so Spirit of Humanity should be possible. But I'n unsure how you want to recur Well-Maintaned often. — Miroque · 25
All you would need for the endless bless token cycle is spirit of humanity + Jessica Hyde + Petey Boi + Charisma. No need to fluff about with recursion. — Sengy · 1
Living Ink

One of the best, if not the most versatile customisable card in the set for support investigators. By itself, it's: pay a card and an action to give you +1 to a relevant stat for your next 8+ actions, which is a more than decent value for a level 0 card. But things go crazy if you combo the different mods together later on:

If you play with highly specialized investigators (5 in one stats, below average in the rest), you can permanently give them a +2 against the mythos with "Shifting ink, Subtle Depiction, Vibrancy, Eldritch ink (2)". You choose mind + foot as selected skill. Round start: they have some treacheries involving tests with those two stats, and when their turn start, they just use the Subtle Depiction effect and ignore the negative effects on fist and book. Since they never consume their charge, the asset is basically permanent. Or if they have to pass a specific test during their turn, they can still keep the +2 and apply -1 to their main stats to do whatever they want to do.

Else, if you play with flex characters (generally survivor & rogues who hit between 4 & 6), you can still give them +1 to fist + book & use Macabre depiction, so they are virtually have an endless supply of charge, as long as they draw one symbol a turn. And that +1 is often the difference for those flex characters to reliably pass any tests they get.

Imbued Ink is the only mod you'll probably never take, except for Akachi if you plan to instantly discard it for 6 resources. Body assets are rare and not often that useful late in the campaign, since they are too comboish, or cost too much for what they bring. However, arcane assets tend to be more relevant no matter your class for the last few scenarios.

At worse, it's a 0 cost asset that is a fodder against bad treacheries & investigators' ability (dexter). Give it a shot.

mugu · 184
One thing is unclear to me: nothing on the card says that you loose the +1 at the end of your turn, right? So technically, you get a +2 after 2 turns? And then you spend the last charge, discard and loose it? This is so poorly written. — Portinou · 1775
You don't spend a charge the turn you play it, but spending the charge is not linked to the stat boost. So you get the boost the turn you play it, and the two turns after, then it discards itself at the start of your third turn. — sirtommygunn · 7
Good way to stack willpower and/or agility in Sefina, and I think Imbued Ink is pretty good there. Two extra rounds is a pretty significant boost if you can spare the arcane slot. — Zinjanthropus · 227
Could you still trigger this with lola if you are not a mystic? — azrailx · 1
Lola cannot play Living Ink or trigger Macabre Depiction while not in the Mystic role. All other effects of the card should continue as normal, regardless of her role. — Linderwood · 7
Playing with Bless or Curse tokens adds symbols to the bag, making Macabre Depiction more enticing. I'm running this in Mateo / Ancient Covenant to boost Intellect (he has other ways to boost Willpower). — DrMChristopher · 454
The instructions to remove one charge feel like they need the keyword: Forced. — Taevus · 748
I have a question: If you play this card, say, as the first action in your turn, then in that turn you wouldn't have to remove a charge because "the start of yout turn" would already have happened, right? So that would be 2 actions + 9 actions (three actions for the next three turns) with the bonus? — brubsdormeles · 1
Fickle Fortune

Fickle Fortune is one of those cards that starts off interesting, and only gets better on analysis. At its very basics, Fickle Fortune is a 3 XP card that can either act as a powerful team-wide heal or doom removal - two very useful effects depending on exactly how your team is doing.

If you're choosing the first effect when you draw it, you're adding 1 doom in exchange for up to 6 healing per player. This is incredible action compression in some ways, since it is a rare player card that scales with player count, meaning it only becomes more impressive as you have more investigators. The downside is that it scales this way in exchange for doom, but the second half of Fickle Fortune will help you mitigate that. And, since it adds doom that doesn't advance the agenda, this can end up being free healing at the right time.

If you're choosing the second effect when you draw it, you're effectively removing 1 doom in exchange for some additional time. The damage isn't negligible, but it's also not too severe - it's what I would consider within the buffer of what most investigators try to keep to avoid going down to an unfortunate encounter card. This does remove Fickle Fortune from the game as well, so it shouldn't be picked if the healing portion will be necessary later.

Even before getting Survivor tricks involved, this is a powerful card that lets you choose if your team needs Healing or Doom more at any given moment. Neither of the choices involve costs, and the doom addition/direct damage means both options will always change the game state, so you can always pick the one that will help more or harm less. If you're going all the way and purchasing two copies, the net effect of both copies will still put you to a net of 2 health and 2 sanity per investigators for two cards and no actions - a reasonable exchange rate, even before getting extra value from it.

And, of course, survivor tricks like Resourceful and Shrine of the Moirai will only help to get this back in your hand hand at the exact moment where you can make the most use of it.

Of course, if you really have a lot of XP to spare, you could run this with Soul Sanctification in a 4 player game, draw this early, and grab enough offerings to last for a full scenario. Carolyn Fern and Vincent Lee get to throw a few more gifts around on top.

Ruduen · 974
I don't believe these trigger when being returned via recursion effects. The dilemma ability is a revelation ability, meaning it triggers when being drawn - NOT when being added to hand from one of these effects. — MisterRogers · 20
EDIT - just double-checked the dilemma rules, and they do indeed trigger on recursion — MisterRogers · 20
Carson Sinclair

Jacqueline Fine is probably one of Carson Sinclair's primary targets to try and butler (butling?) or at the very least, he will want to stick to her location as much as possible.

Why? Because her Elder Sign ability will activate far more often than any other investigator due to its unique ability to resolve even when cancelled or ignored which Jacquline will want to do 90% of the time. And regardless of whether she plays her Elder Sign or chooses to draw a card, Carson will still draw a card.

She's a fine lady who treats her servants very well.

Tao · 15
He's the butler. He buttles. — supertoasty · 38
Every day he's buttling. — mythosmeeple · 448
Excellent observation, and flavorful too! — Miskatonic_Community_College · 18
But who buttles the butler? — AlderSign · 236