
I think, the design concept Drawing Thin is to find the way by earning resource or cards. However, many users find another way to use this card, and Drawing Thin is now one of the strongest card in AHLCG. How?
Simple. Do any action with test, such as investigate or fight without retailate or evade without alert. You don't need to succeed. You could convert 1 action into 2 resources. It seems normal? How about TWO Drawing Thins? Then, you can convert 1 action into 4 resources. If you meet a treachery card which has flat fail effect and you're hard to succeed such as The Yellow Sign, you simply trigger Drawing Thin to earn 4 resources without spending any action. How wonderful?
Moreover, you can guarantee the test fail with Drawing Thin. Also, you can boost the value of "fail by" with Drawing Thin. You don't fear to reveal with Take Heart test. It means you could commit Take Heart and return your hand by Grisly Totem for each round with Drawing Thin bonus. Also, your Signum Crucis adds 4 more thanks to Drawing Thin.
Drawing Thin is the key card of 's fail-base combo.
- 2 Drawing Thin 4 resources, 2 resources + 1 card, or 2 cards
- Rabbit's Foot or Rabbit's Foot (3) draw 1 card or search X card (X is commonly 4 or more)
- Commit Take Heart with Grisly Totem (3) 2 resources, 2 cards, Take Heart is returned in hand
- Commit Unrelenting with Try and Try Again (3) (or Totem) 2 cards, Unreleting is returned in hand
- Commit Signum Crucis with TATA or Totem, Predestined with Totem tokens and commited card is returned in hand
TOTAL: 6 resources + 5 cards + some tokens with 1 tokens, and ALL commited cards are returned in hand. Remark that the key card is Drawing Thin; this is because if you succeed, commited cards are not returned.